skip to main content


Title: Overcoming blind spots in the real world: Leveraging complementary abilities for joint execution
Simulators are being increasingly used to train agents before deploying them in real-world environments. While training in simulation provides a cost-effective way to learn, poorly modeled aspects of the simulator can lead to costly mistakes, or blind spots. While humans can help guide an agent towards identifying these error regions, humans themselves have blind spots and noise in execution. We study how learning about blind spots of both can be used to manage hand-off decisions when humans and agents jointly act in the real-world in which neither of them are trained or evaluated fully. The formulation assumes that agent blind spots result from representational limitations in the simulation world, which leads the agent to ignore important features that are relevant for acting in the open world. Our approach for blind spot discovery combines experiences collected in simulation with limited human demonstrations. The first step applies imitation learning to demonstration data to identify important features that the human is using but that the agent is missing. The second step uses noisy labels extracted from action mismatches between the agent and the human across simulation and demonstration data to train blind spot models. We show through experiments on two domains that our approach is able to learn a succinct representation that accurately captures blind spot regions and avoids dangerous errors in the real world through transfer of control between the agent and the human.  more » « less
Award ID(s):
1830282
NSF-PAR ID:
10164534
Author(s) / Creator(s):
Date Published:
Journal Name:
Proceedings of the AAAI Conference on Artificial Intelligence
ISSN:
2159-5399
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Agent navigation has been a crucial task in today's service and automated factories. Many efforts are to set specific rules for agents in a certain scenario to regulate the agent's behaviors. However, not all situations could be in advance considered, which might lead to terrible performance in a real-world application. In this paper, we propose CrowdGAIL, a method to learn from expert behaviors as an instructing policy, can train most 'human-like' agents in navigation problems without manually setting any reward function or beforehand regulations. First, the proposed model structure is based on generative adversarial imitation learning (GAIL), which imitates how humans take actions and move toward the target to a maximum extent, and by comparison, we prove the advantage of proximal policy optimization (PPO) to trust region policy optimization, thus, GAIL-PPO is what we base. Second, we design a special Sequential DemoBuffer compatible with the inner long short-term memory structure to apply spatiotemporal instruction on the agent's next step. Third, the paper demonstrates the potential of the model with an integrated social manner in a multi-agent scenario by considering human collision avoidance as well as social comfort distance. At last, experiments on the generated dataset from CrowdNav verify how close our model would act like a human being in the trajectory aspect and also how it could guide the multi-agents by avoiding any collision. Under the same evaluation metrics, CrowdGAIL shows better results compared with classic Social-GAN.

     
    more » « less
  2. null (Ed.)
    This paper creates and defines a framework for building and implementing human-autonomy teaming experiments that enable the utilization of modern reinforcement learning models. These models are used to train artificial agents to then interact alongside humans in a human-autonomy team. The framework was synthesized from experience gained redesigning a previously known and validated team task simulation environment known as NeoCITIES. Through this redesign, several important high-level distinctions were made that regarded both the artificial agent and the task simulation itself. The distinctions within the framework include gamification, access to high-performance computing, a proper reward function, an appropriate team task simulation, and customizability. This framework enables researchers to create experiments that are more usable for the human and more closely resemble real-world human-autonomy interactions. The framework also allows researchers to create veritable and robust experimental platforms meant to study human-autonomy teaming for years to come. 
    more » « less
  3. Abstract

    As more and more AI agents are used in practice, it is time to think about how to make these agents fully autonomous so that they can (1) learn by themselves continually in aself‐motivatedandself‐initiatedmanner rather than being retrained offline periodically on the initiation of human engineers and (2) accommodate or adapt to unexpected or novel circumstances. As the real‐world is an open environment that is full of unknowns or novelties, the capabilities of detecting novelties, characterizing them, accommodating/adapting to them, and gathering ground‐truth training data and incrementally learning the unknowns/novelties become critical in making the AI agent more and more knowledgeable, powerful and self‐sustainable over time. The key challenge here is how to automate the process so that it is carried out continually on the agent's own initiative and through its own interactions with humans, other agents and the environment just like human on‐the‐job learning. This paper proposes a framework (called SOLA) for this learning paradigm to promote the research of building autonomous and continual learning enabled AI agents. To show feasibility, an implemented agent is also described.

