ObjectiveThe goal of this study was to assess how different real-time gaze sharing visualization techniques affect eye tracking metrics, workload, team situation awareness (TSA), and team performance. BackgroundGaze sharing is a real-time visualization technique that allows teams to know where their team members are looking on a shared display. Gaze sharing visualization techniques are a promising means to improve collaborative performance on simple tasks; however, there needs to be validation of gaze sharing with more complex and dynamic tasks. MethodsThis study evaluated the effect of gaze sharing on eye tracking metrics, workload, team SA, and team performance in a simulated unmanned aerial vehicle (UAV) command-and-control task. Thirty-five teams of two performed UAV tasks under three conditions: one with no gaze sharing and two with gaze sharing. Gaze sharing was presented using a fixation dot (i.e., a translucent colored dot) and a fixation trail (i.e., a trail of the most recent fixations). ResultsThe results showed that the fixation trail significantly reduced saccadic activity, lowered workload, supported team SA at all levels, and improved performance compared to no gaze sharing; however, the fixation dot had the opposite effect on performance and SA. In fact, having no gaze sharing outperformed the fixation dot. Participants also preferred the fixation trail for its visibility and ability to track and monitor the history of their partner’s gaze. ConclusionThe results showed that gaze sharing has the potential to support collaboration, but its effectiveness depends highly on the design and context of use. ApplicationThe findings suggest that gaze sharing visualization techniques, like the fixation trail, have the potential to improve teamwork in complex UAV tasks and could have broader applicability in a variety of collaborative settings.
more »
« less
Opportunities and Limitations of a Gaze-Contingent Display to Simulate Visual Field Loss in Driving Simulator Studies
BackgroundResearch on task performance under visual field loss is often limited due to small and heterogenous samples. Simulations of visual impairments hold the potential to account for many of those challenges. Digitally altered pictures, glasses, and contact lenses with partial occlusions have been used in the past. One of the most promising methods is the use of a gaze-contingent display that occludes parts of the visual field according to the current gaze position. In this study, the gaze-contingent paradigm was implemented in a static driving simulator to simulate visual field loss and to evaluate parallels in the resulting driving and gaze behavior in comparison to patients. MethodsThe sample comprised 15 participants without visual impairment. All the subjects performed three drives: with full vision, simulated left-sided homonymous hemianopia, and simulated right-sided homonymous hemianopia, respectively. During each drive, the participants drove through an urban environment where they had to maneuver through intersections by crossing straight ahead, turning left, and turning right. ResultsThe subjects reported reduced safety and increased workload levels during simulated visual field loss, which was reflected in reduced lane position stability and greater absence of large gaze movements. Initial compensatory strategies could be found concerning a dislocated gaze position and a distorted fixation ratio toward the blind side, which was more pronounced for right-sided visual field loss. During left-sided visual field loss, the participants showed a smaller horizontal range of gaze positions, longer fixation durations, and smaller saccadic amplitudes compared to right-sided homonymous hemianopia and, more distinctively, compared to normal vision. ConclusionThe results largely mirror reports from driving and visual search tasks under simulated and pathological homonymous hemianopia concerning driving and scanning challenges, initially adopted compensatory strategies, and driving safety. This supports the notion that gaze-contingent displays can be a useful addendum to driving simulator research with visual impairments if the results are interpreted considering methodological limitations and inherent differences to the pathological impairment.
