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  1. While prior federated learning (FL) methods mainly consider client heterogeneity, we focus on the Federated Domain Generalization (DG) task, which introduces train-test heterogeneity in the FL context. Existing evaluations in this field are limited in terms of the scale of the clients and dataset diversity. Thus, we propose a Federated DG benchmark that aim to test the limits of current methods with high client heterogeneity, large numbers of clients, and diverse datasets. Towards this objective, we introduce a novel data partition method that allows us to distribute any domain dataset among few or many clients while controlling client heterogeneity. We then introduce and apply our methodology to evaluate 14 DG methods, which include centralized DG methods adapted to the FL context, FL methods that handle client heterogeneity, and methods designed specifically for Federated DG on 7 datasets. Our results suggest that, despite some progress, significant performance gaps remain in Federated DG, especially when evaluating with a large number of clients, high client heterogeneity, or more realistic datasets. Furthermore, our extendable benchmark code will be publicly released to aid in benchmarking future Federated DG approaches. 
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    Free, publicly-accessible full text available May 7, 2025
  2. Answering counterfactual queries has important applications such as explainability, robustness, and fairness but is challenging when the causal variables are unobserved and the observations are non-linear mixtures of these latent variables, such as pixels in images. One approach is to recover the latent Structural Causal Model (SCM), which may be infeasible in practice due to requiring strong assumptions, e.g., linearity of the causal mechanisms or perfect atomic interventions. Meanwhile, more practical ML-based approaches using naive domain translation models to generate counterfactual samples lack theoretical grounding and may construct invalid counterfactuals. In this work, we strive to strike a balance between practicality and theoretical guarantees by analyzing a specific type of causal query called domain counterfactuals, which hypothesizes what a sample would have looked like if it had been generated in a different domain (or environment). We show that recovering the latent SCM is unnecessary for estimating domain counterfactuals, thereby sidestepping some of the theoretic challenges. By assuming invertibility and sparsity of intervention, we prove domain counterfactual estimation error can be bounded by a data fit term and intervention sparsity term. Building upon our theoretical results, we develop a theoretically grounded practical algorithm that simplifies the modeling process to generative model estimation under autoregressive and shared parameter constraints that enforce intervention sparsity. Finally, we show an improvement in counterfactual estimation over baseline methods through extensive simulated and image-based experiments. 
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    Free, publicly-accessible full text available May 7, 2025
  3. Distribution matching can be used to learn invariant representations with applications in fairness and robustness. Most prior works resort to adversarial matching methods but the resulting minimax problems are unstable and challenging to optimize. Non-adversarial likelihood-based approaches either require model invertibility, impose constraints on the latent prior, or lack a generic framework for distribution matching. To overcome these limitations, we propose a non-adversarial VAE-based matching method that can be applied to any model pipeline. We develop a set of alignment upper bounds for distribution matching (including a noisy bound) that have VAE-like objectives but with a different perspective. We carefully compare our method to prior VAE-based matching approaches both theoretically and empirically. Finally, we demonstrate that our novel matching losses can replace adversarial losses in standard invariant representation learning pipelines without modifying the original architectures—thereby significantly broadening the applicability of non-adversarial matching methods. 
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    Free, publicly-accessible full text available May 2, 2025
  4. Fine-grained visual reasoning tasks in multi-agent environments such as event prediction, agent type identification, or missing data imputation are important for multiple applications (e.g., autonomous surveillance over sensor networks and subtasks for reinforcement learning (RL)). StarCraft II game replays encode intelligent (and adversarial) multi-agent behavior and could provide a testbed for these tasks; however, extracting simple and standardized representations for prototyping these tasks is laborious and hinders reproducibility. In contrast, MNIST and CIFAR10, despite their extreme simplicity, have enabled rapid prototyping and reproducibility of ML methods. Following the simplicity of these datasets, we construct a benchmark fine-grained multi-agent categorization dataset based on StarCraft II replays that exhibit complex multi-agent behaviors, while still being as easy to use as MNIST and CIFAR10. Specifically, we carefully summarize a window of 255 consecutive game states to create 3.6 million summary images from 60,000 replays, including all relevant metadata such as game outcome and player races. We develop three formats of decreasing complexity: Hyperspectral images that include one channel for every unit type (similar to multispectral geospatial images), RGB images that mimic CIFAR10, and grayscale images that mimic MNIST. We show how this dataset can be used for prototyping fine-grained multi-agent categorization methods. All datasets, code for extraction, and code for dataset loading can be found at
    https://starcraftdata.davidinouye.com/.

