The rapid growth of mobile devices has spurred the development of crowd-learning applications, which rely on users to collect, report and share real-time information. A critical factor of crowd-learning is information freshness, which can be measured by a metric called age-of-information (AoI). Moreover, recent advances in machine learning and abundance of historical data have enabled crowd-learning service providers to make precise predictions on user arrivals, data trends and other predictable information. These developments lead to a fundamental question: Can we improve information freshness with predictions in mobile crowd-learning? In this paper, we show that the answer is affirmative. Specifically, motivated by the age-optimal Round-Robin policy, we propose the so-called “periodic equal spreading” (PES) policy. Under the PES policy, we first reveal a counter-intuitive insight that the frequency of prediction should not be too often in terms of AoI improvement. Further, we analyze the AoI performances of the proposed PES policy and derive upper bounds for the average age under i.i.d. and Markovian arrivals, respectively. In order to evaluate the AoI performance gain of the PES policy, we also derive two closed form expressions for the average age under uncontrolled i.i.d. and Markovian arrivals, which could be of independent interest. Our results in this paper serve as a first building block towards understanding the role of predictions in mobile crowd-learning.
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Can We Achieve Fresh Information with Selfish Users in Mobile Crowd-Learning?
The proliferation of smart mobile devices has spurred an explosive growth of mobile crowd-learning services, where service providers rely on the user community to voluntarily collect, report, and share real-time information for a collection of scattered points of interest (PoI). A critical factor affecting the future large-scale adoption of such mobile crowd-learning applications is the freshness of the crowd-learned information, which can be measured by a metric termed “age-of-information” (AoI). However, we show that the AoI of mobile crowd-learning could be arbitrarily bad under selfish users’ behaviors if the system is poorly designed. This motivates us to design efficient reward mechanisms to incentivize mobile users to report information in time, with the goal of keeping the AoI and congestion level of each PoI low. Toward this end, we consider a simple linear AoI-based reward mechanism and analyze its AoI and congestion performances in terms of price of anarchy (PoA), which characterizes the degradation of the system efficiency due to selfish behavior of users. Remarkably, we show that the proposed mechanism achieves the optimal AoI performance asymptotically in a deterministic scenario. Further, we prove that the proposed mechanism achieves a bounded PoA in general stochastic cases, and the bound only depends on system parameters. Particularly, when the service rates of PoIs are symmetric in stochastic cases, the achieved PoA is upperbounded by 1/2 asymptotically. Collectively, this work advances our understanding of information freshness in mobile crowd-learning systems.
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- PAR ID:
- 10113226
- Date Published:
- Journal Name:
- International Symposium on Modeling and Optimization in Mobile, Ad Hoc, and Wireless Networks (WiOpt), Avignon, France, June, 2019.
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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