skip to main content


This content will become publicly available on May 7, 2025

Title: CASCADING REINFORCEMENT LEARNING
Cascading bandits have gained popularity in recent years due to their applicability to recommendation systems and online advertising. In the cascading bandit model, at each timestep, an agent recommends an ordered subset of items (called an item list) from a pool of items, each associated with an unknown attraction probability. Then, the user examines the list, and clicks the first attractive item (if any), and after that, the agent receives a reward. The goal of the agent is to maximize the expected cumulative reward. However, the prior literature on cascading bandits ignores the influences of user states (e.g., historical behaviors) on recommendations and the change of states as the session proceeds. Motivated by this fact, we propose a generalized cascading RL framework, which considers the impact of user states and state transition into decisions. In cascading RL, we need to select items not only with large attraction probabilities but also leading to good successor states. This imposes a huge computational challenge due to the combinatorial action space. To tackle this challenge, we delve into the properties of value functions, and design an oracle BestPerm to efficiently find the optimal item list. Equipped with BestPerm, we develop two algorithms CascadingVI and CascadingBPI, which are both computation-efficient and sample-efficient, and provide near-optimal regret and sample complexity guarantees. Furthermore, we present experiments to show the improved computational and sample efficiencies of our algorithms compared to straightforward adaptations of existing RL algorithms in practice.  more » « less
Award ID(s):
2312714 2106801 2207547 1934986
PAR ID:
10519451
Author(s) / Creator(s):
; ;
Publisher / Repository:
ICLR
Date Published:
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. In online recommendation, customers arrive in a sequential and stochastic manner from an underlying distribution and the online decision model recommends a chosen item for each arriving individual based on some strategy. We study how to recommend an item at each step to maximize the expected reward while achieving user-side fairness for customers, i.e., customers who share similar profiles will receive a similar reward regardless of their sensitive attributes and items being recommended. By incorporating causal inference into bandits and adopting soft intervention to model the arm selection strategy, we first propose the d-separation based UCB algorithm (D-UCB) to explore the utilization of the d-separation set in reducing the amount of exploration needed to achieve low cumulative regret. Based on that, we then propose the fair causal bandit (F-UCB) for achieving the counterfactual individual fairness. Both theoretical analysis and empirical evaluation demonstrate effectiveness of our algorithms. 
    more » « less
  2. Meta reinforcement learning (Meta-RL) is an approach wherein the experience gained from solving a variety of tasks is distilled into a meta-policy. The metapolicy, when adapted over only a small (or just a single) number of steps, is able to perform near-optimally on a new, related task. However, a major challenge to adopting this approach to solve real-world problems is that they are often associated with sparse reward functions that only indicate whether a task is completed partially or fully. We consider the situation where some data, possibly generated by a suboptimal agent, is available for each task. We then develop a class of algorithms entitled Enhanced Meta-RL using Demonstrations (EMRLD) that exploit this information—even if sub-optimal—to obtain guidance during training. We show how EMRLD jointly utilizes RL and supervised learning over the offline data to generate a meta-policy that demonstrates monotone performance improvements. We also develop a warm started variant called EMRLD-WS that is particularly efficient for sub-optimal demonstration data. Finally, we show that our EMRLD algorithms significantly outperform existing approaches in a variety of sparse reward environments, including that of a mobile robot. 
    more » « less
  3. This paper describes how domain knowledge of power system operators can be integrated into reinforcement learning (RL) frameworks to effectively learn agents that control the grid's topology to prevent thermal cascading. Typical RL-based topology controllers fail to perform well due to the large search/optimization space. Here, we propose an actor-critic-based agent to address the problem's combinatorial nature and train the agent using the RL environment developed by RTE, the French TSO. To address the challenge of the large optimization space, a curriculum-based approach with reward tuning is incorporated into the training procedure by modifying the environment using network physics for enhanced agent learning. Further, a parallel training approach on multiple scenarios is employed to avoid biasing the agent to a few scenarios and make it robust to the natural variability in grid operations. Without these modifications to the training procedure, the RL agent failed for most test scenarios, illustrating the importance of properly integrating domain knowledge of physical systems for real-world RL learning. The agent was tested by RTE for the 2019 learning to run the power network challenge and was awarded the 2nd place in accuracy and 1st place in speed. The developed code is open-sourced for public use. Analysis of a simple system proves the enhancement in training RL-agents using the curriculum. 
    more » « less
  4. Applying reinforcement learning (RL) to sparse reward domains is notoriously challenging due to insufficient guiding signals. Common RL techniques for addressing such domains include (1) learning from demonstrations and (2) curriculum learning. While these two approaches have been studied in detail, they have rarely been considered together. This paper aims to do so by introducing a principled task-phasing approach that uses demonstrations to automatically generate a curriculum sequence. Using inverse RL from (suboptimal) demonstrations we define a simple initial task. Our task phasing approach then provides a framework to gradually increase the complexity of the task all the way to the target task, while retuning the RL agent in each phasing iteration. Two approaches for phasing are considered: (1) gradually increasing the proportion of time steps an RL agent is in control, and (2) phasing out a guiding informative reward function. We present conditions that guarantee the convergence of these approaches to an optimal policy. Experimental results on 3 sparse reward domains demonstrate that our task-phasing approaches outperform state-of-the-art approaches with respect to asymptotic performance.

     
    more » « less
  5. Contextual bandit algorithms have become widely used for recommendation in online systems (e.g. marketplaces, music streaming, news), where they now wield substantial influence on which items get shown to users. This raises questions of fairness to the items — and to the sellers, artists, and writers that benefit from this exposure. We argue that the conventional bandit formulation can lead to an undesirable and unfair winner-takes-all allocation of exposure. To remedy this problem, we propose a new bandit objective that guarantees merit-based fairness of exposure to the items while optimizing utility to the users. We formulate fairness regret and reward regret in this setting and present algorithms for both stochastic multi-armed bandits and stochastic linear bandits. We prove that the algorithms achieve sublinear fairness regret and reward regret. Beyond the theoretical analysis, we also provide empirical evidence that these algorithms can allocate exposure to different arms effectively. 
    more » « less