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Title: Effect of Gamification on Gamers: Evaluating Interventions for Students Who Game the System
Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantialprogress has been made in identifying and understanding such behaviors, effective interventions remainscarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification toexplore the impact of two types of interventions – gamification and manipulation of assistance access –on the learning outcomes of students who tend to game the system. The results indicate that gamificationdoes not consistently mitigate these negative behaviors. One gamified condition had a consistentlypositive effect on learning regardless of students’ propensity to game the system, whereas the other had anegative effect on gamers. However, delaying access to hints and feedback may have a positive effect onthe learning outcomes of those gaming the system. This paper also illustrates the potential for integratingdetection and causal methodologies within educational data mining to evaluate effective responses to detectedbehaviors.  more » « less
Award ID(s):
1931523 1917808 1917713
PAR ID:
10541410
Author(s) / Creator(s):
; ; ;
Publisher / Repository:
Zenodo
Date Published:
Journal Name:
Journal of educational data mining
ISSN:
2157-2100
Subject(s) / Keyword(s):
gamification gaming the system causal inference computer-based learning platforms
Format(s):
Medium: X
Right(s):
Creative Commons Attribution 4.0 International
Sponsoring Org:
National Science Foundation
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