skip to main content

Title: Gaze Data Visualizations for Educational VR Applications
VR displays (HMDs) with embedded eye trackers could enable better teacher-guided VR applications since eye tracking could provide insights into student’s activities and behavior patterns. We present several techniques to visualize eye-gaze data of the students to help a teacher gauge student attention level. A teacher could then better guide students to focus on the object of interest in the VR environment if their attention drifts and they get distracted or confused.
Authors:
; ; ; ;
Award ID(s):
1815976
Publication Date:
NSF-PAR ID:
10168894
Journal Name:
ACM Symposium on Spatial User Interaction (SUI) 2019
Page Range or eLocation-ID:
1 to 2
Sponsoring Org:
National Science Foundation
More Like this
  1. Educational VR may increase engagement and retention compared to traditional learning, for some topics or students. However, a student could still get distracted and disengaged due to stress, mind-wandering, unwanted noise, external alerts, etc. Student eye gaze can be useful for detecting distraction. For example, we previously considered gaze visualizations to help teachers understand student attention to better identify or guide distracted students. However, it is not practical for a teacher to monitor a large numbers of student indicators while teaching. To help filter students based on distraction level, we consider a deep learning approach to detect distraction from gaze data. The key aspects are: (1) we created a labeled eye gaze dataset (3.4M data points) from an educational VR environment, (2) we propose an automatic system to gauge a student's distraction level from gaze data, and (3) we apply and compare three deep neural classifiers for this purpose. A proposed CNN-LSTM classifier achieved an accuracy of 89.8\% for classifying distraction, per educational activity section, into one of three levels.
  2. Virtual Reality (VR) headsets with embedded eye trackers are appearing as consumer devices (e.g. HTC Vive Eye, FOVE). These devices could be used in VR-based education (e.g., a virtual lab, a virtual field trip) in which a live teacher guides a group of students. The eye tracking could enable better insights into students’ activities and behavior patterns. For real-time insight, a teacher’s VR environment can display student eye gaze. These visualizations would help identify students who are confused/distracted, and the teacher could better guide them to focus on important objects. We present six gaze visualization techniques for a VR-embedded teacher’s view, and we present a user study to compare these techniques. The results suggest that a short particle trail representing eye trajectory is promising. In contrast, 3D heatmaps (an adaptation of traditional 2D heatmaps) for visualizing gaze over a short time span are problematic.
  3. We present and evaluate methods to redirect desktop inputs such as eye gaze and mouse pointing to a VR-embedded avatar. We use these methods to build a novel interface that allows a desktop user to give presentations in remote VR meetings such as conferences or classrooms. Recent work on such VR meetings suggests a substantial number of users continue to use desktop interfaces due to ergonomic or technical factors. Our approach enables desk-top and immersed users to better share virtual worlds, by allowing desktop-based users to have more engaging or present "cross-reality" avatars. The described redirection methods consider mouse pointing and drawing for a presentation, eye-tracked gaze towards audience members, hand tracking for gesturing, and associated avatar motions such as head and torso movement. A study compared different levels of desktop avatar control and headset-based control. Study results suggest that users consider the enhanced desktop avatar to be human-like and lively and draw more attention than a conventionally animated desktop avatar, implying that our interface and methods could be useful for future cross-reality remote learning tools.
  4. Today’s classrooms are remarkably different from those of yesteryear. In place of individual students responding to the teacher from neat rows of desks, one more typically finds students working in groups on projects, with a teacher circulating among groups. AI applications in learning have been slow to catch up, with most available technologies focusing on personalizing or adapting instruction to learners as isolated individuals. Meanwhile, an established science of Computer Supported Collaborative Learning has come to prominence, with clear implications for how collaborative learning could best be supported. In this contribution, I will consider how intelligence augmentation could evolve to support collaborative learning as well as three signature challenges of this work that could drive AI forward. In conceptualizing collaborative learning, Kirschner and Erkens (2013) provide a useful 3x3 framework in which there are three aspects of learning (cognitive, social and motivational), three levels (community, group/team, and individual) and three kinds of pedagogical supports (discourse-oriented, representation-oriented, and process-oriented). As they engage in this multiply complex space, teachers and learners are both learning to collaborate and collaborating to learn. Further, questions of equity arise as we consider who is able to participate and in which ways. Overall, this analysis helps usmore »see the complexity of today’s classrooms and within this complexity, the opportunities for augmentation or “assistance to become important and even essential. An overarching design concept has emerged in the past 5 years in response to this complexity, the idea of intelligent augmentation for “orchestrating” classrooms (Dillenbourg, et al, 2013). As a metaphor, orchestration can suggest the need for a coordinated performance among many agents who are each playing different roles or voicing different ideas. Practically speaking, orchestration suggests that “intelligence augmentation” could help many smaller things go well, and in doing so, could enable the overall intention of the learning experience to succeed. Those smaller things could include helping the teacher stay aware of students or groups who need attention, supporting formation of groups or transitions from one activity to the next, facilitating productive social interactions in groups, suggesting learning resources that would support teamwork, and more. A recent panel of AI experts identified orchestration as an overarching concept that is an important focus for near-term research and development