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Creators/Authors contains: "Ye, Chang"

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  1. We propose a deep learning solution to the inverse problem of localizing sources of network diffusion. Invoking graph signal processing (GSP) fundamentals, the problem boils down to blind estimation of a diffusion filter and its sparse input signal encoding the source locations. While the observations are bilinear functions of the unknowns, a mild requirement on invertibility of the graph filter enables a convex reformulation that we solve via the alternating-direction method of multipliers (ADMM). We unroll and truncate the novel ADMM iterations, to arrive at a parameterized neural network architecture for Source Localization on Graphs (SLoG-Net), that we train in an end-to-end fashion using labeled data. This way we leverage inductive biases of a GSP model-based solution in a data-driven trainable parametric architecture, which is interpretable, parameter efficient, and offers controllable complexity during inference. Experiments with simulated data corroborate that SLoG-Net exhibits performance in par with the iterative ADMM baseline, while attaining significant (post-training) speedups. 
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    Deep Reinforcement Learning (DRL) has shown im- pressive performance on domains with visual inputs, in particular various games. However, the agent is usually trained on a fixed environment, e.g. a fixed number of levels. A growing mass of evidence suggests that these trained models fail to generalize to even slight variations of the environments they were trained on. This paper advances the hypothesis that the lack of generalization is partly due to the input representation, and explores how rotation, cropping and translation could increase generality. We show that a cropped, translated and rotated observation can get better generalization on unseen levels of two-dimensional arcade games from the GVGAI framework. The generality of the agents is evaluated on both human-designed and procedurally generated levels. 
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  5. This paper deals with the problem of blind identification of a graph filter and its sparse input signal, thus broadening the scope of classical blind deconvolution of temporal and spatial signals to irregular graph domains. While the observations are bilinear functions of the unknowns, a mild requirement on invertibility of the filter enables an efficient convex formulation, without relying on matrix lifting that can hinder applicability to large graphs. On top of scaling, it is argued that (non-cyclic) permutation ambiguities may arise with some particular graphs. Deterministic sufficient conditions under which the proposed convex relaxation can exactly recover the unknowns are stated, along with those guaranteeing identifiability under the Bernoulli-Gaussian model for the inputs. Numerical tests with synthetic and real-world networks illustrate the merits of the proposed algorithm, as well as the benefits of leveraging multiple signals to aid the (blind) localization of sources of diffusion. 
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