skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.

Attention:

The DOI auto-population feature in the Public Access Repository (PAR) will be unavailable from 4:00 PM ET on Tuesday, July 8 until 4:00 PM ET on Wednesday, July 9 due to scheduled maintenance. We apologize for the inconvenience caused.


Title: Collaborative Mixed Reality Games
Collaborative mixed reality games enable shared social experiences, in which players interact with the physical and virtual game environment, and with other players in real-time. Recent advances in technology open a range of opportunities for designing new and innovative collaborative mixed reality games, but also raise questions around design, technical requirements, immersion, safety, and player experience. This workshop seeks to bring together researchers, designers, practitioners, and players to identify the most pressing challenges that need to be addressed in the next decade, discuss opportunities to overcome these challenges, and highlight lessons learned from past designs of such games. Participants will present their ideas, assemble and discuss a collection of related papers, outline a unifying research agenda, and engage in an outdoor game ideation and prototyping session. We anticipate that the CSCW community can contribute to designing the next generation of collaborative mixed reality games and technologies and to support the growth of research and development in this exciting and emerging area.  more » « less
Award ID(s):
1651532
PAR ID:
10564907
Author(s) / Creator(s):
; ; ; ;
Publisher / Repository:
ACM
Date Published:
ISBN:
9781450360180
Page Range / eLocation ID:
447 to 454
Subject(s) / Keyword(s):
collaboration mixed reality augmented reality location-based games social games CSCW workshop
Format(s):
Medium: X
Location:
Jersey City NJ USA
Sponsoring Org:
National Science Foundation
More Like this
  1. Boersma, Kees; Tomaszeski, Brian (Ed.)
    The proliferation of unmanned aerial systems (i.e., drones) can provide great value to the future of search and rescue. However, with the increase adoption of such systems, issues around hybrid human-drone team coordination and planning will arise. To address these early challenges, we provide insights into the development of testbeds in the form of mixed reality games with simulated drones. This research presents an architecture to address challenges and opportunities in using drones for search and rescue. On this architecture, we develop a mixed reality game in which human players engage with the physical world and with gameplay that is purely virtual. We expect the architecture to be useful to a range of researchers an practitioners, forming the basis for investigating and training within this unique, new domain. 
    more » « less
  2. A fully-integrated mixed reality game system called multiphysics enriched mixed reality for integrated geotechnical education (MERGE) is developed to improve student education in the context of geotechnical engineering. This work allows students to learn the design of geothermal pile in a more inclusive way while playing a game and gain an "integrated geotechnical learning experience". Several mini games are designed for students to enhance the geotechnical knowledge. Players can earn points and update their appearance by playing these mini games, which stimulates their interests in geotechnical engineering. By providing students with visualization, collaboration, and simulation tools, we hope to promote the understanding of geotechnical experiments. Based on the laboratory results, numerical experiments are conducted to help students understand the geotechnical application. The leveraging mixed reality technology offers an opportunity for students to access advanced equipment in geotechnical experiments. The main contribution of this work is a discussion of the educational technology and processes behind implementing a mixed reality educational game. We provide developmental insights and educational background to inform researchers who seek to develop similar games. 
    more » « less
  3. This paper reports on systematic literature review that examined learning theories and data collection and analysis methods used to study game-based learning in research on educational digital games for K-12 populations. Through electronic database, hand, and ancestral searches, we identified 25 empirical studies (29 educational games) published in peer-review journals that report evidence of how students learn through in-game and out-of-game data collection and analysis methods. Taking an approach to game-based learning as identity-driven and situated, we found that while games do not take such an approach to game-based learning, games tend to collect data on players’ social interactions and collaborative experiences. The review also highlighted the opportunity for providing real-time feedback and data to players during gameplay. 
    more » « less
  4. In distributed multiplayer games, it can be difficult to communicate strategic information for planning game moves and player interactions. Often, players spend extra time communicating, reducing their engagement in the game. Visual annotations in game maps and in the gameworld can address this problem and result in more efficient player communication. We studied the impact of real-time feedback on planning annotations, specifically two different annotation types, in a custom-built, third-person, multiplayer game and analyzed their effects on player performance, experience, workload, and annotation use. We found that annotations helped engage players in collaborative planning, which reduced frustration, and shortened goal completion times. Based on these findings, we discuss how annotating in virtual game spaces enables collaborative planning and improves team performance. 
    more » « less
  5. null (Ed.)
    The outbreak of 2019 Coronavirus Disease (COVID-19) has forced schools and universities around the world to adopt online learning. However, many educators are facing challenges because they do not have prior experience with online teaching and the transition happened rapidly. One effective way to keep students engaged and improve their learning is by using online simulation games. Simulation games provide opportunities for feedback and learning and can promote interdisciplinary and collaborative working styles. This research develops internet-based multi-player interactive simulation games to teach manufacturing and supply chain concepts. The players in the supply-chain games include a customer, a manufacturer, an assembler, and a supplier. The simulation games are structured into three different parts: the backend server that handles the game logic, the client server that takes user input, and the database which stores the input information. The simulation involves producing car toys that satisfy customer requirements. A group of high school and community college educators tested the simulation games and provided feedback for improvement. The simulations were then deployed in the practice of high school and undergraduate classrooms. Feedback from teachers and students indicates that online simulations can improve effectiveness of teaching and learning. 
    more » « less