skip to main content

This content will become publicly available on October 14, 2024

Title: AI through the Eyes of Gen Z: Setting a Research Agenda for Emerging Technologies that Empower Our Future Generation
Artificial intelligence (AI) underpins virtually every experience that we have—from search and social media to generative AI and immersive social virtual reality (SVR). For Generation Z, there is no before AI. As adults, we must humble ourselves to the notion that AI is shaping youths’ world in ways that we don’t understand and we need to listen to them about their lived experiences. We invite researchers from academia and industry to participate in a workshop with youth activists to set the agenda for research into how AI-driven emerging technologies affect youth and how to address these challenges. This reflective workshop will amplify youth voices and empower youth and researchers to set an agenda. As part of the workshop, youth activists will participate in a panel and steer the conversation around the agenda for future research. All will participate in group research agenda setting activities to reflect on their experiences with AI technologies and consider ways to tackle these challenges.  more » « less
Award ID(s):
Author(s) / Creator(s):
; ; ; ; ;
Publisher / Repository:
Date Published:
Journal Name:
Workshop at the 2023 ACM Conference on Computer Supported Cooperative Work (CSCW 2023)
Page Range / eLocation ID:
518 to 521
Medium: X
Minneapolis MN USA
Sponsoring Org:
National Science Foundation
More Like this
  1. null (Ed.)
    In June 2020, at the annual conference of the American Society for Engineering Education (ASEE), which was held entirely online due to the impacts of COVID-19 (SARS-CoV-2), engineering education researchers and social justice scholars diagnosed the spread of two diseases in the United States: COVID-19 and racism. During a virtual workshop (T614A) titled, “Using Power, Privilege, and Intersectionality as Lenses to Understand our Experiences and Begin to Disrupt and Dismantle Oppressive Structures Within Academia,” Drs. Nadia Kellam, Vanessa Svihla, Donna Riley, Alice Pawley, Kelly Cross, Susannah Davis, and Jay Pembridge presented what we might call a pathological analysis of institutionalized racism and various other “isms.” In order to address the intersecting impacts of this double pandemic, they prescribed counter practices and protocols of anti-racism, and strategies against other oppressive “isms” in academia. At the beginning of the virtual workshop, the presenters were pleasantly surprised to see that they had around a hundred attendees. Did the online format of the ASEE conference afford broader exposure of the workshop? Did recent uprising of Black Lives Matter (BLM) protests across the country, and internationally, generate broader interest in their topic? Whatever the case, at a time when an in-person conference could not be convened without compromising public health safety, ASEE’s virtual conference platform, furnished by Pathable and supplemented by Zoom, made possible the broader social impacts of Dr. Svihla’s land acknowledgement of the unceded Indigenous lands from which she was presenting. Svihla attempted to go beyond a hollow gesture by including a hyperlink in her slides to a COVID-19 relief fund for the Navajo Nation, and encouraged attendees to make a donation as they copied and pasted the link in the Zoom Chat. Dr. Cross’s statement that you are either a racist or an anti-racist at this point also promised broader social impacts in the context of the virtual workshop. You could feel the intensity of the BLM social movements and the broader political climate in the tone of the presenters’ voices. The mobilizing masses on the streets resonated with a cutting-edge of social justice research and education at the ASEE virtual conference. COVID-19 has both exacerbated and made more obvious the unevenness and inequities in our educational practices, processes, and infrastructures. This paper is an extension of a broader collaborative research project that accounts for how an exceptional group of engineering educators have taken this opportunity to socially broaden their curricula to include not just public health matters, but also contemporary political and social movements. Engineering educators for change and advocates for social justice quickly recognized the affordances of diverse forms of digital technologies, and the possibilities of broadening their impact through educational practices and infrastructures of inclusion, openness, and accessibility. They are makers of what Gary Downy calls “scalable scholarship”—projects in support of marginalized epistemologies that can be scaled up from ideation to practice in ways that unsettle and displace the dominant epistemological paradigm of engineering education.[1] This paper is a work in progress. It marks the beginning of a much lengthier project that documents the key positionality of engineering educators for change, and how they are socially situated in places where they can connect social movements with industrial transitions, and participate in the production of “undone sciences” that address “a structured absence that emerges from relations of inequality.”[2] In this paper, we offer a brief glimpse into ethnographic data we collected virtually through interviews, participant observation, and digital archiving from March 2019 to August 2019, during the initial impacts of COVID-19 in the United States. The collaborative research that undergirds this paper is ongoing, and what is presented here is a rough and early articulation of ideas and research findings that have begun to emerge through our engagement with engineering educators for change. This paper begins by introducing an image concept that will guide our analysis of how, in this historical moment, forms of social and racial justice are finding their way into the practices of engineering educators through slight changes in pedagogical techniques in response the debilitating impacts of the pandemic. Conceptually, we are interested in how small and subtle changes in learning conditions can socially broaden the impact of engineering educators for change. After introducing the image concept that guides this work, we will briefly discuss methodology and offer background information about the project. Next, we discuss literature that revolves around the question, what is engineering education for? Finally, we introduce the notion of situating engineering education and give readers a brief glimpse into our ethnographic data. The conclusion will indicate future directions for writing, research, and intervention. 
    more » « less
  2. Collaborative mixed reality games enable shared social experiences, in which players interact with the physical and virtual game environment, and with other players in real-time. Recent advances in technology open a range of opportunities for designing new and innovative collaborative mixed reality games, but also raise questions around design, technical requirements, immersion, safety, and player experience. This workshop seeks to bring together researchers, designers, practitioners, and players to identify the most pressing challenges that need to be addressed in the next decade, discuss opportunities to overcome these challenges, and highlight lessons learned from past designs of such games. Participants will present their ideas, assemble and discuss a collection of related papers, outline a unifying research agenda, and engage in an outdoor game ideation and prototyping session. We anticipate that the CSCW community can contribute to designing the next generation of collaborative mixed reality games and technologies and to support the growth of research and development in this exciting and emerging area. 
    more » « less
  3. Abstract Practitioner notes

