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  1. Engineering is fundamentally about design, yet many undergraduate programs offer limited opportunities for students to learn to design. This design case reports on a grant-funded effort to revolutionize how chemical engineering is taught. Prior to this effort, our chemical engineering program was like many, offering core courses primarily taught through lectures and problem sets. While some faculty referenced examples, students had few opportunities to construct and apply what they were learning. Spearheaded by a team that included the department chair, a learning scientist, a teaching-intensive faculty member, and faculty heavily engaged with the undergraduate program, we developed and implemented design challenges in core chemical engineering courses. We began by co-designing with students and faculty, initially focusing on the first two chemical engineering courses students take. We then developed templates and strategies that supported other faculty-student teams to expand the approach into more courses. Across seven years of data collection and iterative refinements, we developed a framework that offers guidance as we continue to support new faculty in threading design challenges through core content-focused courses. We share insights from our process that supported us in navigating through challenging questions and concerns.

     
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    Free, publicly-accessible full text available February 14, 2025
  2. While project-based learning purportedly values student agency, supporting and managing this remains challenging. We conducted a design-based research study to understand how problem authenticity, and task and participant structures can contribute to students’ framing agency, in which students make decisions that are consequential to their learning through ill-structured problem framing. We compared three semesters of an undergraduate engineering design project (cohort 1 n=70; cohort 2 n=70; cohort 3 n=66). Discourse analysis of team talk highlights how task and participant structures supported students in the first and third cohorts to display framing agency. In contrast, cohort 2 displayed high agency over task completion, which they had framed as well-structured. We discuss implications for designing ill-structured learning in terms of participant and task structure and problem authenticity.

     
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    The actions of residents in the wildland–urban interface can influence the private and social costs of wildfire. Wildfire programs that encourage residents to take action are often delivered without evidence of effects on behavior. Research from the field of behavioral science shows that simple, often low-cost changes to program design and delivery can influence socially desirable behaviors. In this research report, we highlight how behavioral science and experimental design may advance efforts to increase wildfire risk mitigation on private property. We offer an example in which we tested changes in outreach messaging on property owners’ interest in wildfire risk information. In partnership with a regional wildfire organization, we mailed 4564 letters directing property owners to visit personalized wildfire risk webpages. By tracking visitation, we observed that 590 letter recipients (12%) sought information about their wildfire risk and response varied by community. This research–practice collaboration has three benefits: innovation in outreach, evidence of innovation through experimental design, and real impacts on interest in wildfire mitigation among property owners. Future collaborations may inform behavioral and evidence-based programs to better serve residents and the public interest as the risks from wildfires are projected to grow. 
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  7. Purpose. To make course-based, undergraduate design projects more manageable, instructors often reduce or remove the open-ended quality, which in turn limits opportunities for students to learn to frame design problems. Here we introduce and characterize the construct, framing agency, which involves taking up opportunities to make consequential decisions about design problems and how to proceed in learning and developing solutions. Methodology. We employed a multi-case study design, selecting cases of student design teams across different sites and levels, all in undergraduate engineering courses. Teams were audio/video recorded during their design process. We adapted a functional linguistics tool [1] to identify markers of agency in students’ design discourse, comparing and contrasting the cases to illuminate the nuances of framing agency. We also identified learning versus task-completion orientations. Results. All students exhibited agency in some form, but not all exhibited framing agency. Analysis suggests that framing agency is commonly shared across participants and tentative in nature early in the design process. Students who exhibited framing agency tended to adopt a learning rather than task-completion orientation. Students who exhibited agency, but not framing agency, made decisions that foregrounded accuracy and efficiency at the expense of exploring tentative ideas, and tended to treat the problem as having a single right answer. Conclusions. We argue that how students negotiate design problem framing depends on whether or not they consider the design problem relevant and authentic, the belief that each member brings different and potentially useful information to the task, and the opportunity to iterate design ideas over time. Framing agency provides a lens for understanding the kinds of design learning experiences students need to direct their own learning and negotiate that learning with peers in design projects. 
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