This paper introduces the concept of Language- Guided World Models (LWMs)—probabilistic models that can simulate environments by read- ing texts. Agents equipped with these models provide humans with more extensive and effi- cient control, allowing them to simultaneously alter agent behaviors in multiple tasks via nat- ural verbal communication. In this work, we take initial steps in developing robust LWMs that can generalize to compositionally novel language descriptions. We design a challenging world modeling benchmark based on the game of MESSENGER (Hanjie et al., 2021), featuring evaluation settings that require varying degrees of compositional generalization. Our exper- iments reveal the lack of generalizability of the state-of-the-art Transformer model, as it of- fers marginal improvements in simulation qual- ity over a no-text baseline. We devise a more robust model by fusing the Transformer with the EMMA attention mechanism (Hanjie et al., 2021). Our model substantially outperforms the Transformer and approaches the perfor- mance of a model with an oracle semantic pars- ing and grounding capability. To demonstrate the practicality of this model in improving AI safety and transparency, we simulate a scenario in which the model enables an agent to present plans to a human before execution, and to re- vise plans based on their language feedback.
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Chess as a Testbed for Language Model State Tracking
Transformer language models have made tremendous strides in natural language understanding tasks. However, the complexity of natural language makes it challenging to ascertain how accurately these models are tracking the world state underlying the text. Motivated by this issue, we consider the task of language modeling for the game of chess. Unlike natural language, chess notations describe a simple, constrained, and deterministic domain. Moreover, we observe that the appropriate choice of chess notation allows for directly probing the world state, without requiring any additional probing-related machinery. We find that: (a) With enough training data, transformer language models can learn to track pieces and predict legal moves with high accuracy when trained solely on move sequences. (b) For small training sets providing access to board state information during training can yield significant improvements. (c) The success of transformer language models is dependent on access to the entire game history i.e. “full attention”. Approximating this full attention results in a significant performance drop. We propose this testbed as a benchmark for future work on the development and analysis of transformer language models.
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- Award ID(s):
- 1941178
- PAR ID:
- 10354747
- Date Published:
- Journal Name:
- Proceedings of the AAAI Conference on Artificial Intelligence
- Volume:
- 36
- Issue:
- 10
- ISSN:
- 2159-5399
- Page Range / eLocation ID:
- 11385 to 11393
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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