Common knowledge (CK) is a phenomenon where each individual within a group knows the same information and everyone knows that everyone knows the information, infinitely recursively. CK spreads information as a contagion through social networks in ways different from other models like susceptible-infectious-recovered (SIR) model. In a model of CK on Facebook, the biclique serves as the characterizing graph substructure for generating CK, as all nodes within a biclique share CK through their walls. To understand the effects of network structure on CK-based contagion, it is necessary to control the numbers and sizes of bicliques in networks. Thus, learning how to generate these CK networks (CKNs) is important. Consequently, we develop an exponential random graph model (ERGM) that constructs networks while controlling for bicliques. Our method offers powerful prediction and inference, reduces computational costs significantly, and has proven its merit in contagion dynamics through numerical experiments.
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This content will become publicly available on September 3, 2025
A Successive Analysis of Online Networked Common Knowledge Experiments
Common knowledge (CK) is a phenomenon where a group of individuals each knows some collection of information, and, in essence, everyone knows that everyone knows the information. There are many applications involving CK, including business decision making, protests and rebellions, and online advertising. CK can lead to contagion and collective action but in ways that are fundamentally different from classic (e.g., Granovetter) threshold models used in the social sciences. Researchers developed CK models to enable the computation of contagion in networked populations. But these models have largely not been investigated using experiments with human subjects. In this work, we conduct a successive analysis of online CK experiments. We devise a flexible and interpretable statistical method to investigate the effects of significant factors, such as network structure and communication type. Among our findings, we demonstrate a phase change in group payout in the games that is caused by prohibiting player communication.
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- Award ID(s):
- 2428625
- PAR ID:
- 10561402
- Publisher / Repository:
- IEEE
- Date Published:
- Subject(s) / Keyword(s):
- Common knowledge Human subjects games Contagion Social networks Phase change
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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