Fuzzing reliably and efficiently finds bugs in software, including operating system kernels. In general, higher code coverage leads to the discovery of more bugs. This is why most existing kernel fuzzers adopt strategies to generate a series of inputs that attempt to greedily maximize the amount of code that they exercise. However, simply executing code may not be sufficient to reveal bugs that require specific sequences of actions. Synthesizing inputs to trigger such bugs depends on two aspects: (i) the actions the executed code takes, and (ii) the order in which those actions are taken. An action is a high-level operation, such as a heap allocation, that is performed by the executed code and has a specific semantic meaning.
ACTOR, our action-guided kernel fuzzing framework, deviates from traditional methods. Instead of focusing on code coverage optimization, our approach generates fuzzer programs (inputs) that leverage our understanding of triggered actions and their temporal relationships. Specifically, we first capture actions that potentially operate on shared data structures at different times. Then, we synthesize programs using those actions as building blocks, guided by bug templates expressed in our domain-specific language.
We evaluated ACTOR on four different versions of the Linux kernel, including two well-tested and frequently updated long-term (5.4.206, 5.10.131) versions, a stable (5.19), and the latest (6.2-rc5) release. Our evaluation revealed a total of 41 previously unknown bugs, of which 9 have already been fixed. Interestingly, 15 (36.59%) of them were discovered in less than a day.
more »
« less
Actor: Action-Guided Kernel Fuzzing
Fuzzing reliably and efficiently finds bugs in software, including operating system kernels. In general, higher code coverage leads to the discovery of more bugs. This is why most existing kernel fuzzers adopt strategies to generate a series of inputs that attempt to greedily maximize the amount of code that they exercise. However, simply executing code may not be sufficient to reveal bugs that require specific sequences of actions. Synthesizing inputs to trigger such bugs depends on two aspects: (i) the actions the executed code takes, and (ii) the order in which those actions are taken. An action is a high-level operation, such as a heap allocation, that is performed by the executed code and has a specific semantic meaning. ACTOR, our action-guided kernel fuzzing framework, deviates from traditional methods. Instead of focusing on code coverage optimization, our approach generates fuzzer programs (inputs) that leverage our understanding of triggered actions and their temporal relationships. Specifically, we first capture actions that potentially operate on shared data structures at different times. Then, we synthesize programs using those actions as building blocks, guided by bug templates expressed in our domain-specific language. We evaluated ACTOR on four different versions of the Linux kernel, including two well-tested and frequently updated long-term (5.4.206, 5.10.131) versions, a stable (5.19), and the latest (6.2-rc5) release. Our evaluation revealed a total of 41 previously unknown bugs, of which 9 have already been fixed. Interestingly, 15 (36.59%) of them were discovered in less than a day.
more »
« less
- NSF-PAR ID:
- 10490469
- Publisher / Repository:
- USENIX Association
- Date Published:
- Journal Name:
- USENIX Association
- ISSN:
- 978-1-939133-37-3
- Format(s):
- Medium: X
- Location:
- ANAHEIM, CA, USA
- Sponsoring Org:
- National Science Foundation
More Like this
-
-
Fuzzing reliably and efficiently finds bugs in software, including operating system kernels. In general, higher code coverage leads to the discovery of more bugs. This is why most existing kernel fuzzers adopt strategies to generate a series of inputs that attempt to greedily maximize the amount of code that they exercise. However, simply executing code may not be sufficient to reveal bugs that require specific sequences of actions. Synthesizing inputs to trigger such bugs depends on two aspects: (i) the actions the executed code takes, and (ii) the order in which those actions are taken. An action is a high-level operation, such as a heap allocation, that is performed by the executed code and has a specific semantic meaning. ACTOR, our action-guided kernel fuzzing framework, deviates from traditional methods. Instead of focusing on code coverage optimization, our approach generates fuzzer programs (inputs) that leverage our understanding of triggered actions and their temporal relationships. Specifically, we first capture actions that potentially operate on shared data structures at different times. Then, we synthesize programs using those actions as building blocks, guided by bug templates expressed in our domain-specific language. We evaluated ACTOR on four different versions of the Linux kernel, including two well-tested and frequently updated long-term (5.4.206, 5.10.131) versions, a stable (5.19), and the latest (6.2-rc5) release. Our evaluation revealed a total of 41 previously unknown bugs, of which 9 have already been fixed. Interestingly, 15 (36.59%) of them were discovered in less than a day.more » « less
