IntroductionThe goal of the present research was to develop a video collection of simulated fires to investigate how people perceive growing building fires. In fire safety science, a critical factor to occupant responses to building fires is the pre-movement period, determined by how long it takes an individual to initiate taking protective action with an incipient fire. Key to studying the psychological processes that contribute to the duration of the pre-movement period is presenting human subjects with building fires. One approach used in previous research is to present videos of building fires to individuals via scenarios. The numerical simulations used to model fire dynamics can be used to render videos for these scenarios. However, such simulations have predominantly been used in fire protection engineering to design buildings and are relatively inaccessible to social scientists. MethodThe present study documents a collection of videos, based on numerical simulations, which can be used by researchers to study human behavior in fire. These videos display developing fires in different types of rooms, growing at different rates, different smoke thickness, among other characteristics. As part of a validation study, participants were presented with subsets of the video clips and were asked to rate the perceived risk posed by the simulated fire. Results and discussionWe observed that ratings varied by the intensity and growth rate of the fires, smoke opacity, type of room, and where the viewpoint was located from the fire. These effects aligned with those observed in previous fire science research, providing evidence that the videos could elicit perceived risk using fire simulations. The present research indicates that future studies can utilize the video library of fire simulations to study human perceptions of developing building fires as situational factors are systematically manipulated.
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This content will become publicly available on December 1, 2025
Impact of Virtual Reality on Decision-Making and Risk Assessment During Simulated Residential Fire Scenarios
Recent research has used virtual environments (VEs), as presented via virtual reality (VR) headsets, to study human behavior in hypothetical fire scenarios. One goal of using VEs in fire scenarios is to elicit patterns of behavior which more closely align to how individuals would react to real fire emergency situations. The present study investigated whether elicited behaviors and perceived risk varied during fire scenarios presented as VEs via two viewing conditions. These included a VR condition, where the VE was rendered as 360-degree videos presented in a VR headset, and a screen condition, where VEs were rendered as fixed-view videos via a computer monitor screen. We predicted that the selection of actions during the scenario would vary between conditions, that participants would rate fires as more dangerous if they developed more quickly and when smoke was rendered as thicker, and that participants would report greater levels of immersion in the VR condition. A total of 159 participants completed a decision-making task where they viewed videos of an incipient fire in a residential building and judged what action to take. Initial action responses to the fire scenarios varied between both viewing and smoke conditions, with those assigned to the thicker smoke and screen conditions being more likely to take protective action. Risk ratings also varied by smoke condition, with evidence of higher perceived risk for thicker smoke. Several factors of self-reported immersion (namely ‘interest’, ‘emotional attachment’, ‘focus of attention’, and ‘flow’) were associated with risk ratings, with perceived presence associated with initial actions. The present study provides evidence that enhancing immersion and perceived risk in a VE contributes to a different pattern of behaviors during simulated fire decision-making tasks. While our investigation only addressed the ideas of presence in an environment, future research should investigate the relative contribution of interactivity and consequences within the environment to further identify how behaviors during simulated fire scenarios are affected by each of these factors.
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- Award ID(s):
- 2200416
- PAR ID:
- 10620686
- Publisher / Repository:
- MDPI
- Date Published:
- Journal Name:
- Fire
- Volume:
- 7
- Issue:
- 12
- ISSN:
- 2571-6255
- Page Range / eLocation ID:
- 427
- Subject(s) / Keyword(s):
- fire smoke human behavior in fire virtual reality growth rate immersion
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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