more »
« less
- Award ID(s):
- 1743772
- PAR ID:
- 10488141
- Editor(s):
- Eleni Papageorgiou
- Publisher / Repository:
- Frontiers in Neuroergonomics
- Date Published:
- Journal Name:
- Frontiers in Neuroergonomics
- Volume:
- 3
- ISSN:
- 2673-6195
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
More Like this
-
-
Autonomous vehicles are expected to improve road safety and efficiency in future transportation systems. A driving simulator study was designed to identify driving styles and the cooperation between human drivers and other AVs. The study captured driver’s following behavior in a fully autonomous driving environment at unsignalized intersections. Participants were asked to make a series of maneuvers (straight through intersection, left turn, and right turn) in two different speed conditions (30, 40 mph) and two different traffic density conditions (with or without other traffic). Analysis of Variance showed that drivers had a significantly larger deviation (defined as the area between two trajectories) during left turn maneuvers when they were traveling at higher speeds. Moreover, the first turning operation had smaller deviation than the second turning operation. The findings have implications for the design of driver-assistance guidance systems in future mixed autonomous and non-autonomous traffic flows.more » « less
-
ObjectiveThis study examined the impact of monitoring instructions when using an automated driving system (ADS) and road obstructions on post take-over performance in near-miss scenarios. BackgroundPast research indicates partial ADS reduces the driver’s situation awareness and degrades post take-over performance. Connected vehicle technology may alert drivers to impending hazards in time to safely avoid near-miss events. MethodForty-eight licensed drivers using ADS were randomly assigned to either the active driving or passive driving condition. Participants navigated eight scenarios with or without a visual obstruction in a distributed driving simulator. The experimenter drove the other simulated vehicle to manually cause near-miss events. Participants’ mean longitudinal velocity, standard deviation of longitudinal velocity, and mean longitudinal acceleration were measured. ResultsParticipants in passive ADS group showed greater, and more variable, deceleration rates than those in the active ADS group. Despite a reliable audiovisual warning, participants failed to slow down in the red-light running scenario when the conflict vehicle was occluded. Participant’s trust in the automated driving system did not vary between the beginning and end of the experiment. ConclusionDrivers interacting with ADS in a passive manner may continue to show increased and more variable deceleration rates in near-miss scenarios even with reliable connected vehicle technology. Future research may focus on interactive effects of automated and connected driving technologies on drivers’ ability to anticipate and safely navigate near-miss scenarios. ApplicationDesigners of automated and connected vehicle technologies may consider different timing and types of cues to inform the drivers of imminent hazard in high-risk scenarios for near-miss events.more » « less
-
Introduction:The current work probes the effectiveness of multimodal touch screen tablet electronic devices in conveying science, technology, engineering, and mathematics graphics via vibrations and sounds to individuals who are visually impaired (i.e., blind or low vision) and compares it with similar graphics presented in an embossed format. Method:A volunteer sample of 22 participants who are visually impaired, selected from a summer camp and local schools for blind students, were recruited for the current study. Participants were first briefly (∼30 min) trained on how to explore graphics via a multimodal touch screen tablet. They then explored six graphic types (number line, table, pie chart, bar chart, line graph, and map) displayed via embossed paper and tablet. Participants answered three content questions per graphic type following exploration. Results:Participants were only 6% more accurate when answering questions regarding an embossed graphic as opposed to a tablet graphic. A paired-samples t test indicated that this difference was not significant, t(14) = 1.91, p = .07. Follow-up analyses indicated that presentation medium did not interact with graphic type, F(5, 50) = 0.43, p = .83, nor visual ability, F(1, 13) = 0.00, p = .96. Discussion:The findings demonstrate that multimodal touch screen tablets may be comparable to embossed graphics in conveying iconographic science and mathematics content to individuals with visual impairments, regardless of the severity of impairment. The relative equivalence in response accuracy between mediums was unexpected, given that most students who participated were braille readers and had experience reading embossed graphics, whereas they were introduced to the tablet the day of testing. Implications for practitioners:This work illustrates that multimodal touch screen tablets may be an effective option for general education teachers or teachers of students with visual impairments to use in their educational practices. Currently, preparation of accessible graphics is time consuming and requires significant preparation, but such tablets provide solutions for offering “real-time” displays of these graphics for presentation in class.more » « less
-
Both deafness and sign language experience impact the distribution of visual attention, and either factor could affectreading span size, the area around fixation from which useful information is obtained. In contrast to the typical asymmetrical span (smaller on the left), deaf signers have a larger leftward span than skill‐matched hearing readers. We investigated whether this enhanced span is due to changes in visual attention associated with early deafness or sign language experience (right‐handed signs fall in the left periphery). A gaze‐contingent moving‐window paradigm was used to assess the leftward reading span of hearing early signers, deaf early signers, and hearing nonsigners with similar reading abilities. The size of the leftward span for deaf and hearing signers was the same (10 characters) and was larger than that of hearing nonsigners (4 characters). Thus, sign language experience appears to be at least one source of the larger leftward span in deaf signers. However, deaf signers were more efficient readers than both hearing groups (faster reading rate, more skipped words, fewer regressions), suggesting that their greater reading efficiency does not stem solely from a larger leftward span.more » « less
An official website of the United States government

