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  1. Human-Computer Interaction (HCI) and Computer Supported Collaborative Work (CSCW) have a longstanding tradition of interrogating the values that underlie systems in order to create novel and accessible experiences. In this work, we use a neurodiversity framing to examine how people with ways of thinking, speaking, and being that differ from normative assumptions are perceived by researchers seeking to study and design social computing systems for neurodivergent people. From a critical analysis of 84 publications systematically gathered across a decade of social computing research, we determine that research into social computing with neurodiverse participants is largely medicalized, adheres to historical stereotypes of neurodivergent children and their families, and is insensitive to the wide spectrum of neurodivergent people that are potential users of social technologies. When social computing systems designed for neurodivergent people rely upon a conception of disability that restricts expression for the sake of preserving existing norms surrounding social experience, the result is often simplistic and restrictive systems that prevent users from being social in a way that feels natural and enjoyable. We argue that a neurodiversity perspective informed by critical disability theory allows us to engage with alternative forms of sociality as meaningful and desirable rather than a deficit to be compensated for. We conclude by identifying opportunities for researchers to collaborate with neurodivergent users and their communities, including the creation of spectrum-conscious social systems and the embedding of double empathy into systems for more equitable design. 
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    Free, publicly-accessible full text available May 2, 2026
  2. Free, publicly-accessible full text available April 25, 2026
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  4. Social media systems are as varied as they are pervasive. They have been almost universally adopted for a broad range of purposes including work, entertainment, activism, and decision making. As a result, they have also diversified, with many distinct designs differing in content type, organization, delivery mechanism, access control, and many other dimensions. In this work, we aim to characterize and then distill a concise design space of social media systems that can help us understand similarities and differences, recognize potential consequences of design choice, and identify spaces for innovation. Our model, which we call Form-From, characterizes social media based on (1) the form of the content, either threaded or flat, and (2) from where or from whom one might receive content, ranging from spaces to networks to the commons. We derive Form-From inductively from a larger set of 62 dimensions organized into 10 categories. To demonstrate the utility of our model, we trace the history of social media systems as they traverse the Form-From space over time, and we identify common design patterns within cells of the model. 
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