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  1. In this work we consider online decision-making in settings where players want to guard against possible adversarial attacks or other catastrophic failures. To address this, we propose a solution concept in which players have an additional constraint that at each time step they must play a diversified mixed strategy: one that does not put too much weight on any one action. This constraint is motivated by applications such as finance, routing, and resource allocation, where one would like to limit one’s exposure to adversarial or catastrophic events while still performing well in typical cases. We explore properties of diversified strategies in both zero-sum and general-sum games, and provide algorithms for minimizing regret within the family of diversified strategies as well as methods for using taxes or fees to guide standard regret-minimizing players towards diversified strategies. We also analyze equilibria produced by diversified strategies in general-sum games. We show that surprisingly, requiring diversification can actually lead to higher-welfare equilibria, and give strong guarantees on both price of anarchy and the social welfare produced by regret-minimizing diversified agents. We additionally give algorithms for finding optimal diversified strategies in distributed settings where one must limit communication overhead. 
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  2. Recently there has been significant activity in developing algorithms with provable guarantees for topic modeling. In this work we consider a broad generalization of the traditional topic modeling framework, where we no longer assume that words are drawn i.i.d. and instead view a topic as a complex distribution over sequences of paragraphs. Since one could not hope to even represent such a distribution in general (even if paragraphs are given using some natural feature representation), we aim instead to directly learn a predictor that given a new document, accurately predicts its topic mixture, without learning the distributions explicitly. We present several natural conditions under which one can do this from unlabeled data only, and give efficient algorithms to do so, also discussing issues such as noise tolerance and sample complexity. More generally, our model can be viewed as a generalization of the multi-view or co-training setting in machine learning. 
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  3. In this work we propose a model where the value of a buyer for some product (like a slice of pizza) is a combination of their personal desire for the product (how hungry they are for pizza) and the quality of the product (how good the pizza is). Sellers in this setting have a two-dimensional optimization problem of determining both the quality level at which to make their product (how expensive ingredients to use) and the price at which to sell it. We analyze optimal seller strategies as well as analogs of Walrasian equilibria in this setting. A key question we are interested in is: to what extent will the price of a good be a reliable indicator of the good’s quality? One result we show is that indeed in this model, price will be a surprisingly robust signal for quality under optimal seller behavior. In particular, while the specific quality and price that a seller should choose will depend highly on the specific distribution of buyers, for optimal sellers, price and quality will be linearly related, independent of that distribution. We also show that for the case of multiple buyers and sellers, an analog of Walrasian equilibrium exists in this setting, and can be found via a natural tatonnement process. Finally, we analyze markets with a combination of “locals” (who know the quality of each good) and “tourists” (who do not) and analyze under what conditions the market will become a tourist trap, setting quality to zero while keeping prices high. 
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