skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Title: Semantic Abstraction: Open-World 3D Scene Understanding from 2D Vision-Language Models
We study open-world 3D scene understanding, a family of tasks that require agents to reason about their 3D environment with an open-set vocabulary and out-of-domain visual inputs - a critical skill for robots to operate in the unstructured 3D world. Towards this end, we propose Semantic Abstraction (SemAbs), a framework that equips 2D Vision-Language Models (VLMs) with new 3D spatial capabilities, while maintaining their zero-shot robustness. We achieve this abstraction using relevancy maps extracted from CLIP, and learn 3D spatial and geometric reasoning skills on top of those abstractions in a semantic-agnostic manner. We demonstrate the usefulness of SemAbs on two open-world 3D scene understanding tasks: 1) completing partially observed objects and 2) localizing hidden objects from language descriptions. Experiments show that SemAbs can generalize to novel vocabulary, materials/lighting, classes, and domains (i.e., real-world scans) from training on limited 3D synthetic data.  more » « less
Award ID(s):
2132519
PAR ID:
10382866
Author(s) / Creator(s):
Date Published:
Journal Name:
Conference on Robot Learning
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Language is compositional; an instruction can ex- press multiple relation constraints to hold among objects in a scene that a robot is tasked to rearrange. Our focus in this work is an instructable scene-rearranging framework that gen- eralizes to longer instructions and to spatial concept compositions never seen at training time. We propose to represent language- instructed spatial concepts with energy functions over relative object arrangements. A language parser maps instructions to corresponding energy functions and an open-vocabulary visual- language model grounds their arguments to relevant objects in the scene. We generate goal scene configurations by gradient descent on the sum of energy functions, one per language predi- cate in the instruction. Local vision-based policies then re-locate objects to the inferred goal locations. We test our model on es- tablished instruction-guided manipulation benchmarks, as well as benchmarks of compositional instructions we introduce. We show our model can execute highly compositional instructions zero-shot in simulation and in the real world. It outperforms language- to-action reactive policies and Large Language Model planners by a large margin, especially for long instructions that involve compositions of multiple spatial concepts. Simulation and real- world robot execution videos, as well as our code and datasets are publicly available on our website: https://ebmplanner.github.io. 
    more » « less
  2. Humans often use natural language instructions to control and interact with robots for task execution. This poses a big challenge to robots that need to not only parse and understand human instructions but also realise semantic understanding of an unknown environment and its constituent elements. To address this challenge, this study presents a vision-language model (VLM)-driven approach to scene understanding of an unknown environment to enable robotic object manipulation. Given language instructions, a pretrained vision-language model built on open-sourced Llama2-chat (7B) as the language model backbone is adopted for image description and scene understanding, which translates visual information into text descriptions of the scene. Next, a zero-shot-based approach to fine-grained visual grounding and object detection is developed to extract and localise objects of interest from the scene task. Upon 3D reconstruction and pose estimate establishment of the object, a code-writing large language model (LLM) is adopted to generate high-level control codes and link language instructions with robot actions for downstream tasks. The performance of the developed approach is experimentally validated through table-top object manipulation by a robot. 
    more » « less
  3. Self-supervised and language-supervised image models contain rich knowledge of the world that is important for generalization. Many robotic tasks, however, require a detailed understanding of 3D geometry, which is often lacking in 2D image features. This work bridges this 2D-to-3D gap for robotic manip- ulation by leveraging distilled feature fields to combine accurate 3D geometry with rich semantics from 2D foundation models. We present a few-shot learning method for 6-DOF grasping and placing that harnesses these strong spatial and semantic priors to achieve in-the-wild generalization to unseen objects. Using fea- tures distilled from a vision-language model, CLIP, we present a way to designate novel objects for manipulation via free-text natural language, and demonstrate its ability to generalize to unseen expressions and novel categories of objects. Project website: https://f3rm.csail.mit.edu 
    more » « less
  4. The ability for computational agents to reason about the high-level content of real world scene images is important for many applications. Existing attempts at complex scene understanding lack representational power, efficiency, and the ability to create robust meta- knowledge about scenes. We introduce scenarios as a new way of representing scenes. The scenario is an interpretable, low-dimensional, data-driven representation consisting of sets of frequently co-occurring objects that is useful for a wide range of scene under- standing tasks. Scenarios are learned from data using a novel matrix factorization method which is integrated into a new neural network architecture, the Scenari-oNet. Using ScenarioNet, we can recover semantic in- formation about real world scene images at three levels of granularity: 1) scene categories, 2) scenarios, and 3) objects. Training a single ScenarioNet model enables us to perform scene classification, scenario recognition, multi-object recognition, content-based scene image retrieval, and content-based image comparison. ScenarioNet is efficient because it requires significantly fewer parameters than other CNNs while achieving similar performance on benchmark tasks, and it is interpretable because it produces evidence in an understandable format for every decision it makes. We validate the utility of scenarios and ScenarioNet on a diverse set of scene understanding tasks on several benchmark datasets. 
    more » « less
  5. Internet image collections containing photos captured by crowds of photographers show promise for enabling digital exploration of large‐scale tourist landmarks. However, prior works focus primarily on geometric reconstruction and visualization, neglecting the key role of language in providing a semantic interface for navigation and fine‐grained understanding. In more constrained 3D domains, recent methods have leveraged modern vision‐and‐language models as a strong prior of 2D visual semantics. While these models display an excellent understanding of broad visual semantics, they struggle with unconstrained photo collections depicting such tourist landmarks, as they lack expert knowledge of the architectural domain and fail to exploit the geometric consistency of images capturing multiple views of such scenes. In this work, we present a localization system that connects neural representations of scenes depicting large‐scale landmarks with text describing a semantic region within the scene, by harnessing the power of SOTA vision‐and‐language models with adaptations for understanding landmark scene semantics. To bolster such models with fine‐grained knowledge, we leverage large‐scale Internet data containing images of similar landmarks along with weakly‐related textual information. Our approach is built upon the premise that images physically grounded in space can provide a powerful supervision signal for localizing new concepts, whose semantics may be unlocked from Internet textual metadata with large language models. We use correspondences between views of scenes to bootstrap spatial understanding of these semantics, providing guidance for 3D‐compatible segmentation that ultimately lifts to a volumetric scene representation. To evaluate our method, we present a new benchmark dataset containing large‐scale scenes with ground‐truth segmentations for multiple semantic concepts. Our results show that HaLo‐NeRF can accurately localize a variety of semantic concepts related to architectural landmarks, surpassing the results of other 3D models as well as strong 2D segmentation baselines. Our code and data are publicly available at https://tau‐vailab.github.io/HaLo‐NeRF/ 
    more » « less