3D object recognition accuracy can be improved by learning the multi-scale spatial features from 3D spatial geometric representations of objects such as point clouds, 3D models, surfaces, and RGB-D data. Current deep learning approaches learn such features either using structured data representations (voxel grids and octrees) or from unstructured representations (graphs and point clouds). Learning features from such structured representations is limited by the restriction on resolution and tree depth while unstructured representations creates a challenge due to non-uniformity among data samples. In this paper, we propose an end-to-end multi-level learning approach on a multi-level voxel grid to overcome these drawbacks. To demonstrate the utility of the proposed multi-level learning, we use a multi-level voxel representation of 3D objects to perform object recognition. The multi-level voxel representation consists of a coarse voxel grid that contains volumetric information of the 3D object. In addition, each voxel in the coarse grid that contains a portion of the object boundary is subdivided into multiple fine-level voxel grids. The performance of our multi-level learning algorithm for object recognition is comparable to dense voxel representations while using significantly lower memory.
more »
« less
3D Object Detection with VI-SLAM Point Clouds: The Impact of Object and Environment Characteristics on Model Performance
3D object detection (OD) is a crucial element in scene understanding. However, most existing 3D OD models have been tailored to work with light detection and ranging (LiDAR) and RGB-D point cloud data, leaving their performance on commonly available visual-inertial simultaneous localization and mapping (VI-SLAM) point clouds unexamined. In this paper, we create and release two datasets: VIP500, 4772 VI-SLAM point clouds covering 500 different object and environment configurations, and VIP500-D, an accompanying set of 20 RGB-D point clouds for the object classes and shapes in VIP500. We then use these datasets to quantify the differences between VI-SLAM point clouds and dense RGB-D point clouds, as well as the discrepancies between VI-SLAM point clouds generated with different object and environment characteristics. Finally, we evaluate the performance of three leading OD models on the diverse data in our VIP500 dataset, revealing the promise of OD models trained on VI-SLAM data; we examine the extent to which both object and environment characteristics impact performance, along with the underlying causes.
more »
« less
- PAR ID:
- 10546321
- Publisher / Repository:
- IEEE
- Date Published:
- ISBN:
- 979-8-3503-8457-4
- Page Range / eLocation ID:
- 14014 to 14020
- Subject(s) / Keyword(s):
- 3D object detection VI SLAM point cloud domain adaptation.
- Format(s):
- Medium: X
- Location:
- Yokohama, Japan
- Sponsoring Org:
- National Science Foundation
More Like this
-
-
null (Ed.)A critical aspect of autonomous vehicles (AVs) is the object detection stage, which is increasingly being performed with sensor fusion models: multimodal 3D object detection models which utilize both 2D RGB image data and 3D data from a LIDAR sensor as inputs. In this work, we perform the first study to analyze the robustness of a high-performance, open source sensor fusion model architecture towards adversarial attacks and challenge the popular belief that the use of additional sensors automatically mitigate the risk of adversarial attacks. We find that despite the use of a LIDAR sensor, the model is vulnerable to our purposefully crafted image-based adversarial attacks including disappearance, universal patch, and spoofing. After identifying the underlying reason, we explore some potential defenses and provide some recommendations for improved sensor fusion models.more » « less
-
This paper introduces an innovative approach to 3D environmental mapping through the integration of a compact, handheld sensor package with a two-stage sensor fusion pipeline. The sensor package, incorporating LiDAR, IMU, RGB, and thermal cameras, enables comprehensive and robust 3D mapping of various environments. By leveraging Simultaneous Localization and Mapping (SLAM) and thermal imaging, our solution offers good performance in conditions where global positioning is unavailable and in visually degraded environments. The sensor package runs a real-time LiDAR-Inertial SLAM algorithm, generating a dense point cloud map that accurately reconstructs the geometric features of the environment. Following the acquisition of that point cloud, we post-process these data by fusing them with images from the RGB and thermal cameras and produce a detailed, color-enriched 3D map that is useful and adaptable to different mission requirements. We demonstrated our system in a variety of scenarios, from indoor to outdoor conditions, and the results showcased the effectiveness and applicability of our sensor package and fusion pipeline. This system can be applied in a wide range of applications, ranging from autonomous navigation to smart agriculture, and has the potential to make a substantial benefit across diverse fields.more » « less
-
null (Ed.)This paper addresses the problem of learning to complete a scene's depth from sparse depth points and images of indoor scenes. Specifically, we study the case in which the sparse depth is computed from a visual-inertial simultaneous localization and mapping (VI-SLAM) system. The resulting point cloud has low density, it is noisy, and has nonuniform spatial distribution, as compared to the input from active depth sensors, e.g., LiDAR or Kinect. Since the VI-SLAM produces point clouds only over textured areas, we compensate for the missing depth of the low-texture surfaces by leveraging their planar structures and their surface normals which is an important intermediate representation. The pre-trained surface normal network, however, suffers from large performance degradation when there is a significant difference in the viewing direction (especially the roll angle) of the test image as compared to the trained ones. To address this limitation, we use the available gravity estimate from the VI-SLAM to warp the input image to the orientation prevailing in the training dataset. This results in a significant performance gain for the surface normal estimate, and thus the dense depth estimates. Finally, we show that our method outperforms other state-of-the-art approaches both on training (ScanNet [1] and NYUv2 [2]) and testing (collected with Azure Kinect [3]) datasets.more » « less
-
Real-time detection of 3D obstacles and recognition of humans and other objects is essential for blind or low- vision people to travel not only safely and independently but also confidently and interactively, especially in a cluttered indoor environment. Most existing 3D obstacle detection techniques that are widely applied in robotic applications and outdoor environments often require high-end devices to ensure real-time performance. There is a strong need to develop a low-cost and highly efficient technique for 3D obstacle detection and object recognition in indoor environments. This paper proposes an integrated 3D obstacle detection system implemented on a smartphone, by utilizing deep-learning-based pre-trained 2D object detectors and ARKit- based point cloud data acquisition to predict and track the 3D positions of multiple objects (obstacles, humans, and other objects), and then provide alerts to users in real time. The system consists of four modules: 3D obstacle detection, 3D object tracking, 3D object matching, and information filtering. Preliminary tests in a small house setting indicated that this application could reliably detect large obstacles and their 3D positions and sizes in the real world and small obstacles’ positions, without any expensive devices besides an iPhone.more » « less
An official website of the United States government

