skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Search for: All records

Award ID contains: 2326173

Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher. Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?

Some links on this page may take you to non-federal websites. Their policies may differ from this site.

  1. Free, publicly-accessible full text available July 28, 2026
  2. Instruction tuning is a supervised fine-tuning approach that significantly improves the ability of large language models (LLMs) to follow human instructions. For programming tasks, most models are finetuned with costly human-annotated instruction-response pairs or those generated by large, proprietary LLMs, which may not be permitted. We propose SelfCodeAlign, the first fully transparent and permissive pipeline for self-aligning code LLMs without extensive human annotations or distillation. SelfCodeAlign employs the same base model for inference throughout the data generation process. It first extracts diverse coding concepts from high-quality seed snippets to generate new tasks. It then samples multiple responses per task, pairs each with test cases, and validates them in a sandbox environment. Finally, passing examples are selected for instruction tuning. In our primary experiments, we use SelfCodeAlign with CodeQwen1.5-7B to generate a dataset of 74k instruction-response pairs. Finetuning on this dataset leads to a model that achieves a 67.1 pass@1 on HumanEval+, surpassing CodeLlama-70B-Instruct despite being ten times smaller. Across all benchmarks, this finetuned model consistently outperforms the original version trained with OctoPack, the previous state-of-the-art method for instruction tuning without human annotations or distillation. Additionally, we show that SelfCodeAlign is effective across LLMs of various sizes, from 3B to 33B, and that the base models can benefit more from alignment with their own data distribution. We further validate each component’s effectiveness in our pipeline, showing that SelfCodeAlign outperforms both direct distillation from GPT-4o and leading GPT-3.5-based distillation methods, such as OSS-Instruct and Evol-Instruct. SelfCodeAlign has also led to the creation of StarCoder2-Instruct, the first fully transparent, permissively licensed, and self-aligned code LLM that achieves state-of-the-art coding performance. Overall, SelfCodeAlign shows for the first time that a strong instruction-tuned code LLM can result from self-alignment rather than distillation. 
    more » « less
    Free, publicly-accessible full text available December 10, 2025
  3. Over the past few years, Large Language Models of Code (Code LLMs) have started to have a significant impact on programming practice. Code LLMs are also emerging as building blocks for research in programming languages and software engineering. However, the quality of code produced by a Code LLM varies significantly by programming language. Code LLMs produce impressive results on high-resource programming languages that are well represented in their training data (e.g., Java, Python, or JavaScript), but struggle with low-resource languages that have limited training data available (e.g., OCaml, Racket, and several others). This paper presents an effective approach for boosting the performance of Code LLMs on low-resource languages using semi-synthetic data. Our approach, called MultiPL-T, generates high-quality datasets for low-resource languages, which can then be used to fine-tune any pretrained Code LLM. MultiPL-T translates training data from high-resource languages into training data for low-resource languages in the following way. 1) We use a Code LLM to synthesize unit tests for commented code from a high-resource source language, filtering out faulty tests and code with low test coverage. 2) We use a Code LLM to translate the code from the high-resource source language to a target low-resource language. This gives us a corpus of candidate training data in the target language, but many of these translations are wrong. 3) We use a lightweight compiler to compile the test cases generated in (1) from the source language to the target language, which allows us to filter our obviously wrong translations. The result is a training corpus in the target low-resource language where all items have been validated with test cases. We apply this approach to generate tens of thousands of new, validated training items for five low-resource languages: Julia, Lua, OCaml, R, and Racket, using Python as the source high-resource language. Furthermore, we use an open Code LLM (StarCoderBase) with open training data (The Stack), which allows us to decontaminate benchmarks, train models without violating licenses, and run experiments that could not otherwise be done. Using datasets generated with MultiPL-T, we present fine-tuned versions of StarCoderBase and Code Llama for Julia, Lua, OCaml, R, and Racket that outperform other fine-tunes of these base models on the natural language to code task. We also present Racket fine-tunes for two very recent models, DeepSeek Coder and StarCoder2, to show that MultiPL-T continues to outperform other fine-tuning approaches for low-resource languages. The MultiPL-T approach is easy to apply to new languages, and is significantly more efficient and effective than alternatives such as training longer. 
    more » « less
  4. Generative AI models, specifically large language models (LLMs), have made strides towards the long-standing goal of text-to-code generation. This progress has invited numerous studies of user interaction. However, less is known about the struggles and strategies of non-experts, for whom each step of the text-to-code problem presents challenges: describing their intent in natural language, evaluating the correctness of generated code, and editing prompts when the generated code is incorrect. This paper presents a large-scale controlled study of how 120 beginning coders across three academic institutions approach writing and editing prompts. A novel experimental design allows us to target specific steps in the text-to-code process and reveals that beginners struggle with writ- ing and editing prompts, even for problems at their skill level and when correctness is automatically determined. Our mixed-methods evaluation provides insight into student processes and perceptions with key implications for non-expert Code LLM use within and outside of education. 
    more » « less
  5. Code LLMs have the potential to make it easier for non-experts to understand and write code. However, current CodeLLM benchmarks rely on a single expert-written prompt per problem, making it hard to generalize their success to non-expert users. In this paper, we present a new natural-language-to-code benchmark of prompts written by a key population of non-experts: beginning programmers. StudentEval contains 1,749 prompts written by 80 students who have only completed one introductory Python course. StudentEval contains numerous non-expert prompts describing the same problem, enabling exploration of key factors in prompt success. We use StudentEval to evaluate 12 Code LLMs and find that StudentEval is a better discriminator of model performance than existing benchmarks. Our analysis of student prompting strategies reveals that nondeterministic LLM sampling can mislead students about the quality of their descriptions, a finding with key implications for Code LLMs in education. 
    more » « less