-
Just, René ; Fraser, Gordon (Ed.)Starting with a random initial seed, fuzzers search for inputs that trigger bugs or vulnerabilities. However, fuzzers often fail to generate inputs for program paths guarded by restrictive branch conditions. In this paper, we show that by first identifying rare-paths in programs (i.e., program paths with path constraints that are unlikely to be satisfied by random input generation), and then, generating inputs/seeds that trigger rare-paths, one can improve the coverage of fuzzing tools. In particular, we present techniques 1) that identify rare paths using quantitative symbolic analysis, and 2) generate inputs that can explore these rare paths using path-guided concolic execution. We provide these inputs as initial seed sets to three state of the art fuzzers. Our experimental evaluation on a set of programs shows that the fuzzers achieve better coverage with the rare-path based seed set compared to a random initial seed.more » « less
-
null (Ed.)As big data analytics become increasingly popular, data-intensive scalable computing (DISC) systems help address the scalability issue of handling large data. However, automated testing for such data-centric applications is challenging, because data is often incomplete, continuously evolving, and hard to know a priori. Fuzz testing has been proven to be highly effective in other domains such as security; however, it is nontrivial to apply such traditional fuzzing to big data analytics directly for three reasons: (1) the long latency of DISC systems prohibits the applicability of fuzzing: naïve fuzzing would spend 98% of the time in setting up a test environment; (2) conventional branch coverage is unlikely to scale to DISC applications because most binary code comes from the framework implementation such as Apache Spark; and (3) random bit or byte level mutations can hardly generate meaningful data, which fails to reveal real-world application bugs. We propose a novel coverage-guided fuzz testing tool for big data analytics, called BigFuzz. The key essence of our approach is that: (a) we focus on exercising application logic as opposed to increasing framework code coverage by abstracting the DISC framework using specifications. BigFuzz performs automated source to source transformations to construct an equivalent DISC application suitable for fast test generation, and (b) we design schema-aware data mutation operators based on our in-depth study of DISC application error types. BigFuzz speeds up the fuzzing time by 78 to 1477X compared to random fuzzing, improves application code coverage by 20% to 271%, and achieves 33% to 157% improvement in detecting application errors. When compared to the state of the art that uses symbolic execution to test big data analytics, BigFuzz is applicable to twice more programs and can find 81% more bugs.more » « less
-
Compiler fuzzing tools such as Csmith have uncovered many bugs in compilers by randomly sampling programs from a generative model. The success of these tools is often attributed to their ability to generate unexpected corner case inputs that developers tend to overlook during manual testing. At the same time, their chaotic nature makes fuzzer-generated test cases notoriously hard to interpret, which has lead to the creation of input simplification tools such as C-Reduce (for C compiler bugs). In until now unrelated work, researchers have also shown that human-written software tends to be rather repetitive and predictable to language models. Studies show that developers deliberately write more predictable code, whereas code with bugs is relatively unpredictable. In this study, we ask the natural questions of whether this high predictability property of code also, and perhaps counter-intuitively, applies to fuzzer-generated code. That is, we investigate whether fuzzer-generated compiler inputs are deemed unpredictable by a language model built on human-written code and surprisingly conclude that it is not. To the contrary, Csmith fuzzer-generated programs are more predictable on a per-token basis than human-written C programs. Furthermore, bug-triggering tended to be more predictable still than random inputs, and the C-Reduce minimization tool did not substantially increase this predictability. Rather, we find that bug-triggering inputs are unpredictable relative to Csmith's own generative model. This is encouraging; our results suggest promising research directions on incorporating predictability metrics in the fuzzing and reduction tools themselves.more » « less