skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


This content will become publicly available on December 1, 2026

Title: Cognitive Affordances in Visualization: Related Constructs, Design Factors, and Framework
Classically, affordance research investigates how the shape of objects communicates actions to potential users. Cognitive affordances, a subset of this research, characterize how the design of objects influences cognitive actions, such as information processing. Within visualization, cognitive affordances inform how graphs’ design decisions communicate information to their readers. Although several related concepts exist in visualization, a formal translation of affordance theory to visualization is still lacking. In this paper, we review and translate affordance theory to visualization by formalizing how cognitive affordances operate within a visualization context. We also review common methods and terms, and compare related constructs to cognitive affordances in visualization. Based on a synthesis of research from psychology, human-computer interaction, and visualization, we propose a framework of cognitive affordances in visualization that enumerates design decisions and reader characteristics that influence a visualization’s hierarchy of communicated information. Finally, we demonstrate how this framework can guide the evaluation and redesign of visualizations.  more » « less
Award ID(s):
2236644
PAR ID:
10659930
Author(s) / Creator(s):
 ;  ;  
Publisher / Repository:
IEEE
Date Published:
Journal Name:
IEEE Transactions on Visualization and Computer Graphics
Volume:
31
Issue:
12
ISSN:
1077-2626
Page Range / eLocation ID:
10624 to 10639
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Although many efforts are being made to provide educators with dashboards and tools to understand student behaviors within specific technological environments (learning analytics), there is a lack of work in supporting educators in making data-informed design decisions when designing a blended course and planning learning activities. In this paper, we introduce concept-level design analytics, a knowledge-based visualization, which uncovers facets of the learning activities that are being authored. The visualization is integrated into a (blended) learning design authoring tool, edCrumble. This new approach is explored in the context of a higher education programming course, where teaching assistants design labs and home practice sessions with online smart learning content on a weekly basis. We performed a within-subjects user study to compare the use of the design tool both with and without the visualization. We studied the differences in terms of cognitive load, design outcomes and user actions within the system to compare both conditions to the objective of evaluating the impact of using design analytics during the decision-making phase of course design. 
    more » « less
  2. We identify and document 3 cognitive obstacles, 3 cognitive affordances, and 1 type of integer understanding that can function as either an obstacle or affordance for learners while they extend their numeric domains from whole numbers to include negative integers. In particular, we highlight 2 key subsets of integer reasoning: understanding or knowledge that may, initially, interfere with one’s learning integers (which we call cognitive obstacles) and understanding or knowledge that may afford progress in understanding and operating with integers (which we call cognitive affor- dances). We analyzed historical mathematical writings related to integers as well as clinical interviews with children ages 6–10 to identify critical, persistent cognitive obstacles and powerful ways of thinking that may help learners to overcome obstacles. 
    more » « less
  3. null (Ed.)
    Over the last 10 years, learning analytics have provided educators with both dashboards and tools to understand student behaviors within specific technological environments. However, there is a lack of work to support educators in making data-informed design decisions when designing a blended course and planning appropriate learning activities. In this paper, we introduce knowledge-based design analytics that uncover facets of the learning activities that are being created. A knowledge-based visualization is integrated into edCrumble, a (blended) learning design authoring tool. This new approach is explored in the context of a higher education programming course, where instructors design labs and home practice sessions with online smart learning content on a weekly basis. We performed a within-subjects user study to compare the use of the design tool both with and without visualization. We studied the differences in terms of cognitive load, controllability, confidence and ease of choice, design outcomes, and user actions within the system to compare both conditions with the objective of evaluating the impact of using design analytics during the decision-making phase of course design. Our results indicate that the use of a knowledge-based visualization allows the teachers to reduce the cognitive load (especially in terms of mental demand) and that it facilitates the choice of the most appropriate activities without affecting the overall design time. In conclusion, the use of knowledge-based design analytics improves the overall learning design quality and helps teachers avoid committing design errors. 
    more » « less
  4. Helping is a universal human behavior, and is a core aspect of a functioning society. However, the decision to provide help, and what type of help to provide, is a complex cognitive calculation that weights many costs and benefits simultaneously. In this paper, we explore how various costs influence the moment-tomoment decision to help in a simple video game. Participants were paired with another human participant and were asked to make repeated decisions that could benefit either themselves or their partner. Several preregistered manipulations altered the cost each person paid for actions in the environment, the intrinsic resource capacity of individuals to perform the task, the visibility of the other player’s score, and the affordances within the environment for helping. The results give novel insight into the cost-benefit analyses that people apply when providing help, and highlight the role of reciprocity in influencing helping decisions. 
    more » « less
  5. This research paper details a study investigating spatial visualization skills relation to design problem-solving for undergraduate engineering students. Design is outlined as one of the seven attributes that engineering students must demonstrate prior to their graduation as set out through the ABET guidelines. It is important to understand the factors that contribute to design capability to achieve this learning goal. Design problems by their nature are cognitive tasks and as such require problem solvers to draw both on learned knowledge and pertinent cognitive abilities for their solution. In the context of engineering design problem solving, spatial visualization is one such cognitive ability that likely plays a role. Previous research has demonstrated a link between spatial visualization and design. This work aims to advance on that research by exploring how spatial visualization relates to the design process enacted by undergraduate engineering students. There were two phases to data collection for this research. In the first phase, 127 undergraduate engineering students completed four spatial tests. In the second phase, 17 students returned to complete three design tasks. This paper will focus on one of these design tasks, the Ping Pong problem where individuals are asked to design a ping pong launcher to hit a target from a given distance at a specific height. A purposive sample of 9 first-year and 8 senior students were selected to engage in a think aloud protocol during the problemsolving task based on their spatial visualization skill levels (high vs. low). The think aloud protocol was used to assign pre-defined codes for design activity for each of the 17 participants. Through analysis of these codes, results indicated that there is an association between the spatial skills of students and the design processes/actions that they employ. These insights will be discussed relative to their potential influence on engineering education, specifically in developing design capability. 
    more » « less