This study aimed to compare the effects of immersive virtual reality (IVR) videos and 2D educational videos on cognitive (i.e. conceptual knowledge) and non-cognitive (i.e. self-efficacy) learning outcomes. Fifty-three students from an all-girls middle school learned about humans’ impact on the ocean through either IVR videos, using a virtual reality (VR) headset, or through 2D videos, using a computer monitor. Results replicate previous findings suggesting that conceptual knowledge gains between IVR and desktop learning experiences is not significant. Also, results show that participants who watched IVR videos reported higher self-efficacy scores and expressed higher feelings of presence than participants who watched the same videos using a computer monitor. Finally, further analyses revealed that the feeling of presence mediated both cognitive and non-cognitive learning outcomes.
more »
« less
Collaborative Tasks in Immersive Virtual Reality Increase Learning
Advances in immersive virtual reality (IVR) are creating more computer-supported collaborative learning environments, but there is little research explicating how collaboration in IVR impacts learning. We ran a quasi-experimental study with 80 participants targeting ocean literacy learning, varying the manner in which participants interacted in IVR to investigate how the design of collaborative IVR experiences influences learning. Results are discussed through the lens of collaborative cognitive learning theory. Participants that collaborated to actively build a new environment in IVR scored higher for learning than participants who only watched an instructional guide’s avatar, or participants who watched the guide’s avatar and subsequently discussed what they learned while in IVR. Moreover, feeling negative emotions, feeling active in the environment, and feeling bonded to the group members negatively correlated with learning. Results shed light on the mechanisms behind how collaborative tasks in IVR can support learning.
more »
« less
- Award ID(s):
- 1907050
- PAR ID:
- 10400458
- Date Published:
- Journal Name:
- Proceedings of the 16th International Conference on Computer-Supported Collaborative Learning
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
More Like this
-
-
In Human–Robot Interaction, researchers typically utilize in-person studies to collect subjective perceptions of a robot. In addition, videos of interactions and interactive simulations (where participants control an avatar that interacts with a robot in a virtual world) have been used to quickly collect human feedback at scale. How would human perceptions of robots compare between these methodologies? To investigate this question, we conducted a 2x2 between-subjects study (N=160), which evaluated the effect of the interaction environment (Real vs. Simulated environment) and participants’ interactivity during human-robot encounters (Interactive participation vs. Video observations) on perceptions about a robot (competence, discomfort, social presentation, and social information processing) for the task of navigating in concert with people. We also studied participants’ workload across the experimental conditions. Our results revealed a significant difference in the perceptions of the robot between the real environment and the simulated environment. Furthermore, our results showed differences in human perceptions when people watched a video of an encounter versus taking part in the encounter. Finally, we found that simulated interactions and videos of the simulated encounter resulted in a higher workload than real-world encounters and videos thereof. Our results suggest that findings from video and simulation methodologies may not always translate to real-world human–robot interactions. In order to allow practitioners to leverage learnings from this study and future researchers to expand our knowledge in this area, we provide guidelines for weighing the tradeoffs between different methodologies.more » « less
-
This preliminary study examined how users leveraged three different types of signaling elements in Scale Worlds, an immersive virtual reality (IVR) application designed to improve size and scale cognition. Signaling elements, which are instructional cues in the form of graphics, colors, sounds, or text in IVR, may improve learning outcomes by enhancing related cognitive processes. However, it is unclear the extent to which learners utilize these signaling elements in practice. A think-aloud protocol was used to examine how participants engaged with signaling elements, with thematic analysis suggesting that numerical measures were a particularly salient cue for conceptualizing the size and scale of entities in IVR. These findings can guide design decisions for future work on educational IVR in the context of size and scale cognition or STEM education, as implementing numerical measures to facilitate mathematical reasoning in IVR environments may bolster learning outcomes related to numeracy and conceptual understanding.more » « less
-
Abstract A fundamental challenge in emotion research is measuring feeling states with high granularity and temporal precision without disrupting the emotion generation process. Here we introduce and validate a new approach in which responses are sparsely sampled and the missing data are recovered using a computational technique known ascollaborative filtering(CF). This approach leverages structured covariation across individual experiences and is available inNeighbors, an open-source Python toolbox. We validate our approach across three different experimental contexts by recovering dense individual ratings using only a small subset of the original data. In dataset 1, participants (n=316) separately rated 112 emotional images on 6 different discrete emotions. In dataset 2, participants (n=203) watched 8 short emotionally engaging autobiographical stories while simultaneously providing moment-by-moment ratings of the intensity of their affective experience. In dataset 3, participants (n=60) with distinct social preferences made 76 decisions about how much money to return in a hidden multiplier trust game. Across all experimental contexts, CF was able to accurately recover missing data and importantly outperformed mean and multivariate imputation, particularly in contexts with greater individual variability. This approach will enable new avenues for affective science research by allowing researchers to acquire high dimensional ratings from emotional experiences with minimal disruption to the emotion-generation process.more » « less
-
Abstract A rapidly growing number of TV weathercasters are reporting on the local implications of climate change, although little is known about the effectiveness of such communication. To test the impact of localized climate reporting, we conducted an internet-based randomized controlled experiment in which local TV news viewers (n = 1,200) from two American cities (Chicago and Miami) watched either three localized climate reports or three standard weather reports featuring a prominent TV weathercaster from their city; each of the videos was between 1 and 2 min in duration. Participants’ understanding of climate change as real, human-caused, and locally relevant was assessed with a battery of questions after watching the set of three videos. Compared to participants who watched weather reports, participants who watched climate reports became significantly more likely to 1) understand that climate change is happening, is human-caused, and is causing harm in their community; 2) feel that climate change is personally relevant and express greater concern about it; and 3) feel that they understand how climate change works and express greater interest in learning more about it. In short, our findings demonstrate that watching even a brief amount of localized climate reporting (less than 6 min) delivered by TV weathercasters helps viewers develop a more accurate understanding of global climate change as a locally and personally relevant problem, and offer strong support for this promising approach to promoting enhanced public understanding of climate change through public media.more » « less
An official website of the United States government