     
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  5. A central theme in federated learning (FL) is the fact that client data distributions are often not independent and identically distributed (IID), which has strong implications on the training process. While most existing FL algorithms focus on the conventional non-IID setting of class imbalance or missing classes across clients, in practice, the distribution differences could be more complex, e.g., changes in class conditional (domain) distributions. In this paper, we consider this complex case in FL wherein each client has access to only one domain distribution. For tasks such as domain generalization, most existing learning algorithms require access to data from multiple clients (i.e., from multiple domains) during training, which is prohibitive in FL. To address this challenge, we propose a federated domain translation method that generates pseudodata for each client which could be useful for multiple downstream learning tasks. We empirically demonstrate that our translation model is more resource-efficient (in terms of both communication and computation) and easier to train in an FL setting than standard domain translation methods. Furthermore, we demonstrate that the learned translation model enables use of state-of-the-art domain generalization methods in a federated setting, which enhances accuracy and robustness to increases in the synchronization period compared to existing methodology. 
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  6. Spatial reasoning tasks in multi-agent environments such as event prediction, agent type identification, or missing data imputation are important for multiple applications (e.g., autonomous surveillance over sensor networks and subtasks for reinforcement learning (RL)). StarCraft II game replays encode intelligent (and adversarial) multiagent behavior and could provide a testbed for these tasks; however, extracting simple and standardized representations for prototyping these tasks is laborious and hinders reproducibility. In contrast, MNIST and CIFAR10, despite their extreme simplicity, have enabled rapid prototyping and reproducibility of ML methods. Following the simplicity of these datasets, we construct a benchmark spatial reasoning dataset based on StarCraft II replays that exhibit complex multi-agent behaviors, while still being as easy to use as MNIST and CIFAR10. Specifically, we carefully summarize a window of 255 consecutive game states to create 3.6 million summary images from 60,000 replays, including all relevant metadata such as game outcome and player races. We develop three formats of decreasing complexity: Hyperspectral images that include one channel for every unit type (similar to multispectral geospatial images), RGB images that mimic CIFAR10, and grayscale images that mimic MNIST. We show how this dataset can be used for prototyping spatial reasoning methods. All datasets, code for extraction, and code for dataset loading can be found at https://starcraftdata.davidinouye.com/. 
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  7. Unsupervised distribution alignment estimates a transformation that maps two or more source distributions to a shared aligned distribution given only samples from each distribution. This task has many applications including generative modeling, unsupervised domain adaptation, and socially aware learning. Most prior works use adversarial learning (i.e., min-max optimization), which can be challenging to optimize and evaluate. A few recent works explore non-adversarial flow-based (i.e., invertible) approaches, but they lack a unified perspective and are limited in efficiently aligning multiple distributions. Therefore, we propose to unify and generalize previous flow-based approaches under a single non-adversarial framework, which we prove is equivalent to minimizing an upper bound on the Jensen-Shannon Divergence (JSD). Importantly, our problem reduces to a min-min, i.e., cooperative, problem and can provide a natural evaluation metric for unsupervised distribution alignment. We show empirical results on both simulated and real-world datasets to demonstrate the benefits of our approach. Code is available at https://github.com/inouye-lab/alignment-upper-bound. 
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