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  1. Motivated by concerns surrounding the fairness effects of sharing and transferring fair machine learning tools, we propose two algorithms: Fairness Warnings and Fair-MAML. The first is a model-agnostic algorithm that provides interpretable boundary conditions for when a fairly trained model may not behave fairly on similar but slightly different tasks within a given domain. The second is a fair meta-learning approach to train models that can be quickly fine-tuned to specific tasks from only a few number of sample instances while balancing fairness and accuracy. We demonstrate experimentally the individual utility of each model using relevant baselines and provide the first experiment to our knowledge of K-shot fairness, i.e. training a fair model on a new task with only K data points. Then, we illustrate the usefulness of both algorithms as a combined method for training models from a few data points on new tasks while using Fairness Warnings as interpretable boundary conditions under which the newly trained model may not be fair. 
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  2. Game-theoretic formulations of feature importance have become popular as a way to “explain” machine learning models. These methods define a cooperative game between the features of a model and distribute influence among these input elements using some form of the game’s unique Shapley values. Justification for these methods rests on two pillars: their desirable mathematical properties, and their applicability to specific motivations for explanations. We show that mathematical problems arise when Shapley values are used for feature importance, and that the solutions to mitigate these necessarily induce further complexity, such as the need for causal reasoning. We also draw on additional literature to argue that Shapley values are not a natural solution to the human-centric goals of explainability. 
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  3. Computers are increasingly used to make decisions that have significant impact on people's lives. Often, these predictions can affect different population subgroups disproportionately. As a result, the issue of fairness has received much recent interest, and a number of fairness-enhanced classifiers have appeared in the literature. This paper seeks to study the following questions: how do these different techniques fundamentally compare to one another, and what accounts for the differences? Specifically, we seek to bring attention to many under-appreciated aspects of such fairness-enhancing interventions that require investigation for these algorithms to receive broad adoption. We present the results of an open benchmark we have developed that lets us compare a number of different algorithms under a variety of fairness measures and existing datasets. We find that although different algorithms tend to prefer specific formulations of fairness preservations, many of these measures strongly correlate with one another. In addition, we find that fairness-preserving algorithms tend to be sensitive to fluctuations in dataset composition (simulated in our benchmark by varying training-test splits) and to different forms of preprocessing, indicating that fairness interventions might be more brittle than previously thought. 
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  4. A key goal of the fair-ML community is to develop machine-learning based systems that, once introduced into a social context, can achieve social and legal outcomes such as fairness, justice, and due process. Bedrock concepts in computer science---such as abstraction and modular design---are used to define notions of fairness and discrimination, to produce fairness-aware learning algorithms, and to intervene at different stages of a decision-making pipeline to produce "fair" outcomes. In this paper, however, we contend that these concepts render technical interventions ineffective, inaccurate, and sometimes dangerously misguided when they enter the societal context that surrounds decision-making systems. We outline this mismatch with five "traps" that fair-ML work can fall into even as it attempts to be more context-aware in comparison to traditional data science. We draw on studies of sociotechnical systems in Science and Technology Studies to explain why such traps occur and how to avoid them. Finally, we suggest ways in which technical designers can mitigate the traps through a refocusing of design in terms of process rather than solutions, and by drawing abstraction boundaries to include social actors rather than purely technical ones. 
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  5. The study of influence maximization in social networks has largely ignored disparate effects these algorithms might have on the individuals contained in the social network. Individuals may place a high value on receiving information, e.g. job openings or advertisements for loans. While well-connected individuals at the center of the network are likely to receive the information that is being distributed through the network, poorly connected individuals are systematically less likely to receive the information, producing a gap in access to the information between individuals. In this work, we study how best to spread information in a social network while minimizing this access gap. We propose to use the maximin social welfare function as an objective function, where we maximize the minimum probability of receiving the information under an intervention. We prove that in this setting this welfare function constrains the access gap whereas maximizing the expected number of nodes reached does not. We also investigate the difficulties of using the maximin, and present hardness results and analysis for standard greedy strategies. Finally, we investigate practical ways of optimizing for the maximin, and give empirical evidence that a simple greedy-based strategy works well in practice. 
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  6. Motivated by the need to audit complex and black box models, there has been extensive research on quantifying how data features influence model predictions. Feature influence can be direct (a direct influence on model outcomes) and indirect (model outcomes are influenced via proxy features). Feature influence can also be expressed in aggregate over the training or test data or locally with respect to a single point. Current research has typically focused on one of each of these dimensions. In this paper, we develop disentangled influence audits, a procedure to audit the indirect influence of features. Specifically, we show that disentangled representations provide a mechanism to identify proxy features in the dataset, while allowing an explicit computation of feature influence on either individual outcomes or aggregate-level outcomes. We show through both theory and experiments that disentangled influence audits can both detect proxy features and show, for each individual or in aggregate, which of these proxy features affects the classifier being audited the most. In this respect, our method is more powerful than existing methods for ascertaining feature influence. 
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  7. While harms of allocation have been increasingly studied as part of the subfield of algorithmic fairness, harms of representation have received considerably less attention. In this paper, we formalize two notions of stereotyping and show how they manifest in later allocative harms within the machine learning pipeline. We also propose mitigation strategies and demonstrate their effectiveness on synthetic datasets. 
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  8. When models are trained for deployment in decision-making in various real-world settings, they are typically trained in batch mode. Historical data is used to train and validate the models prior to deployment. However, in many settings, feedback changes the nature of the training process. Either the learner does not get full feedback on its actions, or the decisions made by the trained model influence what future training data it will see. In this paper, we focus on the problems of recidivism prediction and predictive policing. We present the first algorithms with provable regret for these problems, by showing that both problems (and others like these) can be abstracted into a general reinforcement learning framework called partial monitoring. We also discuss the policy implications of these solutions. 
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  9. Predictive policing systems are increasingly used to determine how to allocate police across a city in order to best prevent crime. Discovered crime data (e.g., arrest counts) are used to help update the model, and the process is repeated. Such systems have been empirically shown to be susceptible to runaway feedback loops, where police are repeatedly sent back to the same neighborhoods regardless of the true crime rate. In response, we develop a mathematical model of predictive policing that proves why this feedback loop occurs, show empirically that this model exhibits such problems, and demonstrate how to change the inputs to a predictive policing system (in a black-box manner) so the runaway feedback loop does not occur, allowing the true crime rate to be learned. Our results are quantitative: we can establish a link (in our model) between the degree to which runaway feedback causes problems and the disparity in crime rates between areas. Moreover, we can also demonstrate the way in which reported incidents of crime (those reported by residents) and discovered incidents of crime (i.e. those directly observed by police officers dispatched as a result of the predictive policing algorithm) interact: in brief, while reported incidents can attenuate the degree of runaway feedback, they cannot entirely remove it without the interventions we suggest. 
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