Site visits or field trips are widely recognized by construction educators to engage students in active learning, supplement traditional lessons, and achieve better student learning experiences. However, site visits pose significant logistical and accessibility challenges for educational institutions and teachers, limiting the number of students who can benefit from them. Moreover, the restrictions on site visits have widened recently, as the reality of COVID-19 public health concerns have compelled instructors to fast-transition to online course delivery, canceling most site visits. The purpose of this study is to present construction students with online site visits to supplement contextualized learning in risky, unsafe, or impossible-to-achieve situations. In this project, Mozilla Hubs® was used to establish a virtual collaborative environment that resembled a real-world site visit to a building facility. A pilot study (i.e., a plan-reading assessment) was employed within the virtual environment that provided affordances involving an in-depth learning experience through collaborative communication. The findings demonstrate that virtual collaborative site visits give unique chances to deliver spatiotemporal contexts of sites online and provide an effective remote alternative when these learning opportunities are unavailable.
more »
« less
Conversational Virtual Humans on 360-Degree Virtual Sites: Guiding Students on a Site Visit to a Mechanical Room
Effective communication is essential for students in construction management and relevant fields. Nevertheless, very little emphasis on communication practices has been placed in the construction management curriculum, and limited communication skills are still widely found among students. Ideal construction site visits not only supplement traditional learning in the classrooms but also provide opportunities to communicate with professionals onsite. However, challenges exist that limit the application of site visits and ultimately reduce such opportunities to practice communication skills with experts on the jobsites. This research aims to help overcome the barriers by proposing a novel approach that leverages 360-degree digital sites with virtual human as conversational partners on site (iVisit-Communicate). In this paper, the design and development processes of iVisit-Communicate were described in detail, followed by a case study of its implementation on a digital site visit to a mechanical room. It was found that most students agreed that iVisit-Communicate provided them an opportunity to practice communication skills.
more »
« less
- Award ID(s):
- 1821852
- PAR ID:
- 10380218
- Date Published:
- Journal Name:
- ASCE Construction Research Congress (CRC)
- Page Range / eLocation ID:
- 140 to 149
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
More Like this
-
-
null (Ed.)Site visits or field trips are an integral part of construction management education, providing students with experiential learning of jobsite conditions. However, these types of real-world opportunities are difficult to obtain within the current educational framework based on classroom instruction. To expose students to jobsite spatiotemporal contexts (spatial, temporal, or social situations), field trips must be organized at locations that are often inaccessible, dangerous, or expensive to reach. To address field trip barriers, this research proposes the use of iVisit—a proof-of-concept platform for guided interactive site visits that leverages 360-degree panoramas and virtual humans. In this paper, the technical requirements for the creation of digital site visit experiences and resulting educational platform are explained in detail. Additionally, a pilot study was conducted to assess the iVisit platform in terms of usability, presence, and student knowledge gains. A masonry materials’ site visit learning experience was designed and tested with 10 participants at introductory level construction courses. It was found that students perceived the iVisit guided tour as easy to use (SUS Usability Score – Mean = 86%; STD = 8.8%) and highly realistic (SUS Presence Score – Mean = 68.4%; STD = 14.4%). However, students answer approximately one-third of the presented knowledge questions correctly (Student Knowledge Score – Mean = 31.7%; STD = 25%). These outcomes in student knowledge gains were linked to low image quality in the 360-degree captures and augmented pictures within the digital site. Supporting feedback provided by the study participants suggested that future improvements to iVisit require higher image quality and some refinements to its user-interfaces to increase presence and knowledge gains.more » « less
-
The reality of COVID-19 public health concerns and increasing demand for distance education have forced educators to move to online delivery of their courses. Particularly in construction education, the majority of physical location-based educational activities (e.g., labs, site visits, or field trips) have been canceled during the pandemic that results in reducing students’ engagement, learning motivation, and cognitive achievement. Virtual Social Spaces (VSS) with innovative interaction affordances and immersive experience are well poised to supplement current online construction education. This paper discusses the potentials of VSS for construction education while focusing on the common applications of VSS, the communication and collaboration affordances of VSS, and design principles of this technology based on 15 popular VSS platforms. Overall, VSS applications are mainly found in education, entertainment, and socializing. The main communication and collaboration affordances of VSS include avatars, multi-user support, asynchronous commenting, synchronous chat, and visual-sharing affordances. These technical features illustrate the potentials of VSS for improving online construction education quality, eliminating the challenges associated with geographical dispersion of students, and decreasing the students’ lack of engagement.more » « less
-
Purpose The architecture, engineering and construction (AEC) industry exists in a dynamic environment and requires several stakeholders to communicate regularly. However, evidence indicates current communication practices fail to meet the requirements of increasingly complex projects. With the advent of Industry 4.0, a trend is noted to create a digital communication environment between stakeholders. Identified as a central technology in Industry 4.0, virtual reality (VR) has the potential to supplement current communication and facilitate the digitization of the AEC industry. This paper aims to explore how VR has been applied and future research directions for communication purpose. Design/methodology/approach This research follows a systematic literature assessment methodology to summarize the results of 41 research articles in the last 15 years and outlines the applications of VR in facilitating communication in the AEC domain. Findings Relevant VR applications are mainly found in building inspection, facility management, safety training, construction education and design and review. Communication tools and affordance are provided or built in several forms: text-based tools, voice chat tool, visual sharing affordance and avatars. Objective and subjective communication assessments are observed from those publications. Originality/value This review contributes to identifying the recent employment areas and future research directions of VR to facilitate communication in the AEC domain. The outcome can be a practical resource to guide both industry professionals and researchers to recognize the potentials of VR and will ultimately facilitate the creation of digital construction environments.more » « less
-
As the need for interdisciplinary collaboration increases, industry needs engineers who are not only affluent in technical engineering skills but also efficient in skills such as communication, problem-solving, engineering ethics, and business management. As a result, engineering programs are tasked with providing students with sufficient opportunities to develop non-technical professional skills to better prepare them for the workforce. Previous research has focused on exploring how and where students tend to develop profession skills and assessments have been established to measure the level of professional skills. However, without a means to measure whether students are getting sufficient opportunities for development, it is hard for educators and engineering programs to determine whether or where scaffolding are needed. We developed an instrument to assess undergraduate engineering students’ opportunities for professional skill development. To increase content validity, we conducted 20 think-aloud interviews with students from a large Midwestern university. The aim of this WIP is two-fold. We present the preliminary results of the think-aloud interview to determine what changes need to be made to existing items and what emerging themes appear regarding to participants’ professional skill development opportunities. After thematic analysis of the interview transcripts, we revised 10 items by simplifying the grammar or altering certain words that tend to confuse participants or carry negative connotations. We found that, compared to students who have only been involved in class projects, those with co-curricular experiences tend to report more opportunities in skills related to business management principles and problem-solving skills. Co-curricular activities were also the most referenced in building communication skills. Our next step will be piloting the instrument across multiple institutions and conducting validation analysis.more » « less
An official website of the United States government

