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  1. Multi-player games with lexicographic cost functions can capture a variety of driving and racing scenarios and are known to have pure-strategy Nash Equilibria (NE) under certain conditions. The standard Iterated Best Response (IBR) procedure for finding such equilibria can be slow because computing the best response for each agent generally involves solving a non-convex optimization problem. In this paper, we introduce a type of game which uses a lexicographic cost function. We show that for this class of games, the best responses can be effectively computed through piece-wise linear approximations. This enables us to approximate the NE using a linearized version of IBR. We show the gap between the linear approximations returned by our linearized IBR and the true best response drops asymptotically. We implement the algorithm and show that it can find approximate NE for a handful of agents driving in realistic scenarios in under 10 seconds. 
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  2. Self-driving autonomous vehicles (AVs) have recently gained popularity as a research topic. The safety of AVs is exceptionally important as failure in the design of an AV could lead to catastrophic consequences. AV systems are highly heterogeneous with many different and complex components, so it is difficult to perform end-to-end testing. One solution to this dilemma is to evaluate AVs using simulated racing competition. In this thesis, we present a simulated autonomous racing competition, Generalized RAcing Intelligence Competition (GRAIC). To compete in GRAIC, participants need to submit their controller files which are deployed on a racing ego-vehicle on different race tracks. To evaluate the submitted controller, we also developed a testing pipeline, Autonomous System Operations (AutOps). AutOps is an automated, scalable, and fair testing pipeline developed using software engineering techniques such as continuous integration, containerization, and serverless computing. In order to evaluate the submitted controller in non-trivial circumstances, we populate the race tracks with scenarios, which are pre-defined traffic situations commonly seen in the real road. We present a dynamic scenario testing strategy that generates new scenarios based on results of the ego-vehicle passing through previous scenarios. 
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  3. We address the problem of synthesizing a controller for nonlinear systems with reach-avoid requirements. Our controller consists of a reference controller and a tracking controller which drives the actual trajectory to follow the reference trajectory. We identify a type of reference trajectory such that the tracking error between the actual trajectory of the closed-loop system and the reference trajectory can be bounded. Moreover, such a bound on the tracking error is independent of the reference trajectory. Using such bounds on the tracking error, we propose a method that can find a reference trajectory by solving a satisfiability problem over linear constraints. Our overall algorithm guarantees that the resulting controller can make sure every trajectory from the initial set of the system satisfies the given reach-avoid requirement. We also implement our technique in a tool FACTEST. We show that FACTEST can find controllers for four vehicle models (3–6 dimensional state space and 2–4 dimensional input space) across eight scenarios (with up to 22 obstacles), all with running time at the sub-second range. 
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  4. null (Ed.)