- Award ID(s):
- 1931419
- NSF-PAR ID:
- 10292994
- Date Published:
- Journal Name:
- International Conference on Educational Data Mining
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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Similar content has tremendous utility in classroom and online learning environments. For example, similar content can be used to combat cheating, track students’ learning over time, and model students’ latent knowledge. These different use cases for similar content all rely on different notions of similarity, which make it difficult to determine contents’ similarities. Crowdsourcing is an effective way to identify similar content in a variety of situations by providing workers with guidelines on how to identify similar content for a particular use case. However, crowdsourced opinions are rarely homogeneous and therefore must be aggregated into what is most likely the truth. This work presents the Dynamically Weighted Majority Vote method. A novel algorithm that combines aggregating workers’ crowdsourced opinions with estimating the reliability of each worker. This method was compared to the traditional majority vote method in both a simulation study and an empirical study, in which opinions on seventh grade mathematics problems’ similarity were crowdsourced from middle school math teachers and college students. In both the simulation and the empirical study the Dynamically Weighted Majority Vote method outperformed the traditional majority vote method, suggesting that this method should be used instead of majority vote in future crowdsourcing endeavors.more » « less
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Abstract Initial research on using crowdsourcing as a collaborative method for helping individuals identify phishing messages has shown promising results. However, the vast majority of crowdsourcing research has focussed on crowdsourced system components broadly and understanding individuals' motivation in contributing to crowdsourced systems. Little research has examined the features of crowdsourced systems that influence whether individuals utilise this information, particularly in the context of warnings for phishing emails. Thus, the present study examined four features related to warnings derived from a mock crowdsourced anti‐phishing warning system that 438 participants were provided to aid in their evaluation of a series of email messages: the number of times an email message was reported as being potentially suspicious, the source of the reports, the accuracy rate of the warnings (based on reports) and the disclosure of the accuracy rate. The results showed that crowdsourcing features work together to encourage warning acceptance and reduce anxiety. Accuracy rate demonstrated the most prominent effects on outcomes related to judgement accuracy, adherence to warning recommendations and anxiety with system use. The results are discussed regarding implications for organisations considering the design and implementation of crowdsourced phishing warning systems that facilitate accurate recommendations.
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