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Abstract This paper evaluates perception of complexity in a novel explanatory model that relates product performance and engineering effort. Complexity is an intermediate factor with two facets: it enables desired product performance but also requires effort to achieve. Three causal mechanisms explain how exponential growth bias, excess complexity, and differential perception lead to effort overruns. Secondary data from a human subject experiment validates the existence of perception of complexity as a context‐dependent factor that influences required design effort. A two‐level mixed effects regression model quantifies differences in perception among 40 design groups. Results summarize how perception of complexity may contribute to effort overruns and outline future work to further validate the explanatory model and causal mechanisms.more » « less
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Strategy dynamics are hypothesized to be a fundamental factor that influences interactive decision-making activities among autonomous design actors. The objective of this research is to understand how strategy dynamics in characteristic engineering design problems influence cooperative behaviors and collective efficiency for pairs of design actors. Using a bi-level model of collective decision processes based on design optimization and strategy selection, we formulate a series of two-actor parameter design tasks that exhibit four strategy dynamics (harmony, coexistence, bistability, and defection), associated with low and high levels of structural fear and greed. In these tasks, actors work collectively to maximize their individual values while managing the trade-offs between aligning with or deviating from a cooperative collective strategy. Results from a human-subject design experiment indicate cognizant actors generally follow normative predictions for some strategy dynamics (harmony and coexistence) but not strictly for others (bistability and defection). Cumulative link model regression analysis shows a greed factor contributing to strategy dynamics has a stronger effect on collective efficiency and equality of individual outcomes compared to a fear factor. Results of this study establish a foundation for future work to study strategic decision-making in engineering design problems and enable new methods and processes to mitigate potential unfavorable effects of their underlying strategy dynamics through social constructs or mechanism design.more » « less
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Collaborative systems design is a human-centered activity dependent on individual decision-making processes. Personality traits have been found to influence individual behaviors and tendencies to compete or cooperate. This paper investigates the effects of Big Five and Locus of Control personality traits on negotiated outcomes of a simplified collaborative engineering design task. Secondary data includes results from short-form personality inventories and outcomes of pair design tasks. The data includes ten sessions of four participants each, where each participant completes a sequence of 12 pair tasks involving design space exploration and negotiation. Regression analysis shows a statistically-significant relationship between Big Five and Locus of Control and total individual value accumulated across the 12 design tasks. Results show the Big Five, aggregating extraversion, agreeableness, conscientiousness, neuroticism, and intellect/imagination to a single factor, negatively affects individual value and internal Locus of Control positively affects individual value. Future work should consider a dedicated experiment to refine understanding of how personality traits influence collaborative systems design and propose interventions to improve collaborative design processes.more » « less
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Engineering design games model decision-making activities by incorporating human participants in an entertaining platform. This article distinguishes between design decisions at operational and strategic timescales as important features of engineering design games. Operational decisions consider static and short-term dynamic decisions to establish a player’s situation awareness and initial entertainment. Strategic decisions consider longer-term dynamic decisions subject to large uncertainties to retain player engagement. However, constraints on cognitive load limit the ability to simultaneously address both lower-level operational design decisions and higher-level strategic decisions such as collaboration or sustainability. Partial automation can be introduced to reduce cognitive load for operational decisions and focus additional effort on strategic decisions. To illustrate tradeoffs between operational and strategic decisions, this paper discusses example cases for two existing games: Orbital Federates and EcoRacer. Discussion highlights the role of automation and entertainment in engaging human participants in engineering design games and makes recommendations for design of future engineering design games.more » « less
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This work presents a conceptual model of collective decision-making processes in engineering systems design to understand the tradeoffs, risks, and dynamics between autonomous but interacting design actors. The proposed approach combines value-driven design, game theory, and simulation experimentation to study how technical and social factors of a design decision-making process facilitate or inhibit collective action. The collective systems design model considers two levels of decision-making: 1) lower-level design value exploration; and 2) upper-level design strategy selection. At the first level, the actors concurrently explore two strategy-specific value spaces with coupled design decision variables. Each collective decision is mapped to an individual scalar measure of preference (design value) that each actor seeks to maximize. At the second level, each of the actor’s design values from the two lower-level design exploration tasks is assigned to one diagonal entry of a normalform game, with off-diagonal elements calculated in function of the “sucker’s” and “temptation-to-defect” payoffs in a classical strategy game scenario. The model helps generate synthetic design problems with specific strategy dynamics between autonomous actors. Results from a preliminary multi-agent simulation study assess the validity of proposed design spaces and generate hypotheses for subsequent studies using human subjects.more » « less
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