skip to main content


Title: A Low-Cost Wireless System Implementation for Interactive and Immersive Teaching
In recent years, virtual/augmented reality (VR/AR) technology has received great attention due to its capability of creating various levels of immersive experiences. However, current wireless VR/AR devices are quite expensive, which hinders its large-scale deployment in practice. In this demo, we present a wireless interactive VR/AR teaching system based on popular Android phones. In such a demo, when a teacher explains a 3D model, multiple students can see it from exactly the same perspective as the teacher does through VR/AR glasses. When one student has a concern or question regarding a particular part of the 3D model, he/she can point it out, and a corresponding blue cursor will appear on screens of all users. Moreover, in the absence of 3D models in Android phones, we broadcast 3D models based on their visual priorities.  more » « less
Award ID(s):
1717108
NSF-PAR ID:
10073230
Author(s) / Creator(s):
; ; ;
Date Published:
Journal Name:
Mobihoc '18 Proceedings of the Eighteenth ACM International Symposium on Mobile Ad Hoc Networking and Computing
Page Range / eLocation ID:
322 to 323
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Augmented and Virtual Reality technologies enable powerful forms of spatial interaction with a wide range of digital information. While AR and VR headsets are more affordable today than they have ever been, their interfaces are relatively unfamiliar, and a large majority of people around the world do not yet have access to such devices. Inspired by contemporary research towards cross-reality systems that support interactions between mobile and head-mounted devices, we have been exploring the potential of mobile devices to bridge the gap between spatial collaboration and wider availability. In this paper, we outline the development of a cross-reality collaborative experience centered around mobile phones. Nearly fifty users interacted with the experience over a series of research demo days in our lab. We use the initial insights gained from these demonstrations to discuss potential research directions for bringing spatial computing and cross-reality collaboration to wider audiences in the near future. 
    more » « less
  2. Advisor: Dr. Guillermo Araya (Ed.)
    The present study provides fundamental knowledge on an issue in fluid dynamics that is not well understood: flow separation and its association with heat and contaminant transport. In the separated region, a swirling motion increases the fluid drag force on the object. Very often, this is undesirable because it can seriously reduce the performance of engineered devices such as aircraft and turbines. Furthermore, Computational Fluid Dynamics (CFD) has gained ground due to its relatively low cost, high accuracy, and versatility. The principal aim of this study is to numerically elucidate the details behind momentum and passive scalar transport phenomena during turbulent boundary layer separation resulting from a wall-curvature-driven pressure gradient. With Open- FOAM CFD software, the numerical discretization of Reynolds-Averaged Navier-Stokes and passive scalar transport equations will be described in two-dimensional domains via the assessment of two popular turbulence models (i.e., the Spalart-Allmaras and the K-w SST model). The computational domain reproduces a wind tunnel geometry from previously performed experiments by Baskaran et al. (JFM, vol. 182 and 232 “A turbulent flow over a curved hill.” Part 1 and Part 2). Only the velocity and pressure distribution were measured there, which will be used for validation purposes in the present study. A second aim in the present work is the scientific visualization of turbulent events and coherent structures via the ParaView toolkit and Unity game engine. Thus, fully immersive visualization approaches will be used via virtual reality (VR) and augmented reality (AR) technologies. A Virtual Wind Tunnel (VWT), developed for the VR approach, emulates the presence in a wind tunnel laboratory and has already employed fluid flow visualization from an existing numerical database with high temporal/spatial resolution, i.e., Direct Numeric Simulation (DNS). In terms of AR, a FlowVisXR app for smartphones and HoloLens has been developed for portability. It allows the user to see virtual 3D objects (i.e., turbulent coherent structures) invoked into the physical world using the device as the lens. 
    more » « less
  3. Abstract

    Successful surgical operations are characterized by preplanning routines to be executed during actual surgical operations. To achieve this, surgeons rely on the experience acquired from the use of cadavers, enabling technologies like virtual reality (VR) and clinical years of practice. However, cadavers, having no dynamism and realism as they lack blood, can exhibit limited tissue degradation and shrinkage, while current VR systems do not provide amplified haptic feedback. This can impact surgical training increasing the likelihood of medical errors. This work proposes a novel Mixed Reality Combination System (MRCS) that pairs Augmented Reality (AR) technology and an inertial measurement unit (IMU) sensor with 3D printed, collagen-based specimens that can enhance task performance like planning and execution. To achieve this, the MRCS charts out a path prior to a user task execution based on a visual, physical, and dynamic environment on the state of a target object by utilizing surgeon-created virtual imagery that, when projected onto a 3D printed biospecimen as AR, reacts visually to user input on its actual physical state. This allows a real-time user reaction of the MRCS by displaying new multi-sensory virtual states of an object prior to performing on the actual physical state of that same object enabling effective task planning. Tracked user actions using an integrated 9-Degree of Freedom IMU demonstrate task execution This demonstrates that a user, with limited knowledge of specific anatomy, can, under guidance, execute a preplanned task. In addition, to surgical planning, this system can be generally applied in areas such as construction, maintenance, and education.

     
    more » « less
  4. null (Ed.)
    Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) have become the worldwide huge technological innovations impacting human life significantly. While the VR is an enclosed environment separated completely from the real world, AR allows users to merge the digital and physical worlds and enable the interaction between them. The wide usage of AR has led researchers to investigate its potential capability in several areas including STEM-related fields. Previous research shows that AR assisted courses tend to enhance students’ learning, spatial cognition, increase the students’ motivation and engagement in the learning process. In this study, the researchers have developed an AR application to assist students with spatial cognition and remote course engagement independently. The ARCADE tool enables students to not only visualize the isometric product from its orthogonal views, but it also provides short tutorial clips on how a specific feature was developed and what tools were used. The students can perform basic modifications on the 3D part in the ARCADE such as section views, details views, scale, rotate and explode the assembly views. Although this project is a work in progress, the preliminary pretest and posttest results show there is a significant improvement in students’ spatial cognition when the proposed tool is used to assist the course. 
    more » « less
  5. We present the demonstration of CEIVE (Callee-only inference and verification), an effective and practical defense against caller ID spoofing. CEIVE is a victim callee only solution without requiring additional infrastructure support or changes on telephony systems; It is ready to deploy and easy to use. Given an incoming call, CEIVE leverages a callback session and its associated call signaling observed at the phone to infer the call state of the other party. It further compares with the anticipated call state of the incoming call, thus quickly verifying whether the incoming call comes from the originating number or not. In this demo, we demonstrate CEIVE installed on Android phones combating both basic and advanced caller ID spoofing attacks. 
    more » « less