Graph processing recently received intensive interests in light of a wide range of needs to understand relationships. It is well-known for the poor locality and high memory bandwidth requirement. In conventional architectures, they incur a significant amount of data movements and energy consumption which motivates several hardware graph processing accelerators. The current graph processing accelerators rely on memory access optimizations or placing computation logics close to memory. Distinct from all existing approaches, we leverage an emerging memory technology to accelerate graph processing with analog computation. This paper presents GRAPHR, the first ReRAM-based graph processing accelerator. GRAPHR follows the principle of near-data processing and explores the opportunity of performing massive parallel analog operations with low hardware and energy cost. The analog computation is suitable for graph processing because: 1) The algorithms are iterative and could inherently tolerate the imprecision; 2) Both probability calculation (e.g., PageRank and Collaborative Filtering) and typical graph algorithms involving integers (e.g., BFS/SSSP) are resilient to errors. The key insight of GRAPHR is that if a vertex program of a graph algorithm can be expressed in sparse matrix vector multiplication (SpMV), it can be efficiently performed by ReRAM crossbar. We show that this assumption is generally true for a large set of graph algorithms. GRAPHR is a novel accelerator architecture consisting of two components: memory ReRAM and graph engine (GE). The core graph computations are performed in sparse matrix format in GEs (ReRAM crossbars). The vector/matrix-based graph computation is not new, but ReRAM offers the unique opportunity to realize the massive parallelism with unprecedented energy efficiency and low hardware cost. With small subgraphs processed by GEs, the gain of performing parallel operations overshadows the wastes due to sparsity. The experiment results show that GRAPHR achieves a 16.01X (up to 132.67X) speedup and a 33.82X energy saving on geometric mean compared to a CPU baseline system. Compared to GPU, GRAPHR achieves 1.69X to 2.19X speedup and consumes 4.77X to 8.91X less energy. GRAPHR gains a speedup of 1.16X to 4.12X, and is 3.67X to 10.96X more energy efficiency compared to PIM-based architecture.
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Design Principles for Sparse Matrix Multiplication on the GPU
We implement two novel algorithms for sparse-matrix dense-matrix multiplication (SpMM) on the GPU. Our algorithms expect the sparse input in the popular compressed-sparse-row (CSR) format and thus do not require expensive format conversion. While previous SpMM work concentrates on thread-level parallelism, we additionally focus on latency hiding with instruction-level parallelism and load-balancing. We show, both theoretically and experimentally, that the proposed SpMM is a better fit for the GPU than previous approaches. We identify a key memory access pattern that allows efficient access into both input and output matrices that is crucial to getting excellent performance on SpMM. By combining these two ingredients---(i) merge-based load-balancing and (ii) row-major coalesced memory access---we demonstrate a 4.1x peak speedup and a 31.7% geomean speedup over state-of-the-art SpMM implementations on real-world datasets.
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- Award ID(s):
- 1629657
- PAR ID:
- 10066978
- Date Published:
- Journal Name:
- Euro-Par 2018: Proceedings of the 24th International European Conference on Parallel and Distributed Computing
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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