skip to main content


Title: The Lifespan and Impact of Students’ Ideas Shared During Classroom Science Inquiry
Sharing ideas can strengthen students’ science explanations. Yet, how to guide uses of peers’ ideas, and what the impacts of those ideas are on students’ learning, are open questions. We implemented a web-based cell biology unit with 116 grade 7 students, and explored how peers’ ideas are used during explanation building, and how prompts to draw on peers to either diversify or reinforce existing ideas impacted the quality of students’ written explanations. Among other findings, exchanging ideas with peers led to all students improving their explanation quality upon revision; and students prompted to diversify their ideas showed greater learning gains by the end of the unit, while students prompted to reinforce ideas, who used more peer-generated ideas in preparation to write their explanations, produced higher quality explanations. This study builds our understanding of the influence of peer ideas on learning, and offers insight into supporting students in engaging effectively with peers’ ideas.  more » « less
Award ID(s):
1813713
PAR ID:
10180393
Author(s) / Creator(s):
Date Published:
Journal Name:
Computersupported collaborative learning
Volume:
1
ISSN:
1573-4552
Page Range / eLocation ID:
49-56
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Prompted self-explanation, in which learners are induced to explain how they have solved problems, is a powerful instructional technique. Self-explanation can be prompted within learning technology by asking learners to construct their own self-explanations or select explanations from a menu. The menu-based approach has led to the best learning outcomes in the relatively few cases it has been studied in the context of digital learning games, contrary to some self-explanation theory. In a classroom study of 214 5th and 6th graders, in which the students played a digital learning game, we compared three forms of prompted self-explanation: menu-based, scaffolded, and focused (i.e., open-ended text entry, but with a focused prompt). Students in the focused condition learned more than students in the menu-based condition at delayed posttest, with no other learning differences between the conditions. This suggests that focused self-explanations may be especially beneficial for retention and deeper knowledge. 
    more » « less
  2. Abstract

    In this study, we used Epistemic Network Analysis (ENA) to represent data generated by Natural Language Processing (NLP) analytics during an activity based on the Knowledge Integration (KI) framework. The activity features a web-based adaptive dialog about energy transfer in photosynthesis and cellular respiration. Students write an initial explanation, respond to two adaptive prompts in the dialog, and write a revised explanation. The NLP models score the KI level of the initial and revised explanations. They also detect the ideas in the explanations and the dialog responses. The dialog uses the detected ideas to prompt students to elaborate and refine their explanations. Participants were 196 8th-grade students at a public school in the Western United States. We used ENA to represent the idea networks at each KI score level for the revised explanations. We also used ENA to analyze the idea trajectories for the initial explanation, the two dialog responses, and the final explanation. Higher KI levels were associated with more links and increased frequency of mechanistic ideas in ENA representations. Representation of the trajectories suggests that the NLP adaptive dialog helped students who started with descriptive and macroscopic ideas to add more microscopic ideas. The dialog also helped students who started with partially linked ideas to keep linking the microscopic ideas to mechanistic ideas. We discuss implications for STEM teachers and researchers who are interested in how students build on their ideas to integrate their ideas.

     
    more » « less
  3. This paper explores how MoDa, an integrated computational modeling and data environment, enabled students to express their ideas about diffusion and shift them toward canonical ideas. Drawing on data from an 8-day unit with two 6th-grade science classes, we analyze students' utterances in presentations, drawings, and written responses to document their diverse ideas about diffusion We present three case studies to illustrate how engaging with computational modeling in MoDa and the unit around it enabled students to shift from non-canonical ideas towards more canonical explanations of diffusion. In particular, we identify three factors that helped in shifting students’ ideas: the availability of code blocks to represent a diverse range of ideas including non-canonical ones, consistent access to video data of the phenomenon, and model presentations to the whole class. The paper illustrates how a computational modeling tool and curriculum can make students' diverse ideas visible and shift them toward canonical explanations. 
    more » « less
  4. Automated methods are becoming increasingly used to support formative feedback on students’ science explanation writing. Most of this work addresses students’ responses to short answer questions. We investigate automated feedback on students’ science explanation essays, which discuss multiple ideas. Feedback is based on a rubric that identifies the main ideas students are prompted to include in explanatory essays about the physics of energy and mass. We have found that students revisions generally improve their essays. Here, we focus on two factors that affect the accuracy of the automated feedback. First, learned representations of the six main ideas in the rubric differ with respect to their distinctiveness from each other, and therefore the ability of automated methods to identify them in student essays. Second, sometimes a student’s statement lacks sufficient clarity for the automated tool to associate it more strongly with one of the main ideas above all others. 
    more » « less
  5. Stereotypes about men being better than women at mathematics appear to influence female students’ interest and performance in mathematics. Given the potential motivational benefits of digital learning games, it is possible that games could help to reduce math anxiety, increase self-efficacy, and lead to better learning outcomes for female students. We are exploring this possibility in our work with Decimal Point, a digital learning game that scaffolds practice with decimal operations for 5th and 6th grade students. In several studies with various versions of the game, involving over 800 students across multiple years, we have consistently uncovered a learning advantage for female students with the game. In our most recent investigation of this gender effect, we decided to experiment with a central feature of the game: its use of prompted self-explanation to support student learning. Prior research has suggested that female students might benefit more from self-explanation than male students. In the new study, involving 214 middle school students, we compared three versions of self-explanation in the game – menu-based, scaffolded, and focused – each presenting students with a different type of prompted self-explanation after they solved problems in the game. We found that the focused approach led to more learning across all students than the menu-based approach, a result reported in an earlier paper. In the additional results reported in this paper, we again uncovered the gender effect – female students learned more from the game than male students, regardless of the version of self-explanation – and also found a trend in which female students made fewer self-explanation errors, suggesting they may have been more deliberate and thoughtful in their self-explanations. This self-explanation finding is a possible key to further investigation into how and why we see the gender effect in Decimal Point. 
    more » « less