skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Title: DDCO: Discovery of Deep Continuous Options for Robot Learning from Demonstrations
An option is a short-term skill consisting of a control policy for a specified region of the state space, and a termination condition recognizing leaving that region. In prior work, we proposed an algorithm called Deep Discovery of Options (DDO) to discover options to accelerate reinforcement learning in Atari games. This paper studies an extension to robot imitation learning, called Discovery of Deep Continuous Options (DDCO), where low-level continuous control skills parametrized by deep neural networks are learned from demonstrations. We extend DDO with: (1) a hybrid categorical–continuous distribution model to parametrize high-level policies that can invoke discrete options as well continuous control actions, and (2) a cross-validation method that relaxes DDO’s requirement that users specify the number of options to be discovered. We evaluate DDCO in simulation of a 3-link robot in the vertical plane pushing a block with friction and gravity, and in two physical experiments on the da Vinci surgical robot, needle insertion where a needle is grasped and inserted into a silicone tissue phantom, and needle bin picking where needles and pins are grasped from a pile and categorized into bins. In the 3-link arm simulation, results suggest that DDCO can take 3x fewer demonstrations to achieve the same reward compared to a baseline imitation learning approach. In the needle insertion task, DDCO was successful 8/10 times compared to the next most accurate imitation learning baseline 6/10. In the surgical bin picking task, the learned policy successfully grasps a single object in 66 out of 99 attempted grasps, and in all but one case successfully recovered from failed grasps by retrying a second time.  more » « less
Award ID(s):
1734633
PAR ID:
10063841
Author(s) / Creator(s):
; ; ;
Date Published:
Journal Name:
CoRL
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Automating robotic surgery via learning from demonstration (LfD) techniques is extremely challenging. This is because surgical tasks often involve sequential decisionmaking processes with complex interactions of physical objects and have low tolerance for mistakes. Prior works assume that all demonstrations are fully observable and optimal, which might not be practical in the real world. This paper introduces a sample-efficient method that learns a robust reward function from a limited amount of ranked suboptimal demonstrations consisting of partial-view point cloud observations. The method then learns a policy by optimizing the learned reward function using reinforcement learning (RL). We show that using a learned reward function to obtain a policy is more robust than pure imitation learning. We apply our approach on a physical surgical electrocautery task and demonstrate that our method can perform well even when the provided demonstrations are suboptimal and the observations are highdimensional point clouds. 
    more » « less
  2. Multi-robot cooperative control has been extensively studied using model-based distributed control methods. However, such control methods rely on sensing and perception modules in a sequential pipeline design, and the separation of perception and controls may cause processing latencies and compounding errors that affect control performance. End-to-end learning overcomes this limitation by implementing direct learning from onboard sensing data, with control commands output to the robots. Challenges exist in end-to-end learning for multi-robot cooperative control, and previous results are not scalable. We propose in this article a novel decentralized cooperative control method for multi-robot formations using deep neural networks, in which inter-robot communication is modeled by a graph neural network (GNN). Our method takes LiDAR sensor data as input, and the control policy is learned from demonstrations that are provided by an expert controller for decentralized formation control. Although it is trained with a fixed number of robots, the learned control policy is scalable. Evaluation in a robot simulator demonstrates the triangular formation behavior of multi-robot teams of different sizes under the learned control policy. 
    more » « less
  3. A common failure mode for policies trained with imitation is compounding execution errors at test time. When the learned policy encounters states that are not present in the expert demonstrations, the policy fails, leading to degenerate behavior. The Dataset Aggregation, or DAgger approach to this problem simply collects more data to cover these failure states. However, in practice, this is often prohibitively expensive. In this work, we propose Diffusion Meets DAgger (DMD), a method that reaps the benefits of DAgger but without the cost, for eye-in-hand imitation learning problems. Instead of collecting new samples to cover out-of-distribution states, DMD uses recent advances in diffusion models to synthesize these samples. This leads to robust performance from few demonstrations. We compare DMD against behavior cloning baseline across four tasks: pushing, stacking, pouring, and hanging a shirt. In pushing, DMD achieves 80% success rate with as few as 8 expert demonstrations, where naive behavior cloning reaches only 20%. In stacking, DMD succeeds on average 92% of the time across 5 cups, versus 40% for BC. When pouring coffee beans, DMD transfers to another cup successfully 80% of the time. Finally, DMD attains 90% success rate for hanging shirt on a clothing rack. 
    more » « less
  4. Imitation learning is a powerful paradigm for robot skill acquisition. However, obtaining demonstrations suitable for learning a policy that maps from raw pixels to actions can be challenging. In this paper we describe how consumer-grade Virtual Reality headsets and hand tracking hardware can be used to naturally teleoperate robots to perform complex tasks. We also describe how imitation learning can learn deep neural network policies (mapping from pixels to actions) that can acquire the demonstrated skills. Our experiments showcase the effectiveness of our approach for learning visuomotor skills. 
    more » « less
  5. We develop a hybrid control approach for robot learning based on combining learned predictive models with experience-based state-action policy mappings to improve the learning capabilities of robotic systems. Predictive models provide an understanding of the task and the physics (which improves sample-efficiency), while experience-based pol-icy mappings are treated as “muscle memory” that encode favorable actions as experiences that override planned actions. Hybrid control tools are used to create an algorithmic approach for combining learned predictive models with experience-based learning. Hybrid learning is presented as a method for efficiently learning motor skills by systematically combining and improving the performance of predictive models and experience-based policies. A deterministic variation of hybrid learning is derived and extended into a stochastic implementation that relaxes some of the key assumptions in the original derivation. Each variation is tested on experience-based learning methods (where the robot interacts with the environment to gain experience) as well as imitation learning methods(where experience is provided through demonstrations and tested in the environment). The results show that our method is capable of improving the performance and sample-efficiency of learning motor skills in a variety of experimental domains. 
    more » « less