Abstract Information acquisition, utilization, and communication are integral to the design process, but systematic investigation of information behavior is complicated by its variety and the ways in which designers engage with information throughout the design process. Our previous work developed a theoretical framework to categorize the various types of information used during the design process, known as the Information Archetypes Framework. This article explores how these information dimensions manifest in design practice, as reflected on by experienced practicing designers. Deep qualitative analysis of eight interviews with practicing designers revealed that the designers intentionally adapt their behavior to match situation specific needs and navigate the tensions between information dimensions through trajectories and loops.
more »
« less
Knowing and Designing: Understanding Information Use in Open Source Design Through the Lens of Information Archetypes
The early phases of the product design process are crucial to the success of design outcomes. While information utilized during idea development has tremendous potential to impact the final design, there is a lack of understanding about the types of information utilized in industry, making it challenging to develop and teach methodologies that support the design of competitive products. As a first step in understanding this process, this study focuses on developing a framework of Information Archetypes utilized by designers in industry. This was accomplished through in-depth analysis of qualitative interviews with large software engineering companies. The results reveal two archetypes of information utilized by decision-makers within these companies during the development of new products and services. The findings of this study allow for future research that investigates the role of information during the product design process.
more »
« less
- Award ID(s):
- 1755864
- PAR ID:
- 10407128
- Date Published:
- Journal Name:
- Proceedings of the Hawaii International Conference on System Sciences
- ISSN:
- 0073-1129
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
More Like this
-
-
Abstract Organizations all over the world, both national and international, gather demographic data so that the progress of nations and peoples can be tracked. This data is often made available to the public in the form of aggregated national level data or individual responses (microdata). Product designers likewise conduct surveys to better understand their customer and create personas. Personas are archetypes of the individuals who will use, maintain, sell or otherwise be affected by the products created by designers. Personas help designers better understand the person the product is designed for. Unfortunately, the process of collecting customer information and creating personas is often a slow and expensive process. In this paper, we introduce a new method of creating personas, leveraging publicly available databanks of both aggregated national level and information on individuals in the population. A computational persona generator is introduced that creates a population of personas that mirrors a real population in terms of size and statistics. Realistic individual personas are filtered from this population for use in product development.more » « less
-
Offsite construction (e.g., wood modular houses) has many advantages over traditional stick-built construction, ranging from schedule/cost reduction to improvement in safety and quality of the built product. Unlike stick-built, offsite construction demands higher levels of design and planning coordination at the early stages of the construction project to avoid cost overruns and/or delays. However, most companies still rely on 2D drawings in the development of shop drawings, which are required for the fabrication of the building components such as walls and roofs. In practice, the process of developing shop drawings is usually based on manually interpreting the 2D drawings and specifications, which is time-consuming, costly, and prone to human errors. A 3D information model can improve the accuracy of this process. To help achieve this, the authors developed a semi-automated method that can process 2D orthographic views of building components and convert them to 3D models, which can be useful for fabrication. The developed 3D information model can be further transformed to building information models (BIMs) to support collaboration amongst users and data exchanges across platforms. The developed method was evaluated in the development of wall components of a student apartment project in Kalamazoo, MI. Experimental results showed that the developed method successfully generated the 3D information model of the wall components. A time comparison with the state-of-the-art practices in developing the wall components was performed. Results showed that the developed method utilized approximately 22% of the time it took the state-of-the-art manual method to generate the 3D models.more » « less
-
Abstract Though academic research for identifying and considering the social impact of products is emerging, additional insights can be gained from engineers who design products every day. This paper explores current practices in industries used by design engineers to consider the social impact of products. Forty-six individuals from 34 different companies were interviewed to discover what disconnects exist between academia and industry when considering a product’s social impact. These interviews were also used to discover how social impact might be considered in a design setting moving forward. This is not a study to find “the state of the art,” but considers the average engineering professional’s work to design products in various industries. Social impact assessments (SIA) and social life cycle assessments (SLCA) are two of the most common processes discussed in the literature to evaluate social impact, both generally and in products. Interestingly, these processes did not arise in any discussion in interviews, despite respondents affirming that they do consider social impact in the product design. Processes used to predict social impact, rather than simply evaluate, were discussed by the respondents. These tended to be developed within the company and often related to industry imposed government regulations. To build on this study, the findings herein should be further validated for executives, managers, and engineers. A study specific to these roles should be designed to understand the disconnect better. Additionally, processes should be developed to assist engineers in considering the social impact of their products. Work should also be done to help educate engineers and their leaders on the value of considering the social impact in product design.more » « less
-
null (Ed.)System Engineering (SE) is utilized in structuring a product development process into simple and collaborative activities, while at the same time, supporting engineers’ decision-making. In most undergraduate engineering design courses, SE was taught by assigning industrial-like projects in which teams of students developed products using certain design methods while following structured design process. It has been observed that some design methods were adopted naturally and used effectively by students while some are less preferred. This is due to various reasons, from strict project deadlines to the fact that some methods are difficult to understand. In this paper, we studied these design methods in the context of senior design projects. We have observed students’ applications of these methods and conducted surveys to assess whether they believe these methods helped their design activities. This study will help us understand how to help students gain knowledge in product development through project-based learning, as well as provide some insights on how inexperienced engineers may use various design methods.more » « less
An official website of the United States government

