Children diagnosed with autism spectrum disorder (ASD) typically work towards acquiring skills to participate in a regular classroom setting such as attending and appropriately responding to an instructor’s requests. Social robots have the potential to support children with ASD in learning group-interaction skills. However, the majority of studies that target children with ASD’s interactions with social robots have been limited to one-on-one interactions. Group interaction sessions present unique challenges such as the unpredictable behaviors of the other children participating in the group intervention session and shared attention from the instructor. We present the design of a robot-mediated group interaction intervention for children with ASD to enable them to practice the skills required to participate in a classroom. We also present a study investigating differences in children's learning behaviors during robot-led and human-led group interventions over multiple intervention sessions. Results of this study suggests that children with ASD's learning behaviors are similar during human and robot instruction. Furthermore, preliminary results of this study suggest that a novelty effect was not observed when children interacted with the robot over multiple sessions.
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Bodystorming Human-Robot Interactions
Designing and implementing human-robot interactions requires numerous skills, from having a rich understanding of social interactions and the capacity to articulate their subtle requirements, to the ability to then program a social robot with the many facets of such a complex interaction. Although designers are best suited to develop and implement these interactions due to their inherent understanding of the context and its requirements, these skills are a barrier to enabling designers to rapidly explore and prototype ideas: it is impractical for designers to also be experts on social interaction behaviors, and the technical challenges associated with programming a social robot are prohibitive. In this work, we introduce Synthé, which allows designers to act out, or bodystorm, multiple demonstrations of an interaction. These demonstrations are automatically captured and translated into prototypes for the design team using program synthesis. We evaluate Synthé in multiple design sessions involving pairs of designers bodystorming interactions and observing the resulting models on a robot. We build on the findings from these sessions to improve the capabilities of Synthé and demonstrate the use of these capabilities in a second design session.
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- Award ID(s):
- 1651129
- PAR ID:
- 10111483
- Date Published:
- Journal Name:
- Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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