skip to main content


Title: Multi-Priority Graph Sparsification
A sparsification of a given graph G is a sparser graph (typically a subgraph) which aims to approximate or preserve some property of G. Examples of sparsifications include but are not limited to spanning trees, Steiner trees, spanners, emulators, and distance preservers. Each vertex has the same priority in all of these problems. However, real-world graphs typically assign different “priorities” or “levels” to different vertices, in which higher-priority vertices require higher-quality connectivity between them. Multi-priority variants of the Steiner tree problem have been studied in prior literature but this generalization is much less studied for other sparsification problems. In this paper, we define a generalized multi-priority problem and present a rounding-up approach that can be used for a variety of graph sparsifications. Our analysis provides a systematic way to compute approximate solutions to multi-priority variants of a wide range of graph sparsification problems given access to a single-priority subroutine.  more » « less
Award ID(s):
2212130
NSF-PAR ID:
10420444
Author(s) / Creator(s):
; ; ; ; ;
Date Published:
Journal Name:
34th Intl. Workshop on Combinatorial Algorithms (IWOCA)
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Given a graph G = (V, E) and a subset T ⊆ V of terminals, a Steiner tree of G is a tree that spans T. In the vertex-weighted Steiner tree (VST) problem, each vertex is assigned a non-negative weight, and the goal is to compute a minimum weight Steiner tree of G. Vertex-weighted problems have applications in network design and routing, where there are different costs for installing or maintaining facilities at different vertices. We study a natural generalization of the VST problem motivated by multi-level graph construction, the vertex-weighted grade-of-service Steiner tree problem (V-GSST), which can be stated as follows: given a graph G and terminals T, where each terminal v ∈ T requires a facility of a minimum grade of service R(v) ∈ {1, 2, . . . `}, compute a Steiner tree G0 by installing facilities on a subset of vertices, such that any two vertices requiring a certain grade of service are connected by a path in G 0 with the minimum grade of service or better. Facilities of higher grade are more costly than facilities of lower grade. Multi-level variants such as this one can be useful in network design problems where vertices may require facilities of varying priority. While similar problems have been studied in the edge-weighted case, they have not been studied as well in the more general vertex-weighted case. We first describe a simple heuristic for the V-GSST problem whose approximation ratio depends on `, the number of grades of service. We then generalize the greedy algorithm of [Klein & Ravi, 1995] to show that the V-GSST problem admits a (2 ln |T|)-approximation, where T is the set of terminals requiring some facility. This result is surprising, as it shows that the (seemingly harder) multi-grade problem can be approximated as well as the VST problem, and that the approximation ratio does not depend on the number of grades of service. Finally, we show that this problem is a special case of the directed Steiner tree problem and provide an integer linear programming (ILP) formulation for the V-GSST problem. 
    more » « less
  2. In the classical Steiner tree problem, given an undirected, connected graph G=(V,E) with non-negative edge costs and a set of terminals T⊆V, the objective is to find a minimum-cost tree E′⊆E that spans the terminals. The problem is APX-hard; the best known approximation algorithm has a ratio of ρ=ln(4)+ε<1.39. In this paper, we study a natural generalization, the multi-level Steiner tree (MLST) problem: given a nested sequence of terminals Tℓ⊂⋯⊂T1⊆V, compute nested trees Eℓ⊆⋯⊆E1⊆E that span the corresponding terminal sets with minimum total cost. The MLST problem and variants thereof have been studied under various names including Multi-level Network Design, Quality-of-Service Multicast tree, Grade-of-Service Steiner tree, and Multi-Tier tree. Several approximation results are known. We first present two simple O(ℓ)-approximation heuristics. Based on these, we introduce a rudimentary composite algorithm that generalizes the above heuristics, and determine its approximation ratio by solving a linear program. We then present a method that guarantees the same approximation ratio using at most 2ℓ Steiner tree computations. We compare these heuristics experimentally on various instances of up to 500 vertices using three different network generation models. We also present various integer linear programming (ILP) formulations for the MLST problem, and compare their running times on these instances. To our knowledge, the composite algorithm achieves the best approximation ratio for up to ℓ=100 levels, which is sufficient for most applications such as network visualization or designing multi-level infrastructure. 
    more » « less
  3. null (Ed.)
