Current VR/AR systems are unable to reproduce the physical sensation of fluid vessels, due to the shifting nature of fluid motion. To this end, we introduce SWISH, an ungrounded mixed-reality interface, capable of affording the users a realistic haptic sensation of fluid behaviors in vessels. The chief mechanism behind SWISH is in the use of virtual reality tracking and motor actuation to actively relocate the center of gravity of a handheld vessel, emulating the moving center of gravity of a handheld vessel that contains fluid. In addition to solving challenges related to reliable and efficient motor actuation, our SWISH designs place an emphasis on reproducibility, scalability, and availability to the maker culture. Our virtual-to-physical coupling uses Nvidia Flex's Unity integration for virtual fluid dynamics with a 3D printed augmented vessel containing a motorized mechanical actuation system. To evaluate the effectiveness and perceptual efficacy of SWISH, we conduct a user study with 24 participants, 7 vessel actions, and 2 virtual fluid viscosities in a virtual reality environment. In all cases, the users on average reported that the SWISH bucket generates accurate tactile sensations for the fluid behavior. This opens the potential for multi-modal interactions with programmable fluids in virtual environments for chemistry education, worker training, and immersive entertainment.
more »
« less
Geppetteau: Enabling haptic perceptions of virtual fluids in various vessel profiles using a string-driven haptic interface
What we feel from handling liquids in vessels produces unmistakably fluid tactile sensations. These stimulate essential perceptions in home, laboratory, or industrial contexts. Feeling fluid interactions from virtual fluids would similarly enrich experiences in virtual reality. We introduce Geppetteau, a novel string-driven weight shifting mechanism capable of providing perceivable tactile sensations of handling virtual liquids within a variety of vessel shapes. These mechanisms widen the range of augmentable shapes beyond the state-of-the-art of existing mechanical systems. In this work, Geppetteau is integrated into conical, spherical, cylindrical, and cuboid shaped vessels. Variations of these shapes are often used for fluid containers in our day-to-day. We studied the effectiveness of Geppetteau in simulating fine and coarse-grained tactile sensations of virtual liquids across three user studies. Participants found Geppetteau successful in providing congruent physical sensations of handling virtual liquids in a variety of physical vessel shapes and virtual liquid volumes and viscosities.
more »
« less
- Award ID(s):
- 1917912
- PAR ID:
- 10476639
- Publisher / Repository:
- ACM
- Date Published:
- Journal Name:
- TEI '23: Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction
- ISBN:
- 9781450399777
- Page Range / eLocation ID:
- 1 to 14
- Format(s):
- Medium: X
- Location:
- Warsaw Poland
- Sponsoring Org:
- National Science Foundation
More Like this
-
-
We propose a new class of haptic devices that provide haptic sensations by delivering liquid-stimulants to the user's skin; we call this chemical haptics. Upon absorbing these stimulants, which contain safe and small doses of key active ingredients, receptors in the user's skin are chemically triggered, rendering distinct haptic sensations. We identified five chemicals that can render lasting haptic sensations: tingling (sanshool), numbing (lidocaine), stinging (cinnamaldehyde), warming (capsaicin), and cooling (menthol). To enable the application of our novel approach in a variety of settings (such as VR), we engineered a self-contained wearable that can be worn anywhere on the user's skin (e.g., face, arms, legs). Implemented as a soft silicone patch, our device uses micropumps to push the liquid stimulants through channels that are open to the user's skin, enabling topical stimulants to be absorbed by the skin as they pass through. Our approach presents two unique benefits. First, it enables sensations, such as numbing, not possible with existing haptic devices. Second, our approach offers a new pathway, via the skin's chemical receptors, for achieving multiple haptic sensations using a single actuator, which would otherwise require combining multiple actuators (e.g., Peltier, vibration motors, electro-tactile stimulation). We evaluated our approach by means of two studies. In our first study, we characterized the temporal profiles of sensations elicited by each chemical. Using these insights, we designed five interactive VR experiences utilizing chemical haptics, and in our second user study, participants rated these VR experiences with chemical haptics as more immersive than without. Finally, as the first work exploring the use of chemical haptics on the skin, we offer recommendations to designers for how they may employ our approach for their interactive experiences.more » « less
-
Saitis, C.; Farkhatdinov, I; Papetti, S. (Ed.)There are fundamental differences between the tactile and thermal sensory systems that must be accommodated when designing multisensory cutaneous displays for use in virtual or teleoperated robotic environments. In this review we highlight the marked temporal and spatial differences between the senses of cold and warmth as revealed in psychophysical experiments. Cold and warmth are distinct senses with marked differences in the time taken to respond to stimulation and in their temporal filtering processes. Such variations must be taken into account when time-varying profiles of thermal stimulation are delivered to the skin concurrent with tactile stimulation since the resulting sensations will not be perceived on the same time scale. Although it is often reported that the thermal senses are markedly inferior to the sense of touch with respect to their spatial acuity, it is also clear that there is considerable variability across the body in the accuracy with which thermal stimuli can be localized. The distal to proximal gradient in thermal acuity suggests that locations other than the palmar surface of the hand are better suited for displaying thermal cues, in contrast to the situation for tactile inputs. As was noted for temporal processes, there are differences between localizing warmth and cold stimuli, with localization being superior for cold. These properties provide benchmarks that can be used in designing thermal and multisensory displays.more » « less
-
Haptic interfaces can be used to add sensations of touch to virtual and augmented reality experiences. Soft, flexible devices that deliver spatiotemporal patterns of touch across the body, potentially with full-body coverage, are of particular interest for a range of applications in medicine, sports and gaming. Here we report a wireless haptic interface of this type, with the ability to display vibro-tactile patterns across large areas of the skin in single units or through a wirelessly coordinated collection of them. The lightweight and flexible designs of these systems incorporate arrays of vibro-haptic actuators at a density of 0.73 actuators per square centimetre, which exceeds the two-point discrimination threshold for mechanical sensation on the skin across nearly all the regions of the body except the hands and face. A range of vibrant sensations and information content can be passed to mechanoreceptors in the skin via time-dependent patterns and amplitudes of actuation controlled through the pressure-sensitive touchscreens of smart devices, in real-time with negligible latency. We show that this technology can be used to convey navigation instructions, to translate musical tracks into tactile patterns and to support sensory replacement feedback for the control of robotic prosthetics.more » « less
-
High-spatial-resolution wearable tactile arrays have drawn interest from both industry and research, thanks to their capacity for delivering detailed tactile sensations. However, investigations of human tactile perception with high resolution tactile displays remain limited, primarily due to the high costs of multi-channel control systems and the complex fabrication required for fingertip-sized actuators. In this work, we introduce the Soft Haptic Display (SHD) toolkit, designed to enable students and researchers from diverse technical backgrounds to explore high-density tactile feedback in extended reality (XR), robotic teleoperation, braille displays, navigation aid, MR-compatible somatosensory stimulation, and remote palpation. The toolkit provides a rapid prototyping approach and real-time wireless control for a low-cost, 4×4 soft wearable fingertip tactile display with a spatial resolution of 4 mm. We characterized the display’s performance with a maximum vertical displacement of 1.8 mm, a rise time of 0.25 second, and a maximum refresh rate of 8 Hz. All materials and code are open-sourced to foster broader human tactile perception research of high-resolution haptic displays.more » « less
An official website of the United States government

