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Creators/Authors contains: "Seshia, Sanjit"

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  1. Abstract

    We propose a new probabilistic programming language for the design and analysis of cyber-physical systems, especially those based on machine learning. We consider several problems arising in the design process, including training a system to be robust to rare events, testing its performance under different conditions, and debugging failures. We show how a probabilistic programming language can help address these problems by specifying distributions encoding interesting types of inputs, then sampling these to generate specialized training and test data. More generally, such languages can be used to write environment models, an essential prerequisite to any formal analysis. In this paper, we focus on systems such as autonomous cars and robots, whose environment at any point in time is ascene, a configuration of physical objects and agents. We design a domain-specific language,Scenic, for describingscenariosthat are distributions over scenes and the behaviors of their agents over time.Sceniccombines concise, readable syntax for spatiotemporal relationships with the ability to declaratively impose hard and soft constraints over the scenario. We develop specialized techniques for sampling from the resulting distribution, taking advantage of the structure provided byScenic’s domain-specific syntax. Finally, we applyScenicin multiple case studies for training, testing, and debugging neural networks for perception both as standalone components and within the context of a full cyber-physical system.

     
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  2. Decentralized planning for multi-agent systems, such as fleets of robots in a search-and-rescue operation, is often constrained by limitations on how agents can communicate with each other. One such limitation is the case when agents can communicate with each other only when they are in line-of-sight (LOS). Developing decentralized planning methods that guarantee safety is difficult in this case, as agents that are occluded from each other might not be able to communicate until it’s too late to avoid a safety violation. In this paper, we develop a decentralized planning method that explicitly avoids situations where lack of visibility of other agents would lead to an unsafe situation. Building on top of an existing Rapidly exploring Random Tree (RRT)-based approach, our method guarantees safety at each iteration. Simulation studies show the effectiveness of our method and compare the degradation in performance with respect to a clairvoyant decentralized planning algorithm where agents can communicate despite not being in LOS of each other. 
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  5. We propose a novel passive learning approach, TeLex, to infer signal temporal logic (STL) formulas that characterize the behavior of a dynamical system using only observed signal traces of the system. First, we present a template-driven learning approach that requires two inputs: a set of observed traces and a template STL formula. The unknown parameters in the template can include time-bounds of the temporal operators, as well as the thresholds in the inequality predicates. TeLEx finds the value of the unknown parameters such that the synthesized STL property is satisfied by all the provided traces and it is tight. This requirement of tightness is essential to generating interesting properties when only positive examples are provided and there is no option to actively query the dynamical system to discover the boundaries of legal behavior. We propose a novel quantitative semantics for satisfaction of STL properties which enables TeLEx to learn tight STL properties without multidimensional optimization. The proposed new metric is also smooth. This is critical to enable the use of gradient-based numerical optimization engines and it produces a 30x to 100x speed-up with respect to the state-of-art gradient-free optimization. Second, we present a novel technique for automatically learning the structure of the STL formula by incrementally constructing more complex formula guided by the robustness metric of subformula. We demonstrate the effectiveness of the overall approach for learning STL formulas from only positive examples on a set of synthetic and real-world benchmarks. 
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  6. We propose a new probabilistic programming language for the design and analysis of perception systems, especially those based on machine learning. Specifically, we consider the problems of training a perception system to handle rare events, testing its performance under different conditions, and debugging failures. We show how a probabilistic programming language can help address these problems by specifying distributions encoding interesting types of inputs and sampling these to generate specialized training and test sets. More generally, such languages can be used for cyber-physical systems and robotics to write environment models, an essential prerequisite to any formal analysis. In this paper, we focus on systems like autonomous cars and robots, whose environment is a scene, a configuration of physical objects and agents. We design a domain-specific language, Scenic, for describing scenarios that are distributions over scenes. As a probabilistic programming language, Scenic allows assigning distributions to features of the scene, as well as declaratively imposing hard and soft constraints over the scene. We develop specialized techniques for sampling from the resulting distribution, taking advantage of the structure provided by Scenic's domain-specific syntax. Finally, we apply Scenic in a case study on a convolutional neural network designed to detect cars in road images, improving its performance beyond that achieved by state-of-the-art synthetic data generation methods. 
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  7. Real world applications often naturally decompose into several sub-tasks. In many settings (e.g., robotics) demonstrations provide a natural way to specify the sub-tasks. However, most methods for learning from demonstrations either do not provide guarantees that the artifacts learned for the sub-tasks can be safely recombined or limit the types of composition available. Motivated by this deficit, we consider the problem of inferring Boolean non-Markovian rewards (also known as logical trace properties or specifications) from demonstrations provided by an agent operating in an uncertain, stochastic environment. Crucially, specifications admit well-defined composition rules that are typically easy to interpret. In this paper, we formulate the specification inference task as a maximum a posteriori (MAP) probability inference problem, apply the principle of maximum entropy to derive an analytic demonstration likelihood model and give an efficient approach to search for the most likely specification in a large candidate pool of specifications. In our experiments, we demonstrate how learning specifications can help avoid common problems that often arise due to ad-hoc reward composition. 
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