    In the classical Steiner tree problem, given an undirected, connected graph G =( V , E ) with non-negative edge costs and a set of terminals T ⊆ V , the objective is to find a minimum-cost tree E &prime ⊆ E that spans the terminals. The problem is APX-hard; the best-known approximation algorithm has a ratio of ρ = ln (4)+ε < 1.39. In this article, we study a natural generalization, the multi-level Steiner tree (MLST) problem: Given a nested sequence of terminals T ℓ ⊂ … ⊂ T 1 ⊆ V , compute nested trees E ℓ ⊆ … ⊆ E 1 ⊆ E that span the corresponding terminal sets with minimum total cost. The MLST problem and variants thereof have been studied under various names, including Multi-level Network Design, Quality-of-Service Multicast tree, Grade-of-Service Steiner tree, and Multi-tier tree. Several approximation results are known. We first present two simple O (ℓ)-approximation heuristics. Based on these, we introduce a rudimentary composite algorithm that generalizes the above heuristics, and determine its approximation ratio by solving a linear program. We then present a method that guarantees the same approximation ratio using at most 2ℓ Steiner tree computations. We compare these heuristics experimentally on various instances of up to 500 vertices using three different network generation models. We also present several integer linear programming formulations for the MLST problem and compare their running times on these instances. To our knowledge, the composite algorithm achieves the best approximation ratio for up to ℓ = 100 levels, which is sufficient for most applications, such as network visualization or designing multi-level infrastructure. 
    more » « less
  4. null (Ed.)
    The problem of sparsifying a graph or a hypergraph while approximately preserving its cut structure has been extensively studied and has many applications. In a seminal work, Benczúr and Karger (1996) showed that given any n-vertex undirected weighted graph G and a parameter ε ∈ (0,1), there is a near-linear time algorithm that outputs a weighted subgraph G' of G of size Õ(n/ε²) such that the weight of every cut in G is preserved to within a (1 ± ε)-factor in G'. The graph G' is referred to as a (1 ± ε)-approximate cut sparsifier of G. Subsequent recent work has obtained a similar result for the more general problem of hypergraph cut sparsifiers. However, all known sparsification algorithms require Ω(n + m) time where n denotes the number of vertices and m denotes the number of hyperedges in the hypergraph. Since m can be exponentially large in n, a natural question is if it is possible to create a hypergraph cut sparsifier in time polynomial in n, independent of the number of edges. We resolve this question in the affirmative, giving the first sublinear time algorithm for this problem, given appropriate query access to the hypergraph. Specifically, we design an algorithm that constructs a (1 ± ε)-approximate cut sparsifier of a hypergraph H(V,E) in polynomial time in n, independent of the number of hyperedges, when given access to the hypergraph using the following two queries: 1) given any cut (S, ̄S), return the size |δ_E(S)| (cut value queries); and 2) given any cut (S, ̄S), return a uniformly at random edge crossing the cut (cut edge sample queries). Our algorithm outputs a sparsifier with Õ(n/ε²) edges, which is essentially optimal. We then extend our results to show that cut value and cut edge sample queries can also be used to construct hypergraph spectral sparsifiers in poly(n) time, independent of the number of hyperedges. We complement the algorithmic results above by showing that any algorithm that has access to only one of the above two types of queries can not give a hypergraph cut sparsifier in time that is polynomial in n. Finally, we show that our algorithmic results also hold if we replace the cut edge sample queries with a pair neighbor sample query that for any pair of vertices, returns a random edge incident on them. In contrast, we show that having access only to cut value queries and queries that return a random edge incident on a given single vertex, is not sufficient. 
    more » « less
  5. null (Ed.)
    Vehicle routing problems are a broad class of combinatorial optimization problems that can be formulated as the problem of finding a tour in a weighted graph that optimizes some function of the visited vertices. For instance, a canonical and extensively studied vehicle routing problem is the orienteering problem where the goal is to find a tour that maximizes the number of vertices visited by a given deadline. In this paper, we consider the computational tractability of a well-known generalization of the orienteering problem called the Orient-MTW problem. The input to Orient-MTW consists of a weighted graph G(V, E) where for each vertex v ∊ V we are given a set of time instants Tv ⊆ [T], and a source vertex s. A tour starting at s is said to visit a vertex v if it transits through v at any time in the set Tv. The goal is to find a tour starting at the source vertex that maximizes the number of vertices visited. It is known that this problem admits a quasi-polynomial time O(log OPT)-approximation ratio where OPT is the optimal solution value but until now no hardness better than an APX-hardness was known for this problem. Our main result is an -hardness for this problem that holds even when the underlying graph G is an undirected tree. This is the first super-constant hardness result for the Orient-MTW problem. The starting point for our result is the hardness of the SetCover problem which is known to hold on instances with a special structure. We exploit this special structure of the hard SetCover instances to first obtain a new proof of the APX-hardness result for Orient-MTW that holds even on trees of depth 2. We then recursively amplify this constant factor hardness to an -hardness, while keeping the resulting topology to be a tree. Our amplified hardness proof crucially utilizes a delicate concavity property which shows that in our encoding of SetCover instances as instances of the Orient-MTW problem, whenever the optimal cost for SetCover instance is large, any tour, no matter how it allocates its time across different sub-trees, can not visit too many vertices overall. We believe that this reduction template may also prove useful in showing hardness of other vehicle routing problems. 
    more » « less