This paper addresses the relationship between one of the most popular video games in history (Minecraft) and STEM education. It describes a taxonomy of STEM-relevant Minecraft activities (e.g., designing and building automated farms) and their relationship to a wide range of STEM disciplines as defined by Classification of Instructional Programs (CIP; a product of the US Department of Education). Based on interviews with expert Minecraft players, academic research that analyzes Minecraft's educational uses, existing game documentation, and feedback from STEM experts, the taxonomy provides the foundation for better understanding how playing the game may inform the development of STEM interest, and how educators may best leverage those connections.
more »
« less
Minecraft as a Sandbox for STEM Interest Development: Preliminary Results
After a brief review of the science of interest and the game of Minecraft, we present a taxonomy of common Minecraft actions and activities and propose that they represent links to specific STEM disciplines. We then discuss the development of a Minecraft survey intended to identify STEM-related interests, and present the results of a pilot study using the survey in three Minecraft camps held in the summer of 2017. We describe the most and least popular Minecraft activities, and report initial analyses of the surveys, revealing potential connections in the earth, biological, and environmental areas of STEM.
more »
« less
- Award ID(s):
- 1713609
- PAR ID:
- 10095750
- Date Published:
- Journal Name:
- 25th International Conference on Computers in Education Proceedings
- Page Range / eLocation ID:
- 387 - 397
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
More Like this
-
-
In this extended abstract we present the design, development, and evaluation of a Minecraft-based simulated task environment to conduct human and AI teaming research. With the deluge of AI-driven applications and their infiltration into many activities of daily living, it is becoming necessary to look at ways that humans and AI can work together. There is a tremendous research burden associated with accurately evaluating the best practices and trade-offs when humans and AI have to collaborate together in completing critical tasks. Minecraft offers a low-cost alternative as an early investigating tool for researchers to build answers to emerging research questions before significantly investing in human-AI teaming activities in the real world. We demonstrate successfully via a simple rule-based AI, insights that could highly influence human-AI teaming activities can be derived to improve practical and viable development of protocols and procedures. Our findings indicate that simulated task environments play a critical role in furthering human AI teaming activities.more » « less
-
Wang, N; Rebolledo-Mendez, G; Dimitrova, V; Matsuda, N; Santos, O C (Ed.)Minecraft continues to be a popular digital game throughout the world, and the ways in which adolescents play can provide insight into their existing interests. Through informal summer camps using Minecraft to expose middle school students to concepts in astronomy and earth science, we collected self-reports of STEM and Minecraft interest, as well as behavioral log data through player in-game interactions. Finding relationships between in-game behaviors and individual interest can provide insight into how educational experiences in digital games might be designed to support learner interests and competencies in STEM. Bayesian model averaging of data across camps was implemented to address the relatively small sample size of the data. Results revealed the important role of existing interest and knowledge for developing and sustaining interest.more » « less
-
Šķilters, J.; Newcombe, N.; Uttal, D. (Ed.)As excitement for Minecraft continues to grow, we consider its potential to function as an engaging environment for practicing and studying spatial reasoning. To support this exposition, we describe a glimpse of our current analysis of spatial reasoning skills in Minecraft. Twenty university students participated in a laboratory study that asked them to recreate three existing buildings in Minecraft. Screen captures of user actions, together with eye tracking data, helped us identify ways that students utilize perspective taking, constructing mental representations, building and place-marking, and error checking. These findings provide an initial impetus for further studies of the types of spatial skills that students may exhibit while playing Minecraft. It also introduces questions about how the design of Minecraft activities may promote, or inhibit, the use of certain spatial skills.more » « less
-
de Vries, E.; Hod, Y.; Ahn, J. (Ed.)Our work investigates interest triggering, a necessary component of sustaining and developing long-term interest in STEM. We gathered interview data from middle school aged learners (N = 7) at a science-focused Minecraft summer camp over a period of one week. We first identified STEM interest triggering episodes, then categorized each episode based on codes developed previously by Renninger and Bachrach (2016). Our initial findings show differences in the frequency of interest triggering episodes across individuals and suggest that personal relevance and the use of Minecraft played prominent roles.more » « less
An official website of the United States government

