Digital storytelling in combination with makerspace activities holds significant potential to engage students and support their learning. When students play, such as through makerspace activities, they engage in critical thinking and problem solving. In our work, we are joining storytelling with computational thinking (CT) practices, physical science exploration, and makerspace activities through a digital narrative-centered learning environment for elementary school. Learning within the environment is undergirded by makerspace play that centers on finding solutions to an open problem—how can stranded scientists on a remote island power up their village using found materials? The learning environment supports students’ CT practices and science content learning as they use and problem solve with physical energy conversion kits, culminating in their creation of an interactive story. We present here a brief case study of the ways students’ experiences with makerspace play support their problem solving and storytelling. 
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                            Pedagogical Practices that Facilitate the Development of Computational Thinking Skills and Dispositions in Makerspaces
                        
                    
    
            Focusing on computational thinking (CT) as the process to integrate computer science across subjects, and making as the activity to engage in this process, is a promising way to introduce students to computing. However, there is little guidance on what practices instructors should employ in maker activities to support CT skill/disposition development. This case study takes place in a makerspace program, using the cognitive apprenticeship conceptual framework as analytical framing to answer the question: Within makerspace activities what evidence exists regarding promising practices that support youth development of CT skills and dispositions? Findings inform our understanding of practices instructors can utilize in making activities to assist students in advancing their CT skills/dispositions: tinkering, embodiment, walkthroughs, drawing, and debugging. 
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                            - Award ID(s):
- 1837780
- PAR ID:
- 10451899
- Date Published:
- Journal Name:
- Annual meeting program American Educational Research Association
- ISSN:
- 0163-9676
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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