skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


This content will become publicly available on February 18, 2026

Title: Co-Creation and Inclusive Design: Developing a Machine Ethics Curriculum through Collaborative Pedagogy
There is a lack of access to critical knowledge on machine ethics and the impacts of technology on individuals and communities in everyday life. This project pioneers an inclusive curriculum design process to broaden accessibility to machine ethics education. Our approach uses a ''source'' course to develop materials for seven "target" courses. The source course is a machine ethics curriculum development course in which students and faculty collaboratively build curricular materials for integration into non-computer science courses. Here we describe the development of the ''source'' course using a curriculum co-creation process that leverages student and faculty expertise. The process emphasizes an inclusive design approach, rooted in continuous stakeholder feedback and consistent, transparent communication. The products of this process include course materials that incorporate underrepresented ethical frameworks. Additionally, it features peer-reviewed journal assignments that promote reflective learning and sharing of diverse perspectives, as well as a final module project in which students collaborate with faculty to co-create curricular materials. Our approach aims to broaden a culturally relevant understanding of ethical challenges in technology while ensuring that the curriculum resonates with diverse student backgrounds. Our presentation will describe key insights about the process and products of our curriculum design.  more » « less
Award ID(s):
2338148
PAR ID:
10581779
Author(s) / Creator(s):
; ;
Publisher / Repository:
ACM
Date Published:
ISBN:
9798400705328
Page Range / eLocation ID:
1757 to 1757
Subject(s) / Keyword(s):
machine ethics curriculum co-creation inclusive design
Format(s):
Medium: X
Location:
Pittsburgh PA USA
Sponsoring Org:
National Science Foundation
More Like this
  1. Ethics education and societal understandings are critical to an education in engineering. However, researchers have found that students do not always see ethics as a part of engineering. In this paper, we present a sociotechnical approach to teaching ethics around the topic of surveillance technology in an interdisciplinary, co-designed and co-taught course. We describe and reflect on our curricular and pedagogical approach that uplifts cross-disciplinary dialogue, social theoretical frameworks to guide ethical thinking, and highlighting collective action and resistance in our course content and praxis to inspire students. Through a reflexive thematic analysis of student reflection writing, we examine the ways students relate society and technology, generate ethical skills and questions, and are motivated to act. We find that, in fact, this approach resonates with student experience and desire for discipline-specific ethical analysis, and is highly motivating. 
    more » « less
  2. Computer science (CS) and information technology (IT) curricula are grounded in theoretical and technical skills. Topics like equity and inclusive design are rarely found in mainstream student studies. This results in graduates with outdated practices and limitations in software development. A research project was conducted to educate the faculty to integrate inclusive software design into the CS undergraduate curriculum. The objective is to produce graduates with the ability to develop inclusive software. This experience report presents the results of teaching inclusive design throughout the four-year CS and IT curriculum, focusing on the impact on faculty. This easy-to-adopt, high-impact approach improved student retention and classroom climate, broadening participation. Research questions address faculty understanding of inclusive software design, the approach's feasibility, improvement in students’ ability to design equitable software, and assessment of the inclusiveness culture for students in computing programs. Faculty attended a summer workshop to learn about inclusive design and update their teaching materials to include the GenderMag method. Beginning in CS0 and CS1 and continuing through Senior Capstone, faculty used updated course assignments to include inclusive design in 10 courses for 44 sections taught. Faculty outcomes are positive, with the planning to include inclusive design and working with other department faculty most engaging. Faculty were impressed by student ownership and adoption of inclusive design methods, particularly in the culminating capstone senior project. 
    more » « less
  3. To broaden efforts for improving diversity, equity, and inclusion (DEI) in biomedical engineering (BME) education—a key area of emphasis is the integration of inclusive teaching practices. While BME faculty generally support these efforts, translating support into action remains challenging. This project aimed to address this need through a 3-phase inclusive teaching training, consisting of graduate students, faculty, and engineering education consultants. In Phase I, graduate students and faculty participated in a 6-week learning community on inclusive teaching (Foundational Learning). In Phase II, graduate students were paired with faculty to modify or develop new inclusive teaching materials to be integrated into a BME course (Experiential Learning). Phase III was the implementation of these materials. To assess Phases I & II, graduate student participants reflected on their experiences on the project. To assess Phase III, surveys were administered to students in IT-BME-affiliated courses as well as those taking other BME-related courses. Phases I & II: graduate students responded positively to the opportunity to engage in this inclusive teaching experiential learning opportunity. Phase III: survey results indicated that the incorporation of inclusive teaching practices in BME courses enhanced the student learning experience. The IT-BME project supported graduate students and faculty in learning about, creating, and implementing inclusive teaching practices in a collaborative and supportive environment. This project will serve to both train the next class of instructors and use their study of inclusive teaching concepts to facilitate the creation of ideas and materials that will benefit the BME curriculum and students. 
    more » « less
  4. What if “regular” CS faculty each taught elements of inclusive design in “regular” CS courses across an undergraduate curriculum? Would it affect the CS program's climate and inclusiveness to diverse students? Would it improve retention? Would students learn less CS? Would they actually learn any inclusive design? To answer these questions, we conducted a year-long Action Research investigation, in which 13 CS faculty integrated elements of inclusive design into 44 CS/IT offerings across a 4-year curriculum. The 613 affected students’ educational work products, grades, and/or climate questionnaire responses revealed significant improvements in students’ course outcomes (higher course grades and fewer course fails/incompletes/withdrawals), especially for marginalized groups; revealed that most students did learn and apply inclusive design concepts to their CS activities; and revealed that inclusion and teamwork in the courses significantly improved. These results suggest a new pathway for significantly improving students’ retention, their knowledge and usage of inclusive design, and their experiences across CS education—for marginalized groups and for all students. 
    more » « less
  5. null (Ed.)
    CSAwesome is a new approved curriculum and professional development (PD) provider for the Advanced Placement (AP) Computer Science (CS) A high school course. AP courses are taken by secondary (typically ages 14-19) students for college placement and/or credit. CSAwesome's free curriculum and teacher resources were developed in 2019 by adapting the CSA Java Review ebook on the open-source Runestone platform. The goals of CSAwesome are to broaden participation in the AP CSA course and to support new-to-CS students and teachers as they transition from the AP Computer Science Principles (CSP) course to the AP CSA course by using inclusive teaching practices and curriculum design. The AP CSP course is equivalent to a first course for non-majors at the college level, while the AP CSA course is equivalent to a first course for majors. Currently, AP CSA attracts a much less diverse student body than AP CSP. This new curriculum supports student engagement and scaffolded learning through an interactive ebook with embedded executable and modifiable code (Active Code), a variety of practice types with immediate feedback, and adaptable mixed-up code (Parsons) problems. Collaborative learning is encouraged through pair programming and groupwork. Our pilot Professional Development (PD) incorporates inclusive teaching strategies and active recruitment with the goal of broadening participation in CSA. This paper presents the design of the CSAwesome curriculum and teacher professional development and initial results from the curriculum use and pilot PD during the first year of CSAwesome. 
    more » « less