- Award ID(s):
- 1800961
- PAR ID:
- 10442469
- Date Published:
- Journal Name:
- 28th ACM Symposium on Virtual Reality Software and Technology
- Page Range / eLocation ID:
- 1 to 10
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
More Like this
-
Abstract Existing literature on information sharing in contests has established that sharing contest-specific information influences contestant behaviors, and thereby, the outcomes of a contest. However, in the context of engineering design contests, there is a gap in knowledge about how contest-specific information such as competitors’ historical performance influences designers’ actions and the resulting design outcomes. To address this gap, the objective of this study is to quantify the influence of information about competitors’ past performance on designers’ belief about the outcomes of a contest, which influences their design decisions, and the resulting design outcomes. We focus on a single-stage design competition where an objective figure of merit is available to the contestants for assessing the performance of their design. Our approach includes (i) developing a behavioral model of sequential decision making that accounts for information about competitors’ historical performance and (ii) using the model in conjunction with a human-subject experiment where participants make design decisions given controlled strong or weak performance records of past competitors. Our results indicate that participants spend greater efforts when they know that the contest history reflects that past competitors had a strong performance record than when it reflects a weak performance record. Moreover, we quantify cognitive underpinnings of such informational influence via our model parameters. Based on the parametric inferences about participants’ cognition, we suggest that contest designers are better off not providing historical performance records if past contest outcomes do not match their expectations setup for a given design contest.more » « less
-
Supporting smooth movement of mobile clients is important when offloading services on an edge computing platform. Interruption free client mobility demands seamless migration of the offloading service to nearby edge servers. However, fast migration of offloading services across edge servers in a WAN environment poses significant challenges to the handoff service design. In this paper, we present a novel service handoff system which seamlessly migrates offloading services to the nearest edge server, while the mobile client is moving. Service handoff is achieved via container migration. We identify an important performance problem during Docker container migration. Based on our systematic study of container layer management and image stacking, we propose a migration method which leverages the layered storage system to reduce file system synchronization overhead, without dependence on the distributed file system. We implement a prototype system and conduct experiments using real world product applications. Evaluation results reveal that compared to state-of-the-art service handoff systems designed for edge computing platforms, our system reduces the total duration of service handoff time by 80% (56%) with network bandwidth 5Mbps (20Mbps).more » « less
-
Abstract Ambient environmental stimuli may impact how a student is or is not able to apply themselves in cognitive and educational tasks. For neurodivergent learners, these barriers can be compounded as they may be more likely to attend to task-irrelevant ambient noise. The affordances of new systems, such as virtual reality (VR), could be useful for allowing neurodivergent students more deliberate control over what information they experience and what information they do not. This study seeks to explore the dynamics of attention in VR environments. To address this, participants were asked to perform a number of visual search tasks in VR to assess the impact of both visual and auditory distractions on speed and accuracy markers. Results indicate a differential impact of background noise on the performance of neurotypical and neurodivergent participants. Potential benefits to neurodiverse populations and design recommendations in this emerging space are discussed.
-
null (Ed.)
Abstract In this study, we focus on crowdsourcing contests for engineering design problems where contestants search for design alternatives. Our stakeholder is a designer of such a contest who requires support to make decisions, such as whether to share opponent-specific information with the contestants. There is a significant gap in our understanding of how sharing opponent-specific information influences a contestant’s information acquisition decision such as whether to stop searching for design alternatives. Such decisions in turn affect the outcomes of a design contest. To address this gap, the objective of this study is to investigate how participants’ decision to stop searching for a design solution is influenced by the knowledge about their opponent’s past performance. The objective is achieved by conducting a protocol study where participants are interviewed at the end of a behavioral experiment. In the experiment, participants compete against opponents with strong (or poor) performance records. We find that individuals make decisions to stop acquiring information based on various thresholds such as a target design quality, the number of resources they want to spend, and the amount of design objective improvement they seek in sequential search. The threshold values for such stopping criteria are influenced by the contestant’s perception about the competitiveness of their opponent. Such insights can enable contest designers to make decisions about sharing opponent-specific information with participants, such as the resources utilized by the opponent towards purposefully improving the outcomes of an engineering design contest.
-
Noises are ubiquitous in sensorimotor interactions and contaminate the information provided to the central nervous system (CNS) for motor learning. An interesting question is how the CNS manages motor learning with imprecise information. Integrating ideas from reinforcement learning and adaptive optimal control, this paper develops a novel computational mechanism to explain the robustness of human motor learning to the imprecise information, caused by control-dependent noise that exists inherently in the sensorimotor systems. Starting from an initial admissible control policy, in each learning trial the mechanism collects and uses the noisy sensory data (caused by the control-dependent noise) to form an imprecise evaluation of the performance of the current policy and then constructs an updated policy based on the imprecise evaluation. As the number of learning trials increases, the generated policies mathematically provably converge to a (potentially small) neighborhood of the optimal policy under mild conditions, despite the imprecise information in the learning process. The mechanism directly synthesizes the policies from the sensory data, without identifying an internal forward model. Our preliminary computational results on two classic arm reaching tasks are in line with experimental observations reported in the literature. The model-free control principle proposed in the paper sheds more lights into the inherent robustness of human sensorimotor systems to the imprecise information, especially control-dependent noise, in the CNS.more » « less