for intelligence augmentation (Roschelle, Lester & Fusco, 2020). Tackling this challenging area of collaborative learning could also be beneficial for advancing AI technologies overall. Building AI agents that better understand the social context of human activities has broad importance, as does designing AI agents that can appropriately interact within teamwork. Collaborative learning has trajectory over time, and designing AI systems that support teams not just with a short term recommendation or suggestion but in long-term developmental processes is important. Further, classrooms that are engaged in collaborative learning could become very interesting hybrid environments, with multiple human and AI agents present at once and addressing dual outcome goals of learning to collaborate and collaborating to learn; addressing a hybrid environment like this could lead to developing AI systems that more robustly help many types of realistic human activity. In conclusion, the opportunity to make a societal impact by attending to collaborative learning, the availability of growing science of computer-supported collaborative learning and the need to push new boundaries in AI together suggest collaborative learning as a challenge worth tackling in coming years.« less
  5. As our nation’s need for engineering professionals grows, a sharp rise in P-12 engineering education programs and related research has taken place (Brophy, Klein, Portsmore, & Rogers, 2008; Purzer, Strobel, & Cardella, 2014). The associated research has focused primarily on students’ perceptions and motivations, teachers’ beliefs and knowledge, and curricula and program success. The existing research has expanded our understanding of new K-12 engineering curriculum development and teacher professional development efforts, but empirical data remain scarce on how racial and ethnic diversity of student population influences teaching methods, course content, and overall teachers’ experiences. In particular, Hynes et al. (2017) note in their systematic review of P-12 research that little attention has been paid to teachers’ experiences with respect to racially and ethnically diverse engineering classrooms. The growing attention and resources being committed to diversity and inclusion issues (Lichtenstein, Chen, Smith, & Maldonado, 2014; McKenna, Dalal, Anderson, & Ta, 2018; NRC, 2009) underscore the importance of understanding teachers’ experiences with complementary research-based recommendations for how to implement engineering curricula in racially diverse schools to engage all students. Our work examines the experiences of three high school teachers as they teach an introductory engineering course in geographically and distinctly different raciallymore »diverse schools across the nation. The study is situated in the context of a new high school level engineering education initiative called Engineering for Us All (E4USA). The National Science Foundation (NSF) funded initiative was launched in 2018 as a partnership among five universities across the nation to ‘demystify’ engineering for high school students and teachers. The program aims to create an all-inclusive high school level engineering course(s), a professional development platform, and a learning community to support student pathways to higher education institutions. An introductory engineering course was developed and professional development was provided to nine high school teachers to instruct and assess engineering learning during the first year of the project. This study investigates participating teachers’ implementation of the course in high schools across the nation to understand the extent to which their experiences vary as a function of student demographic (race, ethnicity, socioeconomic status) and resource level of the school itself. Analysis of these experiences was undertaken using a collective case-study approach (Creswell, 2013) involving in-depth analysis of a limited number of cases “to focus on fewer "subjects," but more "variables" within each subject” (Campbell & Ahrens, 1998, p. 541). This study will document distinct experiences of high school teachers as they teach the E4USA curriculum. Participants were purposively sampled for the cases in order to gather an information-rich data set (Creswell, 2013). The study focuses on three of the nine teachers participating in the first cohort to implement the E4USA curriculum. Teachers were purposefully selected because of the demographic makeup of their students. The participating teachers teach in Arizona, Maryland and Tennessee with predominantly Hispanic, African-American, and Caucasian student bodies, respectively. To better understand similarities and differences among teaching experiences of these teachers, a rich data set is collected consisting of: 1) semi-structured interviews with teachers at multiple stages during the academic year, 2) reflective journal entries shared by the teachers, and 3) multiple observations of classrooms. The interview data will be analyzed with an inductive approach outlined by Miles, Huberman, and Saldaña (2014). All teachers’ interview transcripts will be coded together to identify common themes across participants. Participants’ reflections will be analyzed similarly, seeking to characterize their experiences. Observation notes will be used to triangulate the findings. Descriptions for each case will be written emphasizing the aspects that relate to the identified themes. Finally, we will look for commonalities and differences across cases. The results section will describe the cases at the individual participant level followed by a cross-case analysis. This study takes into consideration how high school teachers’ experiences could be an important tool to gain insight into engineering education problems at the P-12 level. Each case will provide insights into how student body diversity impacts teachers’ pedagogy and experiences. The cases illustrate “multiple truths” (Arghode, 2012) with regard to high school level engineering teaching and embody diversity from the perspective of high school teachers. We will highlight themes across cases in the context of frameworks that represent teacher experience conceptualizing race, ethnicity, and diversity of students. We will also present salient features from each case that connect to potential recommendations for advancing P-12 engineering education efforts. These findings will impact how diversity support is practiced at the high school level and will demonstrate specific novel curricular and pedagogical approaches in engineering education to advance P-12 mentoring efforts.« less