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The field of end-user robot programming seeks to develop methods that empower non-expert programmers to task and modify robot operations. In doing so, researchers may enhance robot flexibility and broaden the scope of robot deployments into the real world. We introduce PRogramAR (Programming Robots using Augmented Reality), a novel end-user robot programming system that combines the intuitive visual feedback of augmented reality (AR) with the simplistic and responsive paradigm of trigger-action programming (TAP) to facilitate human-robot collaboration. Through PRogramAR, users are able to rapidly author task rules and desired reactive robot behaviors, while specifying task constraints and observing program feedback contextualized directly in the real world. PRogramAR provides feedback by simulating the robot’s intended behavior and providing instant evaluation of TAP rule executability to help end users better understand and debug their programs during development. In a system validation, 17 end users ranging from ages 18 to 83 used PRogramAR to program a robot to assist them in completing three collaborative tasks. Our results demonstrate how merging the benefits of AR and TAP using elements from prior robot programming research into a single novel system can successfully enhance the robot programming process for non-expert users.more » « lessFree, publicly-accessible full text available March 31, 2025
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Human-robot interaction is now an established discipline. Dozens of HRI courses exist at universities worldwide, and some institutions even offer degrees in HRI. However, although many students are being taught HRI, there is no agreed-upon curriculum for an introductory HRI course. In this workshop, we aim to reach community consensus on what should be covered in such a course. Through interactive activities like panels, breakout discussions, and syllabus design, workshop participants will explore the many topics and pedagogical approaches for teaching HRI. They will then distill their findings into a single example introductory HRI curriculum. Output from this workshop will include a short paper explaining this curriculum and an example syllabus that can be used and adapted by HRI educators.more » « lessFree, publicly-accessible full text available March 11, 2025
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Free, publicly-accessible full text available March 11, 2025
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Virtual, Augmented, and Mixed Reality for Human-Robot Interaction (VAM-HRI) has been gaining considerable attention in HRI research in recent years. However, the HRI community lacks a set of shared terminology and framework for characterizing aspects of mixed reality interfaces, presenting serious problems for future research. Therefore, it is important to have a common set of terms and concepts that can be used to precisely describe and organize the diverse array of work being done within the field. In this article, we present a novel taxonomic framework for different types of VAM-HRI interfaces, composed of four main categories of virtual design elements (VDEs). We present and justify our taxonomy and explain how its elements have been developed over the past 30 years as well as the current directions VAM-HRI is headed in the coming decade.more » « less
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null (Ed.)Learning from Demonstration (LfD) enables novice users to teach robots new skills. However, many LfD methods do not facilitate skill maintenance and adaptation. Changes in task requirements or in the environment often reveal the lack of resiliency and adaptability in the skill model. To overcome these limitations, we introduce ARC-LfD: an Augmented Reality (AR) interface for constrained Learning from Demonstration that allows users to maintain, update, and adapt learned skills. This is accomplished through insitu visualizations of learned skills and constraint-based editing of existing skills without requiring further demonstration. We describe the existing algorithmic basis for this system as well as our Augmented Reality interface and the novel capabilities it provides. Finally, we provide three case studies that demonstrate how ARC-LfD enables users to adapt to changes in the environment or task which require a skill to be altered after initial teaching has taken place.more » « less