Educational geoscience games have been increasing in popularity because they promote learning through amusement and encourage students to engage with topical material and each other. Here we describe a new board game, “Reef Survivor”, and its use as an instructional tool in undergraduate classes. The educational objective is to teach players about ecology, evolution, and environmental perturbations, while the gameplay objective is to build a resilient reef ecosystem. Through collaborative and competitive gameplay, students learn about evolution mechanics—mutation, migration, and natural selection—as well as ecology and how reefs survive natural disasters. The game blends informed decision making and chance to encourage students to learn and model complex Earth systems and evolutionary processes. Students choose their environment and reef community, whereas chance influences mutations and disasters. The game was incorporated in undergraduate classroom activities in 2021 and 2022 at 20 colleges and universities, mostly public institutions in the United States. Students were enthusiastic about the game, with two thirds saying they would rather play the game than have a normal lab. Notably, students said playing with a peer helped them learn better. Taken together, learning gains from 15 institutions were positive, with significant gains by the final semester of assessment. Overall, learning gains were not positive during the first deployment (online) but improved substantially when refined and played in person. A print-and-play version of the game (doi: 10.18738/T8/S3KWT7), onboarding and follow-up assignments, and suggested extension activities are provided; modifications for time, course objective, and educational level are also discussed.
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“Taphonomy: Dead and fossilized”: A new board game designed to teach college undergraduate students about the process of fossilization
Incorporating games in teaching can help students retain material and become innovative problem solvers through engagement and enjoyment. Here we describe a new board game, “Taphonomy: Dead and Fossilized,” and its use as an active learning tool (material available at doi: 10.18738/T8/NQV2CU). The educational objective is to teach the player about taphonomy and fossilization, while the gameplay objective is to preserve and recover the best fossil collection. Through competitive gameplay, students learn how chemical, physical, and environmental factors, as well as physiology and discovery biases can influence an organism’s preservation and collection potential. The game is modeled after an Early Jurassic fossil deposit for scientific accuracy and relevance. The game was incorporated in undergraduate classroom activities in 20 colleges and universities across the United States. Survey results show that students and teachers were overwhelmingly positive about the game, stating that it was fun and helped them learn or strengthen their knowledge of fossilization. When analyzed statistically, we find that students’ self-reported learning outcomes and opinions vary most significantly with college year, major, ethnicity, and race. White students and geoscience or STEM majors reported the highest levels of learning and enjoyment, with minorities and non-STEM majors responding less favorably. We suggest this game is most advantageous for use in upper-level paleontology classrooms, although it is still beneficial at lower levels. It is critical to use this game as part of a larger lesson plan and tailor it to fit the needs of an individual classroom. Modifications for time and class size, as well as follow-up discussion questions, are included.
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- Award ID(s):
- 1660005
- PAR ID:
- 10159265
- Date Published:
- Journal Name:
- Journal of Geoscience Education
- Volume:
- 68
- Issue:
- 3
- ISSN:
- 1089-9995
- Page Range / eLocation ID:
- 1 to06/20200 21
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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