The skills and competencies of IT professionals are often described using employer-led skills frameworks. They express competencies as technical knowledge and skills combined with a range of personal qualities. Employers have indicated the importance of developing such qualities for new graduates. In response, recent ACM/IEEE curricular recommendations have shifted their emphases from bodies of knowledge to the development of competencies. The IT2017 ACM/IEEE Curriculum Guidelines for Baccalaureate Degree Programs proposed a model of IT competency comprising three interrelated components: content knowledge, skills, and dispositions, where dispositions represent personal qualities desirable in the workplace. The ACM/IEEE Computing Curricula 2020 (CC2020) report enriched the IT2017 disposition concept by identifying eleven dispositions that all computing programs should include for the career preparation of their graduates. However, developing and assessing dispositions in a degree program remain challenges, often involving internships, work placements and similar student opportunities. A recent mapping of the eleven CC2020 dispositions to the responsibility characteristics of the Skills Framework for the Information Age (SFIA), a widely used professional skills framework, suggested a promising approach to addressing this challenge. Inspired by this mapping, this paper aims to help educators assess students’ achievement of CC2020 dispositions by mapping real-world experiences they have recorded in individual portfolios against the SFIA responsibility characteristics. First, the selection of SFIA to operationalize the CC2020 dispositions is validated by demonstrating that alternative frameworks pose significant challenges for any assessment approach that needs to be independent of particular technical skills. A tool is described that maps demonstration of SFIA responsibility characteristics to CC2020 dispositions, applying a simple, consistent assessment algorithm. Finally, the assessment process and outcomes are illustrated using a fictional student portfolio, constructed to reflect one author’s experience of work placement students’ achievements.
- NSF-PAR ID:
- 10501930
- Publisher / Repository:
- ACM
- Date Published:
- Journal Name:
- The 24th Annual Conference on Information Technology Education (SIGITE ’23)
- ISBN:
- 9798400701306
- Page Range / eLocation ID:
- 106 to 111
- Subject(s) / Keyword(s):
- IT competencies dispositions skills frameworks SFIA skills framework CC2020
- Format(s):
- Medium: X
- Location:
- Marietta GA USA
- Sponsoring Org:
- National Science Foundation
More Like this
-
Abstract -
Since the early 21st century, ABET’s accreditation criteria have focused on learning outcomes (what students learn) rather than what professors teach. Such accreditation criteria bring to bear the need for programs to establish clear learning objectives and assessment processes that ensure that program graduates have the requisite technical and professional preparation. To this end, ABET defines student outcomes as “what students are expected to know and be able to do by the time of graduation,” further noting that these outcomes “relate to the knowledge, skills, and behaviors that students acquire as they progress through the program.” With the recent release of Computing Curricula 2020 (CC2020), the competencies of computing program graduates have received additional attention. CC2020 describes competency as “comprising knowledge, skills, and dispositions that are observable in accomplishing a task within a work context.” ABET’s student outcomes thus largely correspond to the CC2020 competencies of program graduates. This paper is a first attempt to reconcile the two notions in the context of computer science. It presents the relevant background and discusses student competencies and their assessments that focus on competency-based learning in computer science. The contributions of this paper are (1) forging an improved shared understanding of computing competencies and (2) an interpretation of ABET’s student outcomes to improve the competency, including dispositions, expectations of computer science graduates.more » « less
-
Competency-based learning has been a successful pedagogical approach for centuries, but only recently has it gained traction within computing. Competencies, as defined in Computing Curricula 2020, comprise knowledge, skills, and professional dispositions. Building on recent developments in competency and computing education, this working group examined relevant pedagogical theories, investigates various skill frameworks, reviewed competencies and standard practices in other professional disciplines such as medicine and law. It also investigated the integrative nature of content knowledge, skills, and professional dispositions in defining professional competencies in computing education. In addition, the group explored appropriate pedagogies and competency assessment approaches. It also developed guidelines for evaluating student achievement against relevant professional competency frameworks and explores partnering with employers to offer students genuine professional experience. Finally, possible challenges and opportunities in moving from traditional knowledge-based to competency-based education were also examined. This report makes recommendations to inspire educators of future computing professionals and smooth students’ transition from academia to employment.more » « less
-
Abstract Background Continuous calls for reform in science education emphasize the need to provide science experiences in lower-division courses to improve the retention of STEM majors and to develop science literacy and STEM skills for all students. Open or authentic inquiry and undergraduate research are effective science experiences leading to multiple gains in student learning and development. Most inquiry-based learning activities, however, are implemented in laboratory classes and the majority of them are guided inquiries. Although course-based undergraduate research experiences have significantly expanded the reach of the traditional apprentice approach, it is still challenging to provide research experiences to nonmajors and in large introductory courses. We examined student learning through a web-based authentic inquiry project implemented in a high-enrollment introductory ecology course for over a decade.
Results Results from 10 years of student self-assessment of learning showed that the authentic inquiry experiences were consistently associated with significant gains in self-perception of interest and understanding and skills of the scientific process for all students—both majors and nonmajors, both lower- and upper-division students, both women and men, and both URM and non-URM students. Student performance in evaluating the quality of an inquiry report, before and after the inquiry project, also showed significant learning gains for all students. The authentic inquiry experiences proved highly effective for lower-division students, nonmajors, and women and URM students, whose learning gains were similar to or greater than those of their counterparts. The authentic inquiry experiences were particularly helpful to students who were less prepared with regard to the ability to evaluate a scientific report and narrowed the performance gap.
Conclusions These findings suggest that authentic inquiry experiences can serve as an effective approach for engaging students in high-enrollment, introductory science courses. They can facilitate development of science literacy and STEM skills of all students, skills that are critical to students’ personal and professional success and to informed engagement in civic life.
-
This paper describes a project led by the University of South Carolina (USC) to address the cybersecurity workforce gap. The project creates curricular material based on virtual laboratories (vLabs). As vLabs are developed, they are adopted and tested at USC and Northern New Mexico College (NNMC), the main partnering institution in this project. These vLabs consist of virtual equipment (e.g., virtual network, virtual router, virtual firewall) emulating complete systems on-demand running in NETLAB. NETLAB is a widely used platform for training purposes across the country, with more than 1,000 institutions currently using it. USC and NNMC have also established an alliance with industry organizations and with Los Alamos National Laboratory (LANL) and Savannah River National Laboratory (SRNL) to establish internship opportunities. Currently, student interns are not only exercising technical skills but also developing soft skills such as team work and time management. Finally, in partnership with manufacturer leaders, the project permits students to earn industry certificates. These certificates are aligned with the guidelines for “Information Technology Curricula 2017 for IT programs” by the IEEE/ACM. Specifically, the guidelines indicate that IT should emphasize “learning IT core concepts combined with authentic practice” and “use of professional tools and platforms.” Hands-on vLabs activities show that providing access to computing technologies (e.g., professional next-generation firewalls, routers) used in the work environment eases the transition of students from academia to the workplace.more » « less