Science museums aim to engage a large, diverse public audience in science learning and consequently, attempt to present information in entertaining, socially oriented, and innovative ways. Recent work using augmented reality (defined as technology that overlays virtual objects on to the real world) engages the public using content that is both situated in the context of the exhibit and virtually generated in a way that allows hidden worlds to become visible. However, little is known about how AR technology can facilitate museum visitors science learning. The Tar AR project, a sustained collaborative partnership funded by NSF AISL with La Brea Tar Pits/Natural History Museum of Los Angeles and a local university, explores how an AR experience can: promote visitor enjoyment, enjoyment, increase understanding of scientific topics, and promote user s feelings of ease with AR technology.
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Development of an Interactive, Game-based Nuclear Science Museum Exhibit on Probabilistic Risk Assessment
Science and engineering museums must leverage a variety of pedagogical strategies to facilitate STEM learning for a public audience. Complex, abstract concepts such as reliability engineering and risk analysis are difficult to convey in a technical manner to non-technical visitors without losing fidelity. Techniques such as exhibit interactivity, open-ended tinkering, and competitive games are frequently used to hold visitors’ attention and draw analogies to more familiar concepts. Reliability engineering principles are vital to the growth and continued safety of the nuclear energy industry. General knowledge of risk as it applies to nuclear energy can be expanded by disseminating this information to the public via engaging educational content. In this paper, we present the design of an interactive, game-based museum exhibit developed through iterative collaboration between exhibit designers and reliability engineering researchers at the University of Maryland, curators at the National Museum of Nuclear Science and History (Nuclear Museum), and media design students and faculty at the New Mexico Highlands University (NMHU). Museum visitors have frequently asked how the risks of nuclear power compare to other energy sources, and to date, no museum exhibit at the Nuclear Museum has answered this question. This work presents examples of museum exhibit content, artifacts, and graphics to convey concepts in probabilistic risk assessment at a level accessible to the general public. In addition to the physical exhibit installation, the game will also be available on the public-facing museum website to increase the breadth of outreach. Finally, a proposed questionnaire method for evaluating exhibit efficacy and public engagement is presented. Feedback obtained will allow for periodic revisions of exhibit content.
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- Award ID(s):
- 2045519
- PAR ID:
- 10512703
- Publisher / Repository:
- ASEE
- Date Published:
- Journal Name:
- Conference of the American Society for Engineering Education
- ISSN:
- 2332-368X
- Format(s):
- Medium: X
- Location:
- Portland, OR
- Sponsoring Org:
- National Science Foundation
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