     
    more » « less
  4. null (Ed.)
    The DeepLearningEpilepsyDetectionChallenge: design, implementation, andtestofanewcrowd-sourced AIchallengeecosystem Isabell Kiral*, Subhrajit Roy*, Todd Mummert*, Alan Braz*, Jason Tsay, Jianbin Tang, Umar Asif, Thomas Schaffter, Eren Mehmet, The IBM Epilepsy Consortium◊ , Joseph Picone, Iyad Obeid, Bruno De Assis Marques, Stefan Maetschke, Rania Khalaf†, Michal Rosen-Zvi† , Gustavo Stolovitzky† , Mahtab Mirmomeni† , Stefan Harrer† * These authors contributed equally to this work † Corresponding authors: rkhalaf@us.ibm.com, rosen@il.ibm.com, gustavo@us.ibm.com, mahtabm@au1.ibm.com, sharrer@au.ibm.com ◊ Members of the IBM Epilepsy Consortium are listed in the Acknowledgements section J. Picone and I. Obeid are with Temple University, USA. T. Schaffter is with Sage Bionetworks, USA. E. Mehmet is with the University of Illinois at Urbana-Champaign, USA. All other authors are with IBM Research in USA, Israel and Australia. Introduction This decade has seen an ever-growing number of scientific fields benefitting from the advances in machine learning technology and tooling. More recently, this trend reached the medical domain, with applications reaching from cancer diagnosis [1] to the development of brain-machine-interfaces [2]. While Kaggle has pioneered the crowd-sourcing of machine learning challenges to incentivise data scientists from around the world to advance algorithm and model design, the increasing complexity of problem statements demands of participants to be expert data scientists, deeply knowledgeable in at least one other scientific domain, and competent software engineers with access to large compute resources. People who match this description are few and far between, unfortunately leading to a shrinking pool of possible participants and a loss of experts dedicating their time to solving important problems. Participation is even further restricted in the context of any challenge run on confidential use cases or with sensitive data. Recently, we designed and ran a deep learning challenge to crowd-source the development of an automated labelling system for brain recordings, aiming to advance epilepsy research. A focus of this challenge, run internally in IBM, was the development of a platform that lowers the barrier of entry and therefore mitigates the risk of excluding interested parties from participating. The challenge: enabling wide participation With the goal to run a challenge that mobilises the largest possible pool of participants from IBM (global), we designed a use case around previous work in epileptic seizure prediction [3]. In this “Deep Learning Epilepsy Detection Challenge”, participants were asked to develop an automatic labelling system to reduce the time a clinician would need to diagnose patients with epilepsy. Labelled training and blind validation data for the challenge were generously provided by Temple University Hospital (TUH) [4]. TUH also devised a novel scoring metric for the detection of seizures that was used as basis for algorithm evaluation [5]. In order to provide an experience with a low barrier of entry, we designed a generalisable challenge platform under the following principles: 1. No participant should need to have in-depth knowledge of the specific domain. (i.e. no participant should need to be a neuroscientist or epileptologist.) 2. No participant should need to be an expert data scientist. 3. No participant should need more than basic programming knowledge. (i.e. no participant should need to learn how to process fringe data formats and stream data efficiently.) 4. No participant should need to provide their own computing resources. In addition to the above, our platform should further • guide participants through the entire process from sign-up to model submission, • facilitate collaboration, and • provide instant feedback to the participants through data visualisation and intermediate online leaderboards. The platform The architecture of the platform that was designed and developed is shown in Figure 1. The entire system consists of a number of interacting components. (1) A web portal serves as the entry point to challenge participation, providing challenge information, such as timelines and challenge rules, and scientific background. The portal also facilitated the formation of teams and provided participants with an intermediate leaderboard of submitted results and a final leaderboard at the end of the challenge. (2) IBM Watson Studio [6] is the umbrella term for a number of services offered by IBM. Upon creation of a user account through the web portal, an IBM Watson Studio account was automatically created for each participant that allowed users access to IBM's Data Science Experience (DSX), the analytics engine Watson Machine Learning (WML), and IBM's Cloud Object Storage (COS) [7], all of which will be described in more detail in further sections. (3) The user interface and starter kit were hosted on IBM's Data Science Experience platform (DSX) and formed the main component for designing and testing models during the challenge. DSX allows for real-time collaboration on shared notebooks between team members. A starter kit in the form of a Python notebook, supporting the popular deep learning libraries TensorFLow [8] and PyTorch [9], was provided to all teams to guide them through the challenge process. Upon instantiation, the starter kit loaded necessary python libraries and custom functions for the invisible integration with COS and WML. In dedicated spots in the notebook, participants could write custom pre-processing code, machine learning models, and post-processing algorithms. The starter kit provided instant feedback about participants' custom routines through data visualisations. Using the notebook only, teams were able to run the code on WML, making use of a compute cluster of IBM's resources. The starter kit also enabled submission of the final code to a data storage to which only the challenge team had access. (4) Watson Machine Learning provided access to shared compute resources (GPUs). Code was bundled up automatically in the starter kit and deployed to and run on WML. WML in turn had access to shared storage from which it requested recorded data and to which it stored the participant's code and trained models. (5) IBM's Cloud Object Storage held the data for this challenge. Using the starter kit, participants could investigate their results as well as data samples in order to better design custom algorithms. (6) Utility Functions were loaded into the starter kit at instantiation. This set of functions included code to pre-process data into a more common format, to optimise streaming through the use of the NutsFlow and NutsML libraries [10], and to provide seamless access to the all IBM services used. Not captured in the diagram is the final code evaluation, which was conducted in an automated way as soon as code was submitted though the starter kit, minimising the burden on the challenge organising team. Figure 1: High-level architecture of the challenge platform Measuring success The competitive phase of the "Deep Learning Epilepsy Detection Challenge" ran for 6 months. Twenty-five teams, with a total number of 87 scientists and software engineers from 14 global locations participated. All participants made use of the starter kit we provided and ran algorithms on IBM's infrastructure WML. Seven teams persisted until the end of the challenge and submitted final solutions. The best performing solutions reached seizure detection performances which allow to reduce hundred-fold the time eliptologists need to annotate continuous EEG recordings. Thus, we expect the developed algorithms to aid in the diagnosis of epilepsy by significantly shortening manual labelling time. Detailed results are currently in preparation for publication. Equally important to solving the scientific challenge, however, was to understand whether we managed to encourage participation from non-expert data scientists. Figure 2: Primary occupation as reported by challenge participants Out of the 40 participants for whom we have occupational information, 23 reported Data Science or AI as their main job description, 11 reported being a Software Engineer, and 2 people had expertise in Neuroscience. Figure 2 shows that participants had a variety of specialisations, including some that are in no way related to data science, software engineering, or neuroscience. No participant had deep knowledge and experience in data science, software engineering and neuroscience. Conclusion Given the growing complexity of data science problems and increasing dataset sizes, in order to solve these problems, it is imperative to enable collaboration between people with differences in expertise with a focus on inclusiveness and having a low barrier of entry. We designed, implemented, and tested a challenge platform to address exactly this. Using our platform, we ran a deep-learning challenge for epileptic seizure detection. 87 IBM employees from several business units including but not limited to IBM Research with a variety of skills, including sales and design, participated in this highly technical challenge. 
    more » « less
  5. We introduce a novel vision-and-language navigation (VLN) task of learning to provide real-time guidance to a blind follower situated in complex dynamic navigation scenarios. Towards exploring real-time information needs and fundamental challenges in our novel modeling task, we first collect a multi-modal real-world benchmark with in-situ Orientation and Mobility (O&M) instructional guidance. Subsequently, we leverage the real-world study to inform the design of a larger-scale simulation benchmark, thus enabling comprehensive analysis of limitations in current VLN models. Motivated by how sighted O&M guides seamlessly and safely support the awareness of individuals with visual impairments when collaborating on navigation tasks, we present ASSISTER, an imitation-learned agent that can embody such effective guidance. The proposed assistive VLN agent is conditioned on navigational goals and commands for generating instructional sentences that are coherent with the surrounding visual scene, while also carefully accounting for the immediate assistive navigation task. Altogether, our introduced evaluation and training framework takes a step towards scalable development of the next generation of seamless, human-like assistive agents. 
    more » « less