Federated reinforcement learning (FedRL) enables multiple agents to collaboratively learn a policy without needing to share the local trajectories collected during agent-environment interactions. However, in practice, the environments faced by different agents are often heterogeneous, but since existing FedRL algorithms learn a single policy across all agents, this may lead to poor performance. In this paper, we introduce a \emph{personalized} FedRL framework (PFedRL) by taking advantage of possibly shared common structure among agents in heterogeneous environments. Specifically, we develop a class of PFedRL algorithms named PFedRL-Rep that learns (1) a shared feature representation collaboratively among all agents, and (2) an agent-specific weight vector personalized to its local environment. We analyze the convergence of PFedTD-Rep, a particular instance of the framework with temporal difference (TD) learning and linear representations. To the best of our knowledge, we are the first to prove a linear convergence speedup with respect to the number of agents in the PFedRL setting. To achieve this, we show that PFedTD-Rep is an example of federated two-timescale stochastic approximation with Markovian noise. Experimental results demonstrate that PFedTD-Rep, along with an extension to the control setting based on deep Q-networks (DQN), not only improve learning in heterogeneous settings, but also provide better generalization to new environments.
more »
« less
This content will become publicly available on April 11, 2026
Single-Loop Federated Actor-Critic across Heterogeneous Environments
Federated reinforcement learning (FRL) has emerged as a promising paradigm, enabling multiple agents to collaborate and learn a shared policy adaptable across heterogeneous environments. Among the various reinforcement learning (RL) algorithms, the actor-critic (AC) algorithm stands out for its low variance and high sample efficiency. However, little to nothing is known theoretically about AC in a federated manner, especially each agent interacts with a potentially different environment. The lack of such results is attributed to various technical challenges: a two-level structure illustrating the coupling effect between the actor and the critic, heterogeneous environments, Markovian sampling and multiple local updates. In response, we study Single-Loop Federated Actor Critic (SFAC) where agents perform AC learning in a two-level federated manner while interacting with heterogeneous environments. We then provide bounds on the convergence error of SFAC. The results show that the convergence error asymptotically converges to a near-stationary point, with the extent proportional to environment heterogeneity. Moreover, the sample complexity exhibits a linear speed-up through the federation of agents. We evaluate the performance of SFAC through numerical experiments using common RL benchmarks, which demonstrate its effectiveness.
more »
« less
- Award ID(s):
- 2121215
- PAR ID:
- 10648810
- Publisher / Repository:
- AAAI
- Date Published:
- Journal Name:
- Proceedings of the AAAI Conference on Artificial Intelligence
- Volume:
- 39
- Issue:
- 21
- ISSN:
- 2159-5399
- Page Range / eLocation ID:
- 23054 to 23062
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
More Like this
-
-
Due to repetitive trial-and-error style interactions between agents and a fixed traffic environment during the policy learning, existing Reinforcement Learning (RL)-based Traffic Signal Control (TSC) methods greatly suffer from long RL training time and poor adaptability of RL agents to other complex traffic environments. To address these problems, we propose a novel Adversarial Inverse Reinforcement Learning (AIRL)-based pre-training method named InitLight, which enables effective initial model generation for TSC agents. Unlike traditional RL-based TSC approaches that train a large number of agents simultaneously for a specific multi-intersection environment, InitLight pretrains only one single initial model based on multiple single-intersection environments together with their expert trajectories. Since the reward function learned by InitLight can recover ground-truth TSC rewards for different intersections at optimality, the pre-trained agent can be deployed at intersections of any traffic environments as initial models to accelerate subsequent overall global RL training. Comprehensive experimental results show that, the initial model generated by InitLight can not only significantly accelerate the convergence with much fewer episodes, but also own superior generalization ability to accommodate various kinds of complex traffic environments.more » « less
-
Reinforcement learning (RL) is mechanized to learn from experience. It solves the problem in sequential decisions by optimizing reward-punishment through experimentation of the distinct actions in an environment. Unlike supervised learning models, RL lacks static input-output mappings and the objective of minimization of a vector error. However, to find out an optimal strategy, it is crucial to learn both continuous feedback from training data and the offline rules of the experiences with no explicit dependence on online samples. In this paper, we present a study of a multi-agent RL framework which involves a Critic in semi-offline mode criticizing over an online Actor-Critic network, namely, Critic-over-Actor-Critic (CoAC) model, in finding optimal treatment plan of ICU patients as well as optimal strategy in a combative battle game. For further validation, we also examine the model in the adversarial assignment.more » « less
-
Recent successes of Reinforcement Learning (RL) allow an agent to learn policies that surpass human experts but suffers from being time-hungry and data-hungry. By contrast, human learning is significantly faster because prior and general knowledge and multiple information resources are utilized. In this paper, we propose a Planner-Actor-Critic architecture for huMAN-centered planning and learning (PACMAN), where an agent uses its prior, high-level, deterministic symbolic knowledge to plan for goal-directed actions, and also integrates the Actor-Critic algorithm of RL to fine-tune its behavior towards both environmental rewards and human feedback. This work is the first unified framework where knowledge-based planning, RL, and human teaching jointly contribute to the policy learning of an agent. Our experiments demonstrate that PACMAN leads to a significant jump-start at the early stage of learning, converges rapidly and with small variance, and is robust to inconsistent, infrequent, and misleading feedback.more » « less
-
Actor-critic style two-time-scale algorithms are one of the most popular methods in reinforcement learning, and have seen great empirical success. However, their performance is not completely understood theoretically. In this paper, we characterize the global convergence of an online natural actor-critic algorithm in the tabular setting using a single trajectory of samples. Our analysis applies to very general settings, as we only assume ergodicity of the underlying Markov decision process. In order to ensure enough exploration, we employ an ϵ-greedy sampling of the trajectory. For a fixed and small enough exploration parameter ϵ, we show that the two-time-scale natural actor-critic algorithm has a rate of convergence of O~(1/T1/4), where T is the number of samples, and this leads to a sample complexity of O~(1/δ8) samples to find a policy that is within an error of δ from the global optimum. Moreover, by carefully decreasing the exploration parameter ϵ as the iterations proceed, we present an improved sample complexity of O~(1/δ6) for convergence to the global optimum.more » « less
An official website of the United States government
