Abstract The research presented in this paper investigated the changes that occur in the prefrontal cortex (PFC) when new ideas are introduced during engineering design. Undergraduate and graduate engineering students (n = 25) were outfitted with a functional near-infrared spectroscopy (fNIRS) headband. Students were asked to design a personal entertainment system while thinking aloud. New ideas were timestamped with the fNIRS data across 48 channels grouped into eight regions within the PFC. The data were preprocessed using temporal derivative distribution repair motion correction, finite impulse response bandpass filter, and the modified beer-lambert law to convert optical density into hemoglobin concentration. Baseline neurocognitive activation and physiological noise were removed. The study found a significant decrease in oxygenated hemoglobin in the left dorsolateral prefrontal cortex and a subregion of the left ventrolateral prefrontal cortex when new ideas were introduced during design. This finding begins to provide a neurocognitive signature of what a new idea looks like as it arises in the brain. This could be used to develop tools and techniques to inhibit this brain region or use this insight to predict when designers will experience a new idea based on their neural activation.
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Cognitive Engagement for STEM+C Education: Investigating Serious Game Impact on Graph Structure Learning with fNIRS
For serious games on education, understanding the effectiveness of different learning methods in influencing cognitive processes remains a significant challenge. In particular, limited research addresses the comparative effectiveness of serious games and videos in analyzing brain behavior for graph structure learning, which is an important part of the Science, Technology, Engineering, Math, and Computing (STEM+C) disciplinary education. This study investigates the impact of serious games on graph structure learning. For this, we compared our in-house game-based learning (GBL) and video-based learning (VBL) methodologies by evaluating their effectiveness on cognitive processes by oxygenated hemoglobin levels using functional near-infrared spectroscopy (fNIRS). We conducted a 2×1 between-subjects preliminary study with twelve participants, involving two conditions: game and video. Both groups received equivalent content related to the basic structure of a graph, with comparable session lengths. The game group interacted with a quiz-based game, while the video group watched a pre-recorded video. The fNIRS was employed to capture cerebral signals from the prefrontal cortex, and participants completed pre- and post-questionnaires capturing user experience and knowledge gain. In our study, we noted that the mean levels of oxygenated hemoglobin (delta HbO) were higher in the GBL group, suggesting the potential enhanced cognitive involvement. Our results show that the lateral prefrontal cortex (LPFC) has greater hemodynamic activity during the learning period. Moreover, knowledge gain analysis showed an increase in mean score in the GBL group compared to the VBL group. Although we did not observe statistically significant changes due to participant variability and sample size, this preliminary work contributes to understanding how GBL and VBL impact cognitive processes, providing insights for enhanced instructional design and educational game development. Additionally, it emphasizes the necessity for further investigation into the impact of GBL on cognitive engagement and learning outcomes.
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- PAR ID:
- 10555507
- Publisher / Repository:
- IEEE
- Date Published:
- Journal Name:
- IEEE International Conference on Artificial Intelligence and Virtual Reality
- ISSN:
- 2771-7453
- ISBN:
- 979-8-3503-7202-1
- Page Range / eLocation ID:
- 195 to 204
- Subject(s) / Keyword(s):
- Cognitive processes Education Games User experience Hemodynamics Functional near-infrared spectroscopy Videos serious game game-based learning video-based learning brain activity fNIRS hemodynamic response oxygenated and deoxygenated hemoglobin
- Format(s):
- Medium: X
- Location:
- Los Angeles, CA, USA
- Sponsoring Org:
- National Science Foundation
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