    What is already known about this topic

    Scholarly attention has turned to examining Artificial Intelligence (AI) literacy in K‐12 to help students understand the working mechanism of AI technologies and critically evaluate automated decisions made by computer models.

    While efforts have been made to engage students in understanding AI through building machine learning models with data, few of them go in‐depth into teaching and learning of feature engineering, a critical concept in modelling data.

    There is a need for research to examine students' data modelling processes, particularly in the little‐researched realm of unstructured data.

    What this paper adds

    Results show that students developed nuanced understandings of models learning patterns in data for automated decision making.

    Results demonstrate that students drew on prior experience and knowledge in creating features from unstructured data in the learning task of building text classification models.

    Students needed support in performing feature engineering practices, reasoning about noisy features and exploring features in rich social contexts that the data set is situated in.

    Implications for practice and/or policy

    It is important for schools to provide hands‐on model building experiences for students to understand and evaluate automated decisions from AI technologies.

    Students should be empowered to draw on their cultural and social backgrounds as they create models and evaluate data sources.

    To extend this work, educators should consider opportunities to integrate AI learning in other disciplinary subjects (ie, outside of computer science classes).

    more » « less
  4. In this proposal, we will share some initial findings about how teacher and student engagement in cogenerative dialogues influenced the development of the Culturally Relevant Pedagogical Guidelines for Computational Thinking and Computer Science (CRPG-CSCT). The CRPG-CSCT’s purpose is to provide computer science teachers with tools to enhance their instruction by accurately reflecting students’ diverse cultural resources in the classroom. Additionally, the CRPG-CSCT will provide guidance to non-computer science teachers on how to facilitate the integration of computational thinking skills to a broad spectrum of classes in the arts, humanities, sciences, social sciences, and mathematics. Our initial findings shared here are part of a larger NSF-funded research project (Award No. 2122367) which aims to better understand the barriers to entry and challenges for success faced by underrepresented secondary school students in computer science, through direct engagement with the students themselves. Throughout the 2022-23 academic year, the researchers have been working with a small team of secondary school teachers, students, and instructional designers, as well as university faculty in computer science, secondary education, and sociology to develop the CRPG-CSCT. The CRPG-CSCT is rooted in the tenets of culturally relevant pedagogy (Ladson-Billings, 1995) and borrows from Muhammad’s (2020) work in Cultivating Genius: An Equity Framework for Culturally and Historically Responsive Literacy. The CRPG-CCT is being developed over six day-long workshops held throughout the academic year. At the time of this submission, five of the six workshops had been completed. Each workshop utilized cogenerative dialogues (cogens) as the primary tool for organizing and sustaining participants’ engagement. Through cogens, participants more deeply learn about students’ cultural capital and the value of utilizing that capital within the classroom (Roth, Lawless, & Tobin, 2000). The success of cogens relies on following specific protocols (Emdin, 2016), such as listening attentively, ensuring there are equal opportunities for all participants to share, and affirming the experiences of other participants. The goal of a cogen is to reach a collective decision, based on the dialogue, that will positively impact students by explicitly addressing barriers to their engagement in the classroom. During each workshop, one member of the research team and one undergraduate research assistant observed the interactions among cogen participants and documented these in the form of ethnographic field notes. Another undergraduate research assistant took detailed notes during the workshop to record the content of small and large group discussions, presentations, and questions/responses throughout the workshops. A grounded theory approach was used to analyze the field notes. Additionally, at the conclusion of each workshop, participants completed a Cogen Feedback Survey (CFS) to gather additional information. The CFS were analyzed through open thematic coding, memos, and code frequencies. Our preliminary results demonstrate high levels of engagement from teacher and student participants during the workshops. Students identified that the cogen structure allowed them to participate comfortably, openly, and honestly. Further, students described feeling valued and heard. Students’ ideas and experiences were frequently affirmed, which served as an important step toward dismantling traditional teacher-student boundaries that might otherwise prevent them from sharing freely. Another result from the use of cogens was the shared experience of participants comprehending views from the other group’s perspective in the classroom. Students appreciated the opportunity to learn from teachers about their struggles in keeping students engaged. Teachers appreciated the opportunity to better understand students’ schooling experiences and how these may affirm or deny aspects of their identity. Finally, all participants shared meaningful suggestions and strategies for future workshops and for the collective betterment of the group. Initial findings shared here are important for several reasons. First, our findings suggest that cogens are an effective approach for fostering participants’ commitment to creating the conditions for students’ success in the classroom. Within the context of the workshops, cogens provided teachers, students, and faculty with opportunities to engage in authentic conversations for addressing the recruitment and retention problems in computer science for underrepresented students. These conversations often resulted in the development of tangible pedagogical approaches, examples, metaphors, and other strategies to directly address the recruitment and retention of underrepresented students in computer science. Finally, while we are still developing the CRPG-CSCT, cogens provided us with the opportunity to ensure the voices of teachers and students are well represented in and central to the document. 
    more » « less
  5. null (Ed.)
    Today’s classrooms are remarkably different from those of yesteryear. In place of individual students responding to the teacher from neat rows of desks, one more typically finds students working in groups on projects, with a teacher circulating among groups. AI applications in learning have been slow to catch up, with most available technologies focusing on personalizing or adapting instruction to learners as isolated individuals. Meanwhile, an established science of Computer Supported Collaborative Learning has come to prominence, with clear implications for how collaborative learning could best be supported. In this contribution, I will consider how intelligence augmentation could evolve to support collaborative learning as well as three signature challenges of this work that could drive AI forward. In conceptualizing collaborative learning, Kirschner and Erkens (2013) provide a useful 3x3 framework in which there are three aspects of learning (cognitive, social and motivational), three levels (community, group/team, and individual) and three kinds of pedagogical supports (discourse-oriented, representation-oriented, and process-oriented). As they engage in this multiply complex space, teachers and learners are both learning to collaborate and collaborating to learn. Further, questions of equity arise as we consider who is able to participate and in which ways. Overall, this analysis helps us see the complexity of today’s classrooms and within this complexity, the opportunities for augmentation or “assistance to become important and even essential. An overarching design concept has emerged in the past 5 years in response to this complexity, the idea of intelligent augmentation for “orchestrating” classrooms (Dillenbourg, et al, 2013). As a metaphor, orchestration can suggest the need for a coordinated performance among many agents who are each playing different roles or voicing different ideas. Practically speaking, orchestration suggests that “intelligence augmentation” could help many smaller things go well, and in doing so, could enable the overall intention of the learning experience to succeed. Those smaller things could include helping the teacher stay aware of students or groups who need attention, supporting formation of groups or transitions from one activity to the next, facilitating productive social interactions in groups, suggesting learning resources that would support teamwork, and more. A recent panel of AI experts identified orchestration as an overarching concept that is an important focus for near-term research and development for intelligence augmentation (Roschelle, Lester & Fusco, 2020). Tackling this challenging area of collaborative learning could also be beneficial for advancing AI technologies overall. Building AI agents that better understand the social context of human activities has broad importance, as does designing AI agents that can appropriately interact within teamwork. Collaborative learning has trajectory over time, and designing AI systems that support teams not just with a short term recommendation or suggestion but in long-term developmental processes is important. Further, classrooms that are engaged in collaborative learning could become very interesting hybrid environments, with multiple human and AI agents present at once and addressing dual outcome goals of learning to collaborate and collaborating to learn; addressing a hybrid environment like this could lead to developing AI systems that more robustly help many types of realistic human activity. In conclusion, the opportunity to make a societal impact by attending to collaborative learning, the availability of growing science of computer-supported collaborative learning and the need to push new boundaries in AI together suggest collaborative learning as a challenge worth tackling in coming years. 
    more » « less