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Creators/Authors contains: "Alves-Oliveira, Patricia"

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  1. We present FLEX-SDK: an open-source software development kit that allows creating a social robot from two simple tablet screens. FLEX-SDK involves tools for designing the robot face and its facial expressions, creating screens for input/output interactions, controlling the robot through a Wizard-of-Oz interface, and scripting autonomous interactions through a simple text-based programming interface. We demonstrate how this system can be used to replicate an interaction study and we present nine case studies involving controlled experiments, observational studies, participatory design sessions, and outreach activities in which our tools were used by researchers and participants to create and interact with social robots. We discuss common observations and lessons learned from these case studies. Our work demonstrates the potential of FLEX-SDK to lower the barrier to entry for Human-Robot Interaction research. 
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  2. Adolescents isolated at home during the COVID19 pandemic lockdown are more likely to feel lonely and in need of social connection. Social robots may provide a much needed social interaction without the risk of contracting an infection. In this paper, we detail our co-design process used to engage adolescents in the design of a social robot prototype intended to broadly support their mental health. Data gathered from our four week design study of nine remote sessions and interviews with 16 adolescents suggested the following design requirements for a home robot: (1) be able to enact a set of roles including a coach, companion, and confidant; (2) amplify human-to-human connection by supporting peer relationships; (3) account for data privacy and device ownership. Design materials are available in open-access, contributing to best practices for the field of Human-Robot Interaction. 
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  3. Social robots have been used to support mental health. In this work, we explored their potential as community-based tools. Visualizing mood data patterns of a community with a social robot might help the community raise awareness about the emotions people feel and affecting factors from life events. This could potentially lead to adaptation of suitable coping skills enhancing the sense of belonging and support among community members. We present preliminary findings and ongoing plans for this human-robot interaction (HRI) research work on data visualizations supporting community mental health. In a two-day study, twelve participants recruited from a university community engaged with a robot displaying mood data. Given the feedback from the study, we improved the data visualization in the robot to increase accessibility, universality, and usefulness of such visualizations. In the future, we plan on conducting studies with this improved version and deploying a social robot for a community setting. 
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  4. Backchanneling behaviors on a robot, such as nodding, can make talking to a robot feel more natural and engaging by giving a sense that the robot is actively listening. For backchanneling to be effective, it is important that the timing of such cues is appropriate given the humans’ conversational behaviors. Recent progress has shown that these behaviors can be learned from datasets of human-human conversations. However, recent data-driven methods tend to overfit to the human speakers that are seen in training data and fail to generalize well to previously unseen speakers. In this paper, we explore the use of data augmentation for effective nodding behavior in a robot. We show that, by augmenting the input speech and visual features, we can produce data-driven models that are more robust to unseen features without collecting additional data. We analyze the efficacy of data-driven backchanneling in a realistic human-robot conversational setting with a user study, showing that users perceived the data-driven model to be better at listening as compared to rule-based and random baselines. 
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