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We propose theadaptive hybrid particle-grid flow mapmethod, a novel flow-map approach that leverages Lagrangian particles to simultaneously transport impulse and guide grid adaptation, introducing a fully adaptive flow map-based fluid simulation framework. The core idea of our method is to maintain flow-map trajectories separately on grid nodes and particles: the grid-based representation tracks long-range flow maps at a coarse spatial resolution, while the particle-based representation tracks both long and short-range flow maps, enhanced by their gradients, at a fine resolution. This hybrid Eulerian-Lagrangian flow-map representation naturally enables adaptivity for both advection and projection steps. We implement this method inCirrus, a GPU-based fluid simulation framework designed for octree-like adaptive grids enhanced with particle trackers. The efficacy of our system is demonstrated through numerical tests and various simulation examples, achieving up to 512 × 512 × 2048 effective resolution on an RTX 4090 GPU. We achieve a 1.5 to 2× speedup with our GPU optimization over the Particle Flow Map method on the same hardware, while the adaptive grid implementation offers efficiency gains of one to two orders of magnitude by reducing computational resource requirements. The source code has been made publicly available at: https://wang-mengdi.github.io/proj/25-cirrus/.more » « lessFree, publicly-accessible full text available August 1, 2026
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He, Jinjin; Zhang, Taiyuan; Kobayashi, Hiroki; Kawamoto, Atsushi; Zhou, Yuqing; Nomura, Tsuyoshi; Zhu, Bo (, ACM Transactions on Graphics)We introduce a differentiable moving particle representation based on the multi-level partition of unity (MPU) to represent dynamic implicit geometries. At the core of our representation are two groups of particles, named feature particles and sample particles, which can move in space and produce dynamic surfaces according to external velocity fields or optimization gradients. These two particle groups iteratively guide and correct each other by alternating their roles as inputs and outputs. Each feature particle carries a set of coefficients for a local quadratic patch. These particle patches are assembled with partition-of-unity weights to derive a continuous implicit global shape. Each sampling particle carries its position and orientation, serving as dense surface samples for optimization tasks. Based on these moving particles, we develop a fully differentiable framework to infer and evolve highly detailed implicit geometries, enhanced by a multi-level background grid for particle adaptivity, across different inverse tasks. We demonstrated the efficacy of our representation through various benchmark comparisons with state-of-the-art neural representations, achieving lower memory consumption, fewer training iterations, and orders of magnitude higher accuracy in handling topologically complex objects and dynamic tracking tasks.more » « less
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Feng, Fan; Xiong, Shiying; Kobayashi, Hiroki; Zhou, Yuqing; Tanaka, Masato; Kawamoto, Atsushi; Nomura, Tsuyoshi; Zhu, Bo (, Thin-Walled Structures)
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