Reconstructing 3D objects in natural environments requires solving the ill-posed problem of geometry, spatially-varying material, and lighting estimation. As such, many approaches impractically constrain to a dark environment, use controlled lighting rigs, or use few handheld captures but suffer reduced quality. We develop a method that uses just two smartphone exposures captured in ambient lighting to reconstruct appearance more accurately and practically than baseline methods. Our insight is that we can use a flash/no-flash RGB-D pair to pose an inverse rendering problem using point lighting. This allows efficient differentiable rendering to optimize depth and normals from a good initialization and so also the simultaneous optimization of diffuse environment illumination and SVBRDF material. We find that this reduces diffuse albedo error by 25%, specular error by 46%, and normal error by 30% against single and paired-image baselines that use learning-based techniques. Given that our approach is practical for everyday solid objects, we enable photorealistic relighting for mobile photography and easier content creation for augmented reality.
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End-to-End 3D Face Reconstruction with Expressions and Specular Albedos from Single In-the-wild Images
Recovering 3D face models from in-the-wild face images has numerous potential applications. However, properly modeling complex lighting effects in reality, including specular lighting, shadows, and occlusions, from a single in-the-wild face image is still considered as a widely open research challenge. In this paper, we propose a convolutional neural network based framework to regress the face model from a single image in the wild. The outputted face model includes dense 3D shape, head pose, expression, diffuse albedo, specular albedo, and the corresponding lighting conditions. Our approach uses novel hybrid loss functions to disentangle face shape identities, expressions, poses, albedos, and lighting. Besides a carefully designed ablation study, we also conduct direct comparison experiments to show that our method can outperform state-of-art methods both quantitatively and qualitatively.
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- Award ID(s):
- 2005430
- PAR ID:
- 10463606
- Date Published:
- Journal Name:
- Proceeding of ACM International Conference on Multimedia 2022
- Page Range / eLocation ID:
- 4694 to 4703
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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