We study a variation of facility location problems (FLPs) that aims to improve the accessibility of agents to the facility within the context of mechanism design without money. In such a variation, agents have preferences on the ideal locations of the facility on a real line, and the facility’s location is fixed in advance where (re)locating the facility is not possible due to various constraints (e.g., limited space and construction costs). To improve the accessibility of agents to facilities, existing mechanism design literature in FLPs has proposed to structurally modify the real line (e.g., by adding a new interval) or provide shuttle services between two points when structural modifications are not possible. In this paper, we focus on the latter approach and propose to construct an accessibility range to extend the accessibility of the facility. In the range, agents can receive accommodations (e.g., school buses, campus shuttles, or pickup services) to help reach the facility. Therefore, the cost of each agent is the distance from their ideal location to the facility (possibility) through the range. We focus on designing strategyproof mechanisms that elicit true ideal locations from the agents and construct accessibility ranges (intervals) to approximately minimize the social cost or the maximum cost of agents. For both social and maximum costs, we design group strategyproof mechanisms and strong group strategyproof mechanisms with (asymptotically) tight bounds on the approximation ratios. 
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                    This content will become publicly available on April 11, 2026
                            
                            Facility Location Games with Optional Preferences: A Revisit
                        
                    
    
            We study the k-facility location games with optional preferences on the line. In the games, each strategic agent has a public location preference on the k facility locations and a private optional preference on the preferred/acceptable set of facilities out of the k facilities. Our goal is to design strategyproof mechanisms to elicit agents’ optional preferences and locate k facilities to minimize the social or maximum cost of agents based on their facility preferences and public agent locations. We consider two variants of the facility location games with optional preferences: the Min variant and the Max variant where the agent’s cost is defined as their distance to the closest acceptable facility and the farthest acceptable facility, respectively. For the Min variant, we present two deterministic strategyproof mechanisms to minimize the maximum cost and social cost with k ≥ 3 facilities, achieving approximation ratios of 3 and 2n+1 respectively. We complement the results by establishing lower bounds of 3/2 and n/4 for the approximation ratios achievable by any deterministic strategyproof mechanisms for the maximum cost and social cost, respectively. We then improve our results in a special setting of the Min variant where there are exactly three facilities and present two deterministic strategyproof mechanisms to minimize the maximum cost and social cost. For the Max variant, we present an optimal deterministic strategyproof mechanism for the maximum cost and a k-approximation deterministic strategyproof mechanism for the social cost. 
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                            - PAR ID:
- 10611382
- Publisher / Repository:
- AAAI
- Date Published:
- Journal Name:
- Proceedings of the AAAI Conference on Artificial Intelligence
- Volume:
- 39
- Issue:
- 13
- ISSN:
- 2159-5399
- Page Range / eLocation ID:
- 14087 to